khanat-opennel-code/code/snowballs2/client/src/sound.h

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SBCLIENT_SOUND_H
#define SBCLIENT_SOUND_H
//
// Includes
//
#include <nel/misc/types_nl.h>
#include <nel/misc/config_file.h>
#include <nel/sound/u_audio_mixer.h>
#include <nel/sound/u_listener.h>
#include <nel/sound/u_source.h>
#include "snowballs_client.h"
#include "entities.h"
//
// Defines
//
//#define SBCLIENT_MUSIC_WAIT (0), (0)
//#define SBCLIENT_MUSIC_LOGIN (1), (0)
//#define SBCLIENT_MUSIC_BACKGROUND (2), (0)
//#define SBCLIENT_MUSIC_BACKGROUND_BEAT (2), (1)
//
// External variables
//
//extern NLSOUND::UAudioMixer *AudioMixer;
//extern NLSOUND::TSoundId SoundId;
//
////
//// External functions
////
//
//void playMusic(sint32 playlist, sint32 track);
//void setMusicVolume(sint32 playlist, float volume);
//
//void initSound();
//void updateSound();
//void releaseSound();
//
//// Set and play a sound on an entity
//void playSound(CEntity &entity, NLSOUND::TSoundId id);
//
//// Remove the sound system link to the entity
//void deleteSound(CEntity &entity);
#endif // SBCLIENT_SOUND_H
/* End of sound.h */ // duh