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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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263 lines
9.3 KiB
C++
263 lines
9.3 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "magic_action.h"
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#include "magic_phrase.h"
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#include "creature.h"
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#include "character.h"
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#include "phrase_utilities_functions.h"
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#include "game_share/entity_structure/statistic.h"
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#include "game_share/magic_fx.h"
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#include "s_effect.h"
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#include "phrase_manager.h"
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using namespace NLNET;
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using namespace NLMISC;
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using namespace RY_GAME_SHARE;
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using namespace std;
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std::vector< std::pair< std::string , IMagicActionFactory* > >* IMagicActionFactory::Factories = NULL;
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class CMagicActionBasicDamage : public IMagicAction
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{
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public:
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CMagicActionBasicDamage()
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:_DmgHp(0),_DmgSap(0),_DmgSta(0),_DmgType(DMGTYPE::UNDEFINED){}
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protected:
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virtual bool addBrick( const CStaticBrick & brick, CMagicPhrase * phrase, bool &effectEnd )
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{
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for ( uint i=0 ; i<brick.Params.size() ; ++i)
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{
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switch(brick.Params[i]->id())
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{
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case TBrickParam::MA_END:
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INFOLOG("MA_END Found: end of effect");
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effectEnd = true;
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return true;
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case TBrickParam::MA_DMG_TYPE:
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INFOLOG("MA_DMG_TYPE: %s",((CSBrickParamMagicDmgType *)brick.Params[i])->DmgType.c_str());
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_DmgType = DMGTYPE::stringToDamageType( ((CSBrickParamMagicDmgType *)brick.Params[i])->DmgType );
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if ( _DmgType == DMGTYPE::UNDEFINED )
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{
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nlwarning("<CMagicActionBasicDamage addBrick> invalid dmg type %s", ((CSBrickParamMagicDmgType *)brick.Params[i])->DmgType.c_str());
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return false;
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}
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break;
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case TBrickParam::MA_DMG:
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INFOLOG("MA_DMG: %u %u %u",((CSBrickParamMagicDmg *)brick.Params[i])->Hp,((CSBrickParamMagicDmg *)brick.Params[i])->Sap,((CSBrickParamMagicDmg *)brick.Params[i])->Sta);
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_DmgHp = ((CSBrickParamMagicDmg *)brick.Params[i])->Hp;
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_DmgSap = ((CSBrickParamMagicDmg *)brick.Params[i])->Sap;
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_DmgSta = ((CSBrickParamMagicDmg *)brick.Params[i])->Sta;
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break;
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default:
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// unused param, can be useful in the phrase
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phrase->applyBrickParam( brick.Params[i] );
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break;
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}
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}
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///\todo nico: check if everything is set
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return true;
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}
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virtual bool validate(CMagicPhrase * phrase)
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{
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return PHRASE_UTILITIES::validateSpellTarget(phrase->getActor(),phrase->getTargets()[0],ACTNATURE::OFFENSIVE);
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}
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virtual void apply( CMagicPhrase * phrase, float successFactor,MBEHAV::CBehaviour & behav , bool isMad )
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{
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///\todo nico:
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// - location
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// - armor + shield
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// - player damages + on armor
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// - behaviour + chat messages
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// - aggro
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CEntityBase* actor = CEntityBaseManager::getEntityBasePtr( phrase->getActor() );
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if (!actor)
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return;
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/// test resistance
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if ( successFactor <= 0.0f )
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{
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if ( actor->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_MISS" );
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return;
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}
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const std::vector< TDataSetRow > & targets = phrase->getTargets();
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SSkill * skillAtt = actor->getSkills().getSkillStruct( _Skill );
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if ( ! skillAtt )
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{
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nlwarning("<CMagicActionBasicDamage apply> %s is not a valid skill",SKILLS::toString(_Skill).c_str());
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return;
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}
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const CSEffect * debuff = actor->lookForSEffect( EFFECT_FAMILIES::DebuffSkillMagic );
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sint skillValue = skillAtt->Current;
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if ( debuff )
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skillValue -= debuff->getParamValue();
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for ( uint i = 0; i < targets.size(); i++ )
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{
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// check target
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CEntityBase* target = CEntityBaseManager::getEntityBasePtr( targets[i] );
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if ( !target)
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continue;
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if ( isMad || PHRASE_UTILITIES::validateSpellTarget(actor->getEntityRowId(),target->getEntityRowId(),ACTNATURE::OFFENSIVE) )
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{
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///\NOT USED NOW
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//behav.Magic.SpellPower = PHRASE_UTILITIES::getAttackIntensity( phrase->getSabrinaCost() );
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// test resistance
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/* SSkill * skillResist = target->getSkills().getSkillStruct( SKILLS::MagicDefense ); //TODO skill missing
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if ( ! skillResist )
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{
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nlwarning("<CMagicActionBasicDamage apply> MagicDefense is not a valid skill");
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return;
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}
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*/ // get the chances ( delta level is divided by 10 because a level is 10
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const uint8 chances = PHRASE_UTILITIES::getSuccessChance( ( skillValue /*- skillResist->Current*/ )/10 ); //TODO skillResist
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const uint8 roll = (uint8)RandomGenerator.rand( 99 );
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float resistFactor = PHRASE_UTILITIES::getSucessFactor(chances, roll);
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if ( resistFactor > 0.0f )
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{
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if ( resistFactor > 1.0f )
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resistFactor = 1.0f;
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//behav.Spell.Resist = 0;
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behav.Spell.SpellId = MAGICFX::toMagicFx( _DmgType ,false);
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float mult = resistFactor;
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const CSEffect * effect = target->lookForSEffect( EFFECT_FAMILIES::MagicDmgAmpli );
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if ( effect )
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mult *= ( effect->getParamValue() / 100.0f );
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sint32 realDmgHp = sint32 ( _DmgHp * mult );
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realDmgHp = sint32( target->applyDamageOnArmor( _DmgType, realDmgHp ) );
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if ( target->changeCurrentHp( - realDmgHp ) )
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{
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// send mission event
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if ( actor->getId().getType()== RYZOMID::player )
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{
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CMissionEventKill event ( target->getEntityRowId() );
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((CCharacter*) actor)->processMissionEvent( event );
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}
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}
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if ( target->getScores()._PhysicalScores[SCORES::hit_points].Current <= 0)
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{
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target->getScores()._PhysicalScores[SCORES::hit_points].Current = 0;
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//behav.Spell.KillingBlow = 1;
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}
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PHRASE_UTILITIES::sendScoreModifierSpellMessage( actor, target, realDmgHp ,SCORES::hit_points , ACTNATURE::OFFENSIVE);
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sint32 realDmgSap;
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{
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RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::sap];
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realDmgSap = sint32( _DmgSap * mult );
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realDmgSap = target->applyDamageOnArmor( _DmgType, realDmgSap );
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score.Current = score.Current - realDmgSap;
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if ( score.Current < 0)
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score.Current = 0;
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PHRASE_UTILITIES::sendScoreModifierSpellMessage( actor, target, realDmgSap ,SCORES::sap , ACTNATURE::OFFENSIVE);
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}
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sint32 realDmgSta;
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{
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RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::stamina];
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realDmgSta = sint32( _DmgSta * mult );
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realDmgSta = target->applyDamageOnArmor( _DmgType, realDmgSta );
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score.Current = score.Current - realDmgSta;
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if ( score.Current < 0)
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score.Current = 0;
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PHRASE_UTILITIES::sendScoreModifierSpellMessage( actor, target, realDmgSta ,SCORES::stamina , ACTNATURE::OFFENSIVE);
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}
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///\todo nico: real value
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behav.Spell.SpellIntensity = 5;
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// compute aggro
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sint32 max = target->getPhysScores()._PhysicalScores[SCORES::hit_points].Max;
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if (max)
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{
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const sint32 aggro = (-1) * sint32((100.0 * float(realDmgHp))/float(max) );
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// update the report
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CAiEventReport report;
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report.AggroMul = 1.0f;
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report.AggroAdd = aggro;
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report.addDelta(AI_EVENT_REPORT::HitPoints, (-1)*realDmgHp);
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CPhraseManager::getInstance()->addAiEventReport(report);
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}
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max = target->getPhysScores()._PhysicalScores[SCORES::sap].Max;
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if (max)
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{
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const sint32 aggro = (-1) * sint32((100.0 * float(realDmgSap))/float(max) );
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// update the report
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CAiEventReport report;
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report.AggroMul = 1.0f;
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report.AggroAdd = aggro;
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report.addDelta(AI_EVENT_REPORT::Sap, (-1)*realDmgSap);
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CPhraseManager::getInstance()->addAiEventReport(report);
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}
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max = target->getPhysScores()._PhysicalScores[SCORES::stamina].Max;
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if (max)
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{
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const sint32 aggro = (-1) * sint32((100.0 * float(realDmgSta))/float(max) );
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// update the report
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CAiEventReport report;
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report.AggroMul = 1.0f;
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report.AggroAdd = aggro;
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report.addDelta(AI_EVENT_REPORT::Stamina, (-1)*realDmgSta);
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CPhraseManager::getInstance()->addAiEventReport(report);
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}
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}
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else
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{
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if ( actor->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_RESIST" );
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if ( target->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( target->getId(),"MAGIC_U_TOTAL_RESIST" );
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///\todo nico msgs
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//behav.Spell.Resist = 1;
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}
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/// compute resist XP gain
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/* if ( target->getId().getType() == RYZOMID::player && resistFactor < 1.0f)
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{
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///\todo nico resistFactor is the quality factor of the action for xp
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((CCharacter*) target)->actionReport( actor, (skillResist->Current - skillValue)/10, ACTNATURE::DEFENSIVE, SKILLS::toString( SKILLS::MagicDefense ) );
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}
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*/ }
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}
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}
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DMGTYPE::EDamageType _DmgType;
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sint32 _DmgHp;
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sint32 _DmgSap;
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sint32 _DmgSta;
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};
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BEGIN_MAGIC_ACTION_FACTORY(CMagicActionBasicDamage)
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ADD_MAGIC_ACTION_TYPE( "mto" )
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END_MAGIC_ACTION_FACTORY(CMagicActionBasicDamage)
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