mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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239 lines
6.4 KiB
C++
239 lines
6.4 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ----------------------------------------------------------------------------
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#include "stdpch.h"
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#include "dbview_bar3.h"
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#include "interface_manager.h"
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#include "game_share/xml_auto_ptr.h"
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using namespace std;
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using namespace NL3D;
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using namespace NLMISC;
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NLMISC_REGISTER_OBJECT(CViewBase, CDBViewBar3, std::string, "bar3");
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// ----------------------------------------------------------------------------
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CDBViewBar3::CDBViewBar3(const TCtorParam ¶m)
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: CViewBitmap(param),
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_Slot(TCtorParam())
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{
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_Mini = false;
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_ColorsNegative[0] = _ColorsNegative[1] = _ColorsNegative[2] = NLMISC::CRGBA(0,0,0,0);
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_ValueInt[0] = _ValueInt[1] = _ValueInt[2] = 0;
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_RangeInt[0] = _RangeInt[1] = _RangeInt[2] = 255;
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}
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// ----------------------------------------------------------------------------
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void CDBViewBar3::parseValProp(xmlNodePtr cur, CInterfaceProperty &dbProp, sint32 &intProp, const char *name)
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{
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CXMLAutoPtr prop((const char*) xmlGetProp( cur, (xmlChar*)name ));
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if (prop)
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{
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if ( isdigit(*prop.getDatas()) || *(prop.getDatas())=='-')
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fromString((const char*)prop, intProp);
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else
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dbProp.link(prop);
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}
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}
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// ----------------------------------------------------------------------------
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bool CDBViewBar3::parse (xmlNodePtr cur, CInterfaceGroup * parentGroup)
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{
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if (!CViewBitmap::parse(cur, parentGroup))
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{
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string tmp = "cannot parse view:"+getId()+", parent:"+parentGroup->getId();
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nlinfo(tmp.c_str());
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return false;
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}
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// read values
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parseValProp(cur, _Value[0], _ValueInt[0], "value1" );
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parseValProp(cur, _Value[1], _ValueInt[1], "value2" );
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parseValProp(cur, _Value[2], _ValueInt[2], "value3" );
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// read ranges
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parseValProp(cur, _Range[0], _RangeInt[0], "range1" );
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parseValProp(cur, _Range[1], _RangeInt[1], "range2" );
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parseValProp(cur, _Range[2], _RangeInt[2], "range3" );
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// Read colors etc....
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CXMLAutoPtr prop;
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prop = (char*) xmlGetProp( cur, (xmlChar*)"color1" );
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_Colors[0] = convertColor(prop);
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prop = (char*) xmlGetProp( cur, (xmlChar*)"color2" );
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_Colors[1] = convertColor(prop);
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prop = (char*) xmlGetProp( cur, (xmlChar*)"color3" );
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_Colors[2] = convertColor(prop);
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prop = (char*) xmlGetProp( cur, (xmlChar*)"color1_negative" );
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_ColorsNegative[0] = convertColor(prop);
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prop = (char*) xmlGetProp( cur, (xmlChar*)"color2_negative" );
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_ColorsNegative[1] = convertColor(prop);
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prop = (char*) xmlGetProp( cur, (xmlChar*)"color3_negative" );
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_ColorsNegative[2] = convertColor(prop);
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_Mini = false;
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prop = (char*) xmlGetProp( cur, (xmlChar*)"mini" );
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if (prop)
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if (convertBool(prop))
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setMini(true);
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if (_Mini == false)
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setMini(false);
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return true;
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}
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// ----------------------------------------------------------------------------
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void CDBViewBar3::setMini(bool b)
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{
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_Mini = b;
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if (_Mini)
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_Slot.setTexture ("w_slot_jauge_3_mini.tga");
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else
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_Slot.setTexture ("w_slot_jauge_3.tga");
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_Slot.setPosRef (_PosRef);
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_Slot.setParentPosRef (_ParentPosRef);
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_Slot.setX (_X);
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_Slot.setY (_Y);
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_Scale = true;
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if (_Mini)
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setTexture ("w_jauge_fill_mini.tga");
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else
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setTexture ("w_jauge_fill.tga");
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}
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// ----------------------------------------------------------------------------
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void CDBViewBar3::updateCoords ()
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{
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if (_ParentPos == NULL)
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_Slot.setParentPos (_Parent);
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else
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_Slot.setParentPos (_ParentPos);
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_Slot.updateCoords();
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_W = _Slot.getW();
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_H = _Slot.getH();
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// get the height of the texture
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sint32 dummy;
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CInterfaceManager::getInstance()->getViewRenderer().getTextureSizeFromId(_TextureId, dummy, _BarH);
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CViewBitmap::updateCoords();
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}
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// ----------------------------------------------------------------------------
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sint32 CDBViewBar3::getCurrentValProp(const CInterfaceProperty &dbProp, sint32 intProp)
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{
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if(dbProp.getNodePtr())
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return dbProp.getSInt32();
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else
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return intProp;
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}
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// ----------------------------------------------------------------------------
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void CDBViewBar3::draw ()
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{
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_Slot.draw();
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CViewRenderer &rVR = pIM->getViewRenderer();
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CRGBA gColor = pIM->getGlobalColorForContent();
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if (_Mini)
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{
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for (uint32 i = 0; i < 3; ++i)
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{
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float factor;
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CRGBA color;
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sint32 value= getCurrentValProp(_Value[i], _ValueInt[i]);
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sint32 range= getCurrentValProp(_Range[i], _RangeInt[i]);
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if (range > 0)
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factor = ( (float)value / (float)range );
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else
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factor = 0;
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if (factor < 0)
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{
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factor = -factor;
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color = _ColorsNegative[i];
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}
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else
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{
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color = _Colors[i];
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}
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// clamp the factor to 0/1
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clamp(factor, 0, 1);
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float wBar= factor * (float)(_Slot.getWReal()-2);
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color.A = (uint8)(((sint32)color.A*((sint32)gColor.A+1))>>8);
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_WReal = (sint32)wBar;
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rVR.drawRotFlipBitmap (_RenderLayer, _XReal+1, _YReal+i*3+2, _WReal, _BarH, 0, false, _TextureId, color);
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}
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}
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else
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{
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for (uint32 i = 0; i < 3; ++i)
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{
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float factor;
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CRGBA color;
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sint32 value= getCurrentValProp(_Value[i], _ValueInt[i]);
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sint32 range= getCurrentValProp(_Range[i], _RangeInt[i]);
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if (range > 0)
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factor = ( (float)value / (float)range );
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else
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factor = 0;
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if (factor < 0)
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{
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factor = -factor;
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color = _ColorsNegative[i];
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}
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else
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{
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color = _Colors[i];
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}
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// clamp the factor to 0/1
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clamp(factor, 0, 1);
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float wBar= factor * (float)(_Slot.getWReal()-4);
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color.A = (uint8)(((sint32)color.A*((sint32)gColor.A+1))>>8);
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_WReal = (sint32)wBar;
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rVR.drawRotFlipBitmap (_RenderLayer, _XReal+2, _YReal+i*7+4, _WReal, _BarH, 0, false, _TextureId, color);
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}
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}
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}
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