mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// NewRegion.cpp : implementation file
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//
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#include "stdafx.h"
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#include "master.h"
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#include "NameEditDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CRegionPropertiesDlg dialog
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CNameEditDlg::CNameEditDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CNameEditDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CRegionPropertiesDlg)
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Title = _T("");
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Comment = _T("");
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Name = _T("");
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//}}AFX_DATA_INIT
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}
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void CNameEditDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CRegionPropertiesDlg)
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DDX_Text(pDX, IDC_EDIT_NAME, Name);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CNameEditDlg, CDialog)
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//{{AFX_MSG_MAP(CRegionPropertiesDlg)
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ON_WM_SHOWWINDOW ()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CRegionPropertiesDlg message handlers
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BOOL CNameEditDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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SetWindowText (Title);
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CStatic *pS = (CStatic*)GetDlgItem (IDC_COMMENT);
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pS->SetWindowText (Comment);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CNameEditDlg::OnShowWindow (BOOL bShow, UINT nStatus)
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{
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CEdit *pEd = (CEdit*)GetDlgItem(IDC_EDIT_NAME);
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pEd->SetSel (0,-1);
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pEd->SetFocus ();
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}
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