khanat-opennel-code/code/ryzom/client/src/client_sheets/fx_sheet.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_FX_SHEET_H
#define CL_FX_SHEET_H
/////////////
// INCLUDE //
/////////////
#include "nel/misc/types_nl.h"
#include "entity_sheet.h"
#include <vector>
#include <string>
///////////
// USING //
///////////
///////////
// CLASS //
///////////
namespace NLGEORGES
{
class UFormElm;
}
/**
* Class to manage the FX sheet.
*
* CFxCL used a part of this sheet class:
* In the first item in PSList:
* - PSName
* - 'Standard' user params 0 and 1 (see CFXSheet::CPSStruct::StandardIndex)
*
* \author Guillaume PUZIN (GUIGUI)
* \author Nevrax France
* \date 2001
*/
class CFXSheet : public CEntitySheet
{
public:
class CPSStruct
{
public:
class CPSUserParamStruct
{
public:
/// Value for the USer Param 0
float UserParam0;
/// Value for the USer Param 1
float UserParam1;
/// Value for the USer Param 2
float UserParam2;
/// Value for the USer Param 3
float UserParam3;
/// Constructor
CPSUserParamStruct()
{
UserParam0 = 0.f;
UserParam1 = 0.f;
UserParam2 = 0.f;
UserParam3 = 0.f;
}
/// Serialize character sheet into binary data file.
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(UserParam0);
f.serial(UserParam1);
f.serial(UserParam2);
f.serial(UserParam3);
}
};
/// PS Filename.
std::string PSName;
/// PS launch according the animation or at the beginning.
bool Anim;
/// Parameters by Power.
std::vector<CPSUserParamStruct> Power;
/// Index of the 'Standard' power
static uint StandardIndex;
/// Constructor
CPSStruct()
{
Anim = false;
}
/// Serialize character sheet into binary data file.
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(PSName);
f.serial(Anim);
f.serialCont(Power);
}
};
std::vector<std::string> TrailList;
std::vector<CPSStruct> PSList;
/// Constructor
CFXSheet();
/// Build the sheet from an external script.
virtual void build(const NLGEORGES::UFormElm &item);
/// Serialize character sheet into binary data file.
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
};
#endif // CL_FX_SHEET_H
/* End of fx_sheet.h */