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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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91 lines
3 KiB
C
91 lines
3 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RZ_VIEW_QUAD_H
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#define RZ_VIEW_QUAD_H
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#include "view_base.h"
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#include "view_renderer.h"
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#include "nel/misc/geom_ext.h"
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/** Display of an arbitrary textured quad in the UI. The applied texture is filtered.
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* Unlike CViewBitmap, the texture is always scaled here, and this ui element coordinates
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* are driven by the quad vertices coordinates (see setQuad)
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 12/2005
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*/
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class CViewQuad : public CViewBase
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{
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public:
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enum TWrapMode { Repeat = 0, Clamp, WrapModeCount };
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CViewQuad();
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// from CInterfaceElement
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bool parse(xmlNodePtr cur,CInterfaceGroup *parentGroup);
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virtual void updateCoords();
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virtual void draw();
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virtual uint32 getMemory() { return sizeof(*this)+_Id.size(); }
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// from CViewBase
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virtual sint32 getAlpha() const { return (sint32) _Color.A; }
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virtual void setAlpha (sint32 a);
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// texture
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void setTexture(const std::string &texName);
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std::string getTexture () const;
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// color
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void setColorRGBA(NLMISC::CRGBA col) { _Color = col; }
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NLMISC::CRGBA getColorRGBA() const { return _Color; }
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/** Set a new quad relative to parent pos
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* x,y, w, h & hotspot are updated to fit the bounding rect of the quad
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*/
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void setQuad(const NLMISC::CQuad &quad);
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void setQuad(const NLMISC::CVector &start, const NLMISC::CVector &end, float thickness);
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/** Fit the given texture size (no hotspot for now, always centered)
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* NB : current texture is not modified.
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*/
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void setQuad(const std::string &texName, const NLMISC::CVector &pos, float angle = 0.f, float offCenter = 0.f);
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void setQuad(const NLMISC::CVector &pos, float radius, float angle = 0.f);
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const NLMISC::CQuad &getQuad() const { return _Quad; }
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void setAdditif(bool additif);
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bool getAdditif() const { return _Additif; }
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void setPattern(float umin, float umax, TWrapMode wrapMode);
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private:
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NLMISC::CRGBA _Color;
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NLMISC::CQuad _Quad;
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NLMISC::CQuadUV _RealQuad; // absolute coords
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float _ClampedUCorrection;
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CViewRenderer::CTextureId _TextureId; /// Accelerator
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bool _Additif;
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float _UMin;
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float _UMax;
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TWrapMode _WrapMode;
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};
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#endif
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