mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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119 lines
3.2 KiB
C++
119 lines
3.2 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "scheme_manager.h"
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#include "nel/3d/ps_attrib_maker.h"
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CSchemeManager SchemeManager;
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CSchemeManager::~CSchemeManager()
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{
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for(TSchemeMap::iterator it = _SchemeMap.begin(); it != _SchemeMap.end(); ++it)
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{
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delete it->second.second;
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}
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}
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void CSchemeManager::insertScheme(const std::string &name, NL3D::CPSAttribMakerBase *scheme)
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{
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nlassert(scheme);
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TSchemeInfo si(std::string(name), scheme);
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_SchemeMap.insert(TSchemeMap::value_type(std::string(scheme->getType()), si));
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}
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void CSchemeManager::getSchemes(const std::string &type, std::vector<TSchemeInfo> &dest)
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{
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TSchemeMap::const_iterator lbd = _SchemeMap.lower_bound(type), ubd = _SchemeMap.upper_bound(type);
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dest.clear();
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for (TSchemeMap::const_iterator it = lbd; it != ubd; ++it)
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{
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dest.push_back(it->second);
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}
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}
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void CSchemeManager::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serialCheck((uint32) '_GNM');
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f.serialCheck((uint32) 'MHCS');
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f.serialVersion(1);
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if (!f.isReading())
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{
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sint32 size = _SchemeMap.size();
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f.serial(size);
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for (TSchemeMap::iterator smIt = _SchemeMap.begin(); smIt != _SchemeMap.end(); ++smIt)
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{
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f.serial(smIt->second.first); // name
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f.serialPolyPtr(smIt->second.second); // scheme
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}
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}
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else
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{
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_SchemeMap.clear();
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std::string name;
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NL3D::CPSAttribMakerBase *scheme = NULL;
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sint32 size;
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f.serial(size);
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for (sint32 k = 0; k < size; ++k)
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{
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f.serial(name);
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f.serialPolyPtr(scheme);
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insertScheme(name, scheme);
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}
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}
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}
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void CSchemeManager::swap(CSchemeManager &other)
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{
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this->_SchemeMap.swap(other._SchemeMap);
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}
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void CSchemeManager::remove(NL3D::CPSAttribMakerBase *am)
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{
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TSchemeMap::iterator smIt;
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for (smIt = _SchemeMap.begin(); smIt != _SchemeMap.end(); ++smIt)
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{
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if (smIt->second.second == am) break;
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}
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if (smIt != _SchemeMap.end())
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{
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delete smIt->second.second; // delete the scheme
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// delet from the collection
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_SchemeMap.erase(smIt);
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}
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}
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// rename a scheme, given a pointer on it
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void CSchemeManager::rename(NL3D::CPSAttribMakerBase *am, const std::string &newName)
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{
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TSchemeMap::iterator smIt;
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for (smIt = _SchemeMap.begin(); smIt != _SchemeMap.end(); ++smIt)
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{
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if (smIt->second.second == am) break;
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}
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if (smIt != _SchemeMap.end())
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{
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smIt->second.first = newName;
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}
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}
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