2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PRIMITIVE_BLOCK_PACS_H
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#define NL_PRIMITIVE_BLOCK_PACS_H
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#include "nel/misc/types_nl.h"
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#include "nel/pacs/u_move_primitive.h"
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#include "nel/pacs/u_primitive_block.h"
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namespace NLPACS
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{
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/**
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* PACS primitive description
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2002
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*/
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class CPrimitiveDesc
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{
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public:
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// Default constructor
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CPrimitiveDesc ();
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// The length of the 4 edges. The first is the width, the second is the depth
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// For cylinder, the first is the radius
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float Length[2];
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// This is the height of the box or of the cylinder.
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float Height;
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// Attenuation
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float Attenuation;
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// Primitive type
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UMovePrimitive::TType Type;
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// Reaction type
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UMovePrimitive::TReaction Reaction;
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// Reaction type
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UMovePrimitive::TTrigger Trigger;
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// Obstacle flag
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bool Obstacle;
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// Occlusion mask
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UMovePrimitive::TCollisionMask OcclusionMask;
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// Collision mask
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UMovePrimitive::TCollisionMask CollisionMask;
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// Position of the primitive
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NLMISC::CVector Position;
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// Orientation of the primitive
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float Orientation;
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// User data
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UMovePrimitive::TUserData UserData;
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// Serial methods
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void serial (NLMISC::IStream &s);
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};
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/**
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* Block of pacs primitive
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2002
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*/
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class CPrimitiveBlock : public UPrimitiveBlock
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{
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public:
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// Array of primitives
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std::vector<CPrimitiveDesc> Primitives;
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// Serial methods
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void serial (NLMISC::IStream &s);
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///\name from UPrimitive block, create a P.B. from a stream
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//@{
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static UPrimitiveBlock *createPrimitiveBlock(NLMISC::IStream &src);
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static UPrimitiveBlock *createPrimitiveBlockFromFile(const std::string &fileName);
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uint getNbPrimitive() { return (uint)Primitives.size(); }
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UMovePrimitive::TUserData getUserData(uint nPrimNb) { nlassert(nPrimNb < Primitives.size());
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return Primitives[nPrimNb].UserData; }
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//@}
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};
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} // NLPACS
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#endif // NL_PRIMITIVE_BLOCK_PACS_H
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/* End of primitive_block.h */
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