mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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209 lines
5.1 KiB
C++
209 lines
5.1 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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* Login system example, client.
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*
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* This client connects to a front-end server using login system.
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*
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* Before running this client, the front end service sample must run,
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* and also the NeL naming_service, time_service, login_service, welcome_service.
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*
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*/
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//
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// Includes
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//
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#include <string>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/bit_mem_stream.h"
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#include "nel/misc/md5.h"
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#include "nel/net/login_client.h"
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#include "nel/net/login_cookie.h"
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// The UDP mode wasn't tested, you should leave USE_UDP undef
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//#define USE_UDP
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#undef USE_UDP
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#ifdef USE_UDP
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# include "nel/net/udp_sock.h"
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#endif
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#ifndef NL_LS_CFG
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#define NL_LS_CFG "."
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#endif // NL_LS_CFG
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//
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// Namespaces
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//
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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//
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// Functions
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//
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int main (int argc, char **argv)
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{
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string result;
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CApplicationContext myApplicationContext;
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CPath::addSearchPath(NL_LS_CFG);
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CConfigFile ConfigFile;
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ConfigFile.load ("client.cfg");
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string LSHost(ConfigFile.getVar("LSHost").asString());
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ucstring Login = ConfigFile.getVar("Login").asString();
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if(Login.empty())
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{
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char buf[256];
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printf("Login: ");
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Login = fgets(buf, 256, stdin);
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}
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ucstring Password = ConfigFile.getVar("Password").asString();
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if(Password.empty())
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{
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char buf[256];
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printf("Password: ");
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Password = fgets(buf, 256, stdin);
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}
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// crypt with md5 the password
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CHashKeyMD5 hk = getMD5((uint8*)Password.c_str(), (uint32)Password.size());
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string CPassword = hk.toString();
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nlinfo("The crypted password is %s", CPassword.c_str());
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string Application = ConfigFile.getVar("ClientApplication").asString();
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/* Try to connect to the login service and check the login, password of the client.
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* return an empty string if all go well
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*/
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result = CLoginClient::authenticate(LSHost, Login, CPassword, Application);
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if(!result.empty()) nlerror ("*** Authenticate failed '%s' ***", result.c_str());
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nlinfo("%d Shards are available:", CLoginClient::ShardList.size());
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for (uint i = 0; i < CLoginClient::ShardList.size (); i++)
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{
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nlinfo (" ShardId %3d: %s (%d online players)", CLoginClient::ShardList[i].Id, CLoginClient::ShardList[i].Name.toUtf8().c_str (), CLoginClient::ShardList[i].NbPlayers);
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}
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sint32 sid = ConfigFile.getVar("ShardId").asInt();
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if(sid == 0)
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{
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printf("Enter the ShardId you want to connect to: ");
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if (scanf("%d", &sid) != 1)
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{
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nlwarning("Can't parse ShardId");
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}
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}
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/* Try to connect to the shard number 0 in the list.
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* return an empty string if all go well
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*/
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string ip, cookie;
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result = CLoginClient::wantToConnectToShard (sid, ip, cookie);
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if(!result.empty()) nlerror ("*** Connection to the shard failed '%s' ***", result.c_str());
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#ifndef USE_UDP
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CCallbackClient *cnx = new CCallbackClient();
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CLoginCookie lc;
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lc.setFromString(cookie);
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result = CLoginClient::connectToShard (lc, ip, *cnx);
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if(!result.empty()) nlerror ("*** Connection to the shard failed '%s' ***", result.c_str());
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nlinfo ("*** Connection granted! You are connected on the frond end ***");
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while (cnx->connected ())
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{
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cnx->update ();
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nlSleep(10);
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}
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if( cnx->connected ())
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cnx->disconnect ();
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#else // USE_UDP
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CUdpSock *cnx = new CUdpSock();
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CLoginCookie lc;
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result = CLoginClient::connectToShard (0, *cnx, lc);
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if(!result.empty()) nlerror ("*** Connection to the shard failed '%s' ***", result.c_str());
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// we have to talk with the FES to send the cookie
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CBitMemStream msgout;
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msgout.serial (lc);
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while (true)
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{
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// send the cookie
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uint32 len = msgout.length ();
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cnx->send (msgout.buffer (), len);
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uint8 buf[64000];
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if (cnx->dataAvailable ())
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{
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// manage answer
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len = 64000;
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cnx->receive (buf, len);
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CBitMemStream msgin (true);
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msgin.clear ();
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memcpy (msgin.bufferToFill (len), &buf[0], len);
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msgin.serial (result);
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break;
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}
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// sleep
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nlSleep (1000);
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}
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if(!result.empty()) nlerror ("*** Connection to the shard failed '%s' ***", result.c_str());
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nlinfo ("*** Connection granted! You are connected on the frond end ***");
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while (cnx->connected ())
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{
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// do want you want!
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nlSleep(10);
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}
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#endif // USE_UDP
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delete cnx;
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return 0;
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}
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