khanat-opennel-code/code/nel/src/pacs/collision_surface_temp.cpp

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2010-05-06 00:08:41 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpacs.h"
#include "collision_surface_temp.h"
namespace NLPACS
{
// ***************************************************************************
const uint32 StartEdgeCollideNodeSize= 128; // mem: 48*128= 6144
const uint32 StartCollisionChainSize= 128; // mem: 24*128= 3072
const uint32 StartEdgeChainEntrySize= 1024; // mem: 6*1024= 6144
const uint32 StartCollisionDescSize= 64; // mem: 36*64= 2304
const uint32 StartCollisionInstanceSize= 64; // mem: 4*64= 256
// Total default memory cost by CCollisionSurfaceTemp: 18Ko + 128Ko (OChainLUT).
// ***************************************************************************
CCollisionSurfaceTemp::CCollisionSurfaceTemp()
{
memset(OChainLUT, 0xFF, 65536*sizeof(uint16));
memset(SurfaceLUT, 0x00, 65536*sizeof(CSurfaceLUTEntry));
_EdgeCollideNodes.reserve(StartEdgeCollideNodeSize);
CollisionChains.reserve(StartCollisionChainSize);
EdgeChainEntries.reserve(StartEdgeChainEntrySize);
CollisionDescs.reserve(StartCollisionDescSize);
MoveDescs.reserve(StartCollisionDescSize);
RotDescs.reserve(StartCollisionDescSize);
CollisionInstances.reserve(StartCollisionInstanceSize);
PossibleSurfaces.reserve(32);
PrecValid= false;
OutCounter = 0;
}
// ***************************************************************************
void CCollisionSurfaceTemp::resetEdgeCollideNodes()
{
_EdgeCollideNodes.clear();
}
// ***************************************************************************
uint32 CCollisionSurfaceTemp::allocEdgeCollideNode(uint32 size)
{
uint32 id= (uint32)_EdgeCollideNodes.size();
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_EdgeCollideNodes.resize(id+size);
return id;
}
// ***************************************************************************
CEdgeCollideNode &CCollisionSurfaceTemp::getEdgeCollideNode(uint32 id)
{
return _EdgeCollideNodes[id];
}
} // NLPACS