mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 08:36:14 +00:00
528 lines
15 KiB
C++
528 lines
15 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
//
|
||
|
#include "displayer_visual_shape.h"
|
||
|
#include "instance.h"
|
||
|
#include "editor.h"
|
||
|
#include "r2_config.h"
|
||
|
#include "tool.h"
|
||
|
//
|
||
|
#include "../entity_cl.h"
|
||
|
#include "../global.h"
|
||
|
#include "../misc.h"
|
||
|
#include "../pacs_client.h"
|
||
|
#include "verbose_clock.h"
|
||
|
//
|
||
|
#include "nel/3d/u_instance_material.h"
|
||
|
#include "nel/3d/u_shape_bank.h"
|
||
|
#include "nel/3d/u_visual_collision_manager.h"
|
||
|
#include "nel/3d/u_visual_collision_entity.h"
|
||
|
|
||
|
|
||
|
using namespace NLMISC;
|
||
|
|
||
|
extern uint SkipFrame;
|
||
|
|
||
|
namespace R2
|
||
|
{
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
CDisplayerVisualShape::CDisplayerVisualShape(const std::string &shapeName, float scale, bool worldMapDisplay)
|
||
|
{
|
||
|
_ShapeName = shapeName;
|
||
|
_Scale = scale;
|
||
|
_Touched = true;
|
||
|
_BadShapeName = false;
|
||
|
_Active = false;
|
||
|
_VisualSnapToGroundDone = false;
|
||
|
_VisualCollisionEntity = NULL;
|
||
|
_WorldMapDisplay = worldMapDisplay;
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
CDisplayerVisualShape::~CDisplayerVisualShape()
|
||
|
{
|
||
|
deleteShape();
|
||
|
deleteVisualCollisionEntity();
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::deleteVisualCollisionEntity()
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_deleteVisualCollisionEntity)
|
||
|
if (CollisionManager)
|
||
|
{
|
||
|
if (_VisualCollisionEntity)
|
||
|
{
|
||
|
CollisionManager->deleteEntity(_VisualCollisionEntity);
|
||
|
_VisualCollisionEntity = NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::deleteShape()
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_deleteShape)
|
||
|
if (!_Instance.empty())
|
||
|
{
|
||
|
Scene->deleteInstance(_Instance);
|
||
|
}
|
||
|
if (_MapDeco.isAddedToMap())
|
||
|
{
|
||
|
CGroupMap *gm = CTool::getWorldMap();
|
||
|
if (gm)
|
||
|
{
|
||
|
gm->removeDeco(&_MapDeco);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onPreRender()
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onPreRender)
|
||
|
if (SkipFrame != 0)
|
||
|
{
|
||
|
// a tp was done -> invalidate visual collision entity
|
||
|
deleteVisualCollisionEntity();
|
||
|
}
|
||
|
if (!_Instance.empty())
|
||
|
{
|
||
|
bool inIsland = false;
|
||
|
CIslandCollision &col = getEditor().getIslandCollision();
|
||
|
R2::CScenarioEntryPoints::CCompleteIsland *currIsland = col.getCurrIslandDesc();
|
||
|
if (currIsland)
|
||
|
{
|
||
|
inIsland = currIsland->isIn(getWorldPos2f());
|
||
|
}
|
||
|
if (getActualVisibility() && inIsland)
|
||
|
{
|
||
|
_Instance.show();
|
||
|
if (_WorldMapDisplay && !_MapDeco.getActive())
|
||
|
{
|
||
|
_MapDeco.setActive(true);
|
||
|
_Touched = true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_Instance.hide();
|
||
|
_MapDeco.setActive(false);
|
||
|
}
|
||
|
}
|
||
|
if (!getActualVisibility()) return;
|
||
|
if (_BadShapeName) return;
|
||
|
if (_Active)
|
||
|
{
|
||
|
if (testNeedZEval()) _VisualSnapToGroundDone = false;
|
||
|
if (!_VisualSnapToGroundDone && SkipFrame == 0)
|
||
|
{
|
||
|
snapToGround(); // force visual snap to ground if not already done + icon update
|
||
|
}
|
||
|
}
|
||
|
if (!_Touched)
|
||
|
{
|
||
|
if (!_Instance.empty()) _BBoxMatrix = _Instance.getMatrix();
|
||
|
else _BBoxMatrix = CMatrix::Identity;
|
||
|
return;
|
||
|
}
|
||
|
if (_Active)
|
||
|
{
|
||
|
updateMapDeco();
|
||
|
if (_Instance.empty())
|
||
|
{
|
||
|
sint64 startTime = 0;
|
||
|
static volatile bool bench = false;
|
||
|
if (bench)
|
||
|
{
|
||
|
startTime = CTime::getPerformanceTime();
|
||
|
}
|
||
|
_Instance = Scene->createInstance(_ShapeName);
|
||
|
if (bench)
|
||
|
{
|
||
|
sint64 endTime = CTime::getPerformanceTime();
|
||
|
nlwarning("clip time = %.2f ms", 1000.f * CTime::ticksToSecond(endTime - startTime));
|
||
|
}
|
||
|
if (_Instance.empty())
|
||
|
{
|
||
|
_BadShapeName = true;
|
||
|
return;
|
||
|
}
|
||
|
_Instance.setTransformMode(NL3D::UTransform::DirectMatrix);
|
||
|
_Instance.enableCastShadowMap(true);
|
||
|
}
|
||
|
CMatrix instanceMat;
|
||
|
instanceMat.setScale(_Scale);
|
||
|
instanceMat.setPos(getWorldPos().asVector());
|
||
|
_Instance.setMatrix(instanceMat);
|
||
|
_VisualSnapToGroundDone = false;
|
||
|
visualSnapToGround(); // force visual snap to ground if not already done
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!_Instance.empty())
|
||
|
{
|
||
|
Scene->deleteInstance(_Instance);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!_Instance.empty())
|
||
|
{
|
||
|
_BBoxMatrix = _Instance.getMatrix(); // ensure that bbox and shape displayed at same pos
|
||
|
// (events that modify the instance pos may be received after the display of this frame)
|
||
|
}
|
||
|
_MapDeco.setInvalidPosFlag(getDisplayFlag(FlagBadPos));
|
||
|
_Touched = false;
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::drawBBox(NLMISC::CRGBA color) const
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_drawBBox)
|
||
|
if (getRotateInProgress()) return; // no drawn while drawing (bbox moved one frame too late, must solve this)
|
||
|
NLMISC::CAABBox bbox;
|
||
|
_Instance.getShapeAABBox(bbox);
|
||
|
Driver->setModelMatrix(_BBoxMatrix);
|
||
|
::drawBox(bbox.getMin(), bbox.getMax(), color);
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onPostRender()
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onPostRender)
|
||
|
if (!_Active || !getActualVisibility()) return;
|
||
|
if (_BadShapeName) return;
|
||
|
if (!_Instance.empty())
|
||
|
{
|
||
|
if (getDisplayFlag(FlagSelected))
|
||
|
{
|
||
|
//visualSnapToGround();
|
||
|
drawBBox(CRGBA::Green);
|
||
|
setEmissive(_Instance, getBlinkColor(CV_SelectedInstanceColor.get()));
|
||
|
}
|
||
|
else if (getDisplayFlag(FlagHasFocus))
|
||
|
{
|
||
|
//visualSnapToGround();
|
||
|
drawBBox(CRGBA::White);
|
||
|
setEmissive(_Instance, getBlinkColor(CV_FocusedInstanceColor.get()));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CRGBA color = getDisplayModeColorInScene();
|
||
|
setEmissive(_Instance, color);
|
||
|
::makeInstanceTransparent(_Instance, color.A, color.A != 255);
|
||
|
}
|
||
|
}
|
||
|
CDisplayerVisual::onPostRender();
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onAttrModified(const std::string &name, sint32 index)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onAttrModified)
|
||
|
CDisplayerVisual::onAttrModified(name, index);
|
||
|
if (name == "Position")
|
||
|
{
|
||
|
_VisualSnapToGroundDone = false;
|
||
|
_Touched = true;
|
||
|
}
|
||
|
/*else if (name == "DisplayMode")
|
||
|
{
|
||
|
updateMapDeco();
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::setDisplayMode(sint32 mode)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_setDisplayMode)
|
||
|
CDisplayerVisual::setDisplayMode(mode);
|
||
|
updateMapDeco();
|
||
|
}
|
||
|
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onParentDisplayModeChanged()
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onParentDisplayModeChanged)
|
||
|
updateMapDeco();
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onFocus(bool focused)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onFocus)
|
||
|
CDisplayerVisual::onFocus(focused);
|
||
|
updateMapDeco();
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onSelect(bool selected)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onSelect)
|
||
|
CDisplayerVisual::onSelect(selected);
|
||
|
updateMapDeco();
|
||
|
}
|
||
|
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::setActive(bool active)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_setActive)
|
||
|
if (active == _Active) return;
|
||
|
if (!active)
|
||
|
{
|
||
|
deleteShape();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!_MapDeco.isAddedToMap() && _WorldMapDisplay)
|
||
|
{
|
||
|
CGroupMap *gm = CTool::getWorldMap();
|
||
|
if (gm)
|
||
|
{
|
||
|
_MapDeco.setDisplayedInstance(getDisplayedInstance(), false);
|
||
|
gm->addDeco(&_MapDeco);
|
||
|
_MapDeco.invalidateCoords();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
_Touched = true;
|
||
|
_Active = active;
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::updateMapDeco()
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_updateMapDeco)
|
||
|
if (_MapDeco.isAddedToMap())
|
||
|
{
|
||
|
CGroupMap *gm = CTool::getWorldMap();
|
||
|
if (gm)
|
||
|
{
|
||
|
_MapDeco.onUpdate(*gm);
|
||
|
_MapDeco.invalidateCoords();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
bool CDisplayerVisualShape::getActive() const
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_getActive)
|
||
|
return _Active;
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
bool CDisplayerVisualShape::init(const CLuaObject ¶meters)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualSh_initSape)
|
||
|
_ShapeName = parameters["ShapeName"].toString();
|
||
|
if (parameters["Scale"].isNumber())
|
||
|
{
|
||
|
_Scale = parameters["Scale"];
|
||
|
}
|
||
|
NL3D::UShapeBank *shapeBank= Driver->getShapeBank();
|
||
|
if (shapeBank)
|
||
|
{
|
||
|
shapeBank->buildSystemGeometryForshape(_ShapeName);
|
||
|
}
|
||
|
return CDisplayerVisual::init(parameters);
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
bool CDisplayerVisualShape::getLastClip() const
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_getLastClip)
|
||
|
if (_Instance.empty()) return true;
|
||
|
return !_Instance.getLastClippedState();
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
NLMISC::CAABBox CDisplayerVisualShape::getSelectBox() const
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_getSelectBox)
|
||
|
if (_Instance.empty()) return CDisplayerVisual::getSelectBox();
|
||
|
// TODO nico : cache the bbox
|
||
|
NLMISC::CAABBox bbox;
|
||
|
_Instance.getShapeAABBox(bbox);
|
||
|
bbox.setMinMax(_Scale * bbox.getMin(), _Scale * bbox.getMax());
|
||
|
return bbox;
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
float CDisplayerVisualShape::preciseIntersectionTest(const NLMISC::CVector &worldRayStart,const NLMISC::CVector &worldRayDir) const
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_preciseIntersectionTest)
|
||
|
if (_Instance.empty()) return FLT_MAX;
|
||
|
if(_Instance.supportFastIntersect())
|
||
|
{
|
||
|
float dist2D, distZ;
|
||
|
if (const_cast<NL3D::UInstance &>(_Instance).fastIntersect(worldRayStart, worldRayDir, dist2D, distZ, false))
|
||
|
{
|
||
|
if (dist2D == 0.f)
|
||
|
{
|
||
|
return distZ;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return FLT_MAX;
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
const NLMISC::CMatrix &CDisplayerVisualShape::getInvertedMatrix() const
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_getInvertedMatrix)
|
||
|
// no rot part for now
|
||
|
_InvertedMatrix.setPos(- getWorldPos().asVector());
|
||
|
return _InvertedMatrix;
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::updateWorldPos()
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_updateWorldPos)
|
||
|
CDisplayerVisual::updateWorldPos();
|
||
|
// must always snap pos (if world pos was modified because of parent move,
|
||
|
// in this case our relative pos remains unmodified)
|
||
|
_VisualSnapToGroundDone = false;
|
||
|
snapToGround();
|
||
|
updateMapDeco();
|
||
|
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::snapToGround()
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_snapToGround)
|
||
|
if (!GR)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
NLPACS::UGlobalPosition gpos = GR->retrievePosition(getWorldPos());
|
||
|
if (gpos.InstanceId != -1)
|
||
|
{
|
||
|
CVector snappedPos = GR->getGlobalPosition(gpos);
|
||
|
// locally modify the z
|
||
|
_WorldPos.z = snappedPos.z;
|
||
|
//setDisplayFlag(FlagBadPos, false);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//setDisplayFlag(FlagBadPos, true);
|
||
|
}
|
||
|
visualSnapToGround();
|
||
|
_Touched = true;
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::visualSnapToGround()
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_visualSnapToGround)
|
||
|
if (!_VisualSnapToGroundDone)
|
||
|
{
|
||
|
if (!_Instance.empty())
|
||
|
{
|
||
|
CMatrix mat = _Instance.getMatrix();
|
||
|
CVector pos3f = _WorldPos.asVector();
|
||
|
// VisualCollisionEntity's 'snap to ground' requires that the entity is not farther than 100 meters from it
|
||
|
// Eval first coarse height from height map + coarse collision mesh
|
||
|
CTool::TRayIntersectionType interType = CTool::NoIntersection;
|
||
|
static volatile bool coarseSnap = true;
|
||
|
if (coarseSnap)
|
||
|
{
|
||
|
CVector inter;
|
||
|
CTool::TRayIntersectionType interType = CTool::computeWorldMapIntersection(pos3f.x, pos3f.y, inter);
|
||
|
if (interType != CTool::NoIntersection)
|
||
|
{
|
||
|
pos3f.z = inter.z;
|
||
|
}
|
||
|
}
|
||
|
bool snapped = false;
|
||
|
if (CollisionManager)
|
||
|
{
|
||
|
// create if necessary
|
||
|
if (!_VisualCollisionEntity)
|
||
|
{
|
||
|
_VisualCollisionEntity = CollisionManager->createEntity();
|
||
|
}
|
||
|
// eval finer pos from previous pos
|
||
|
snapped = _VisualCollisionEntity->snapToGround(pos3f); // refine z from current pos
|
||
|
}
|
||
|
//
|
||
|
if (snapped || interType != CTool::NoIntersection) // take precise version or else default to coarsest one
|
||
|
{
|
||
|
_WorldPos.z = pos3f.z;
|
||
|
}
|
||
|
_VisualSnapToGroundDone = true;
|
||
|
mat.setPos(_WorldPos);
|
||
|
_Instance.setMatrix(mat);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
NLMISC::CVector CDisplayerVisualShape::evalLinkPoint(bool /* leader */)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_evalLinkPoint)
|
||
|
if (!_Instance.empty())
|
||
|
{
|
||
|
visualSnapToGround();
|
||
|
// use the visual snapped pos instead
|
||
|
return _Instance.getMatrix().getPos();
|
||
|
}
|
||
|
// return position that is visually snapped to the ground
|
||
|
return _WorldPos;
|
||
|
}
|
||
|
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onAdd(CGroupMap &/* owner */)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onAdd)
|
||
|
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onRemove(CGroupMap &/* owner */)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onRemove)
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onPreRender(CGroupMap &/* owner */)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onPreRender)
|
||
|
|
||
|
}
|
||
|
|
||
|
// *********************************************************************************************************
|
||
|
void CDisplayerVisualShape::onUpdate(CGroupMap &/* owner */)
|
||
|
{
|
||
|
//H_AUTO(R2_CDisplayerVisualShape_onUpdate)
|
||
|
//
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
} // R2
|
||
|
|