mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-13 13:24:49 +00:00
141 lines
2.9 KiB
C
141 lines
2.9 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef CL_ENTITY_SHEET_H
|
||
|
#define CL_ENTITY_SHEET_H
|
||
|
|
||
|
/////////////
|
||
|
// INCLUDE //
|
||
|
/////////////
|
||
|
// Misc.
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
#include "nel/misc/stream.h"
|
||
|
#include "nel/misc/sheet_id.h"
|
||
|
|
||
|
|
||
|
///////////
|
||
|
// USING //
|
||
|
///////////
|
||
|
|
||
|
|
||
|
///////////
|
||
|
// CLASS //
|
||
|
///////////
|
||
|
namespace NLGEORGES
|
||
|
{
|
||
|
class UFormElm;
|
||
|
class UFormLoader;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Class to manage an entity sheet
|
||
|
* \author Guillaume PUZIN
|
||
|
* \author Nevrax France
|
||
|
* \date 2001
|
||
|
*/
|
||
|
class CEntitySheet
|
||
|
{
|
||
|
private:
|
||
|
static std::vector<std::string> _Debug;
|
||
|
|
||
|
public:
|
||
|
enum TType
|
||
|
{
|
||
|
CHAR = 0,
|
||
|
FAUNA,
|
||
|
FLORA,
|
||
|
OBJECT,
|
||
|
FX,
|
||
|
BUILDING,
|
||
|
ITEM,
|
||
|
PLANT,
|
||
|
MISSION,
|
||
|
RACE_STATS,
|
||
|
PACT,
|
||
|
LIGHT_CYCLE,
|
||
|
WEATHER_SETUP,
|
||
|
CONTINENT,
|
||
|
WORLD,
|
||
|
WEATHER_FUNCTION_PARAMS,
|
||
|
UNKNOWN,
|
||
|
BOTCHAT,
|
||
|
MISSION_ICON,
|
||
|
SBRICK,
|
||
|
SPHRASE,
|
||
|
SKILLS_TREE,
|
||
|
UNBLOCK_TITLES,
|
||
|
SUCCESS_TABLE,
|
||
|
AUTOMATON_LIST,
|
||
|
ANIMATION_SET_LIST,
|
||
|
SPELL, // obsolete
|
||
|
SPELL_LIST, // obsolete
|
||
|
CAST_FX, // obsolete
|
||
|
EMOT,
|
||
|
ANIMATION_FX,
|
||
|
ID_TO_STRING_ARRAY,
|
||
|
FORAGE_SOURCE,
|
||
|
CREATURE_ATTACK,
|
||
|
ANIMATION_FX_SET,
|
||
|
ATTACK_LIST,
|
||
|
SKY,
|
||
|
TEXT_EMOT,
|
||
|
OUTPOST,
|
||
|
OUTPOST_SQUAD,
|
||
|
OUTPOST_BUILDING,
|
||
|
FACTION,
|
||
|
TypeCount,
|
||
|
UNKNOWN_SHEET_TYPE = TypeCount
|
||
|
};
|
||
|
|
||
|
/// Type of the sheet.
|
||
|
TType Type;
|
||
|
/// Sheet Id.
|
||
|
NLMISC::CSheetId Id;
|
||
|
|
||
|
public:
|
||
|
/// Add string to the debug stack.
|
||
|
static void debug(const std::string &str);
|
||
|
/// Flush the debug stack with a title parameter.
|
||
|
static void flush(const std::string &title);
|
||
|
|
||
|
/// Constructor
|
||
|
CEntitySheet() { Type = UNKNOWN_SHEET_TYPE; }
|
||
|
/// Destructor.
|
||
|
virtual ~CEntitySheet() {}
|
||
|
|
||
|
/// Build the entity from an external script.
|
||
|
virtual void build(const NLGEORGES::UFormElm &item) = 0;
|
||
|
|
||
|
/// Return the type of the sheet.
|
||
|
inline TType type() const {return Type;}
|
||
|
|
||
|
|
||
|
// TType enum/string conversion
|
||
|
static const std::string &typeToString(TType e);
|
||
|
static TType typeFromString(const std::string &s);
|
||
|
|
||
|
|
||
|
/// Serialize character sheet into binary data file.
|
||
|
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // CL_ENTITY_SHEET_H
|
||
|
|
||
|
/* End of entity_sheet.h */
|