khanat-opennel-code/code/ryzom/server/src/server_share/npc_description_messages.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_NPC_DESCRIPTION_MESSAGES_H
#define RY_NPC_DESCRIPTION_MESSAGES_H
#include "nel/misc/types_nl.h"
#include "nel/misc/sheet_id.h"
#include "nel/misc/entity_id.h"
#include "nel/net/transport_class.h"
#include "game_share/msg_ais_egs_gen.h"
#include "game_share/base_types.h"
#include "game_share/synchronised_message.h"
#include "game_share/sp_type.h"
//----------------------------------------------------------------
// Logging and debugging stuff...
//----------------------------------------------------------------
// The following serve for controlling verbose nature of logging - LOG is undefined at end of file
extern bool VerboseNpcDescriptionMsgLog;
#define LOG if (!(VerboseNpcDescriptionMsgLog && Mode==4)) {} else nlinfo
// build a man-readable description of a chat parameter set from component parts
std::string buildChatDebugString(const std::vector<uint32> &ShopCategories,
const std::vector<NLMISC::CSheetId> &ItemTypesForSale,
const std::vector<uint32> &MissionIds);
//----------------------------------------------------------------
// class used to describe a bot's chat possibilities
//----------------------------------------------------------------
class CNpcChatProfile
{
public:
CNpcChatProfile() : /*_guildCreator(false),*/ /*_dynamicMissionGiver(false),*/ _FilterExplicitActionTradeByPlayerRace(false),
_ExplicitActionSPType(EGSPD::CSPType::Unknown), _FilterExplicitActionTradeByBotRace(true){}
CNpcChatProfile(const CNpcChatProfile &other0,const CNpcChatProfile &other1);
virtual ~CNpcChatProfile() {}
// interface for interpreting chat info
const std::vector<uint32> &getShopTypes() const { return _ShopTypes; }
const std::vector< RYMSG::TExplicitSale > getExplicitSales() const { return _ExplicitSales; }
// const std::vector<NLMISC::CSheetId> &getShopItemTypes() { return _shopItemTypes; }
// const std::vector<uint32> &getShopItemQualities() { return _shopItemQualities; }
// const std::vector<sint32> &getShopItemPrices() const { return _shopItemPrices; }
// const std::vector<uint8> &getShopItemFactionTypes() const { return _shopItemFactionTypes; }
// const std::vector<uint32> &getShopItemFactionPointPrices() const { return _shopItemFactionPointPrices; }
const std::vector<uint32> &getMissions() const { return _Missions; }
// bool getGuildCreator() const{ return _GuildCreator; }
bool getDynamicMissionGiver() const { return _DynamicMissionGiver;}
const std::vector<std::string> &getNewsChannels() const { return _NewsChannels; }
const std::vector< RYMSG::TContextOption > &getContextOptions() const { return _ContextOptions; };
// const std::vector<std::string> &getContextOptionsTitles() const { return _ContextOptionsTitles;}
// const std::vector<std::string> &getContextOptionsDetails() const { return _ContextOptionsDetails;}
const std::vector<std::string> &getOptionalProperties() const { return _OptionalProperties;}
// const std::vector<std::string> &getShopNamedItemNames() const { return _shopNamedItemNames; }
// const std::vector<uint32> &getShopNamedItemPrices() const { return _shopNamedItemPrices; }
// const std::vector<uint8> &getShopNamedItemFactionTypes() const { return _shopNamedItemFactionTypes; }
// const std::vector<uint32> &getShopNamedItemFactionPointPrices() const { return _shopNamedItemFactionPointPrices; }
// const std::vector<NLMISC::CSheetId> &getExplicitActionTradeList() const { return _ExplicitActionTradeList; }
bool getFilterExplicitActionTradeByPlayerRace() const {return _FilterExplicitActionTradeByPlayerRace;}
EGSPD::CSPType::TSPType getExplicitActionSPType() const {return _ExplicitActionSPType;}
bool getFilterExplicitActionTradeByBotRace() const {return _FilterExplicitActionTradeByBotRace;}
const std::string &getWelcomePhrase() const { return _WelcomePhrase; }
const std::string &getWebPage() const { return _WebPage; }
const std::string &getWebPageName() const { return _WebPageName; }
const NLMISC::CSheetId &getOutpost() const { return _Outpost; }
protected:
std::vector< RYMSG::TExplicitSale > _ExplicitSales;
// std::vector<NLMISC::CSheetId> _shopItemTypes; // list of specific items to be found in shop
// std::vector<uint32> _shopItemQualities; // list of quality of specific item
// std::vector<sint32> _shopItemPrices; // list of specific item prices. -1 indicate "use standard price"
// std::vector<uint8> _shopItemFactionTypes;
// std::vector<uint32> _shopItemFactionPointPrices;
// std::vector<NLMISC::CSheetId> _shopItemTypesNegators; // field used when combining chat profiles
// std::vector<uint32> _shopItemQualitiesNegators; // list of quality of specific item
std::vector<uint32> _ShopTypes; // categories of shop inventory to include
// std::vector<uint32> _shopTypesNegators; // field used when combining chat profiles
// std::vector<std::string> _shopNamedItemNames;
// std::vector<uint32> _shopNamedItemPrices;
// std::vector<uint8> _shopNamedItemFactionTypes;
// std::vector<uint32> _shopNamedItemFactionPointPrices;
// std::vector<NLMISC::CSheetId> _ExplicitActionTradeList; // list of specific actions to be found in shop
bool _FilterExplicitActionTradeByPlayerRace;
EGSPD::CSPType::TSPType _ExplicitActionSPType;
bool _FilterExplicitActionTradeByBotRace;
std::vector<uint32> _Missions; // array of mission aliases
// std::vector<uint32> _missionsNegators; // field used when combining chat profiles
std::string _WelcomePhrase; // The welcome message
std::string _WebPage; // The web page
std::string _WebPageName; // The web page name (server phrase id)
// bool _GuildCreator; // true if the bot proposes guild creation
bool _DynamicMissionGiver; // true if this bot give dynamic mission
std::vector<std::string> _NewsChannels; // List of news channel.
std::vector< RYMSG::TContextOption > _ContextOptions;
/// titles of the bot context options ContextOptionsDetails.size() == ContextOptionsTitles.size()
// std::vector< std::string > _ContextOptionsTitles;
/// detail text of the option WARNING: we assert that ContextOptionsDetails.size() == ContextOptionsTitles.size()
// std::vector< std::string > _ContextOptionsDetails;
/// optional and rare properties
std::vector<std::string> _OptionalProperties;
NLMISC::CSheetId _Outpost;
};
//----------------------------------------------------------------
// List of Character starting chat or ending chat with bot
struct CCharacterBotChatBeginEnd : public CMirrorTransportClass
{
// Container contains pair of Player character / bot which start or end chating
std::vector< TDataSetRow > BotChatStart;
std::vector< TDataSetRow > BotChatEnd;
virtual void description ()
{
className ("CCharacterBotChatBeginEnd");
propertyCont ("botChatStart", PropUInt32, BotChatStart);
propertyCont ("botChatEnd", PropUInt32, BotChatEnd);
}
virtual void callback (const std::string &name, NLNET::TServiceId id) { }
};
struct CCharacterDynChatBeginEnd : public CMirrorTransportClass
{
// Container contains only bot which start or end chating
std::vector< TDataSetRow > DynChatStart;
std::vector< TDataSetRow > DynChatEnd;
virtual void description ()
{
className ("CCharacterDynChatBeginEnd");
propertyCont ("dnChatStart", PropUInt32, DynChatStart);
propertyCont ("dnChatEnd", PropUInt32, DynChatEnd);
}
virtual void callback (const std::string &name, NLNET::TServiceId id) { }
};
struct CCustomElementId
{
CCustomElementId(uint32 alias = 0, const std::string &id = "") : PrimAlias(alias), Id(id) { }
uint32 PrimAlias;
std::string Id;
void serial(NLMISC::IStream &f);
};
inline bool operator<(const CCustomElementId &leftHand, const CCustomElementId &rightHand)
{
if (leftHand.PrimAlias < rightHand.PrimAlias)
return true;
if (leftHand.PrimAlias > rightHand.PrimAlias)
return false;
if (leftHand.Id < rightHand.Id)
return true;
return false;
}
//all script lines
typedef std::vector<std::string> TScriptContent;
//the key is a pair<primAlias, UserModelId>, the value is the content of the script
typedef std::map<CCustomElementId, TScriptContent> TScripts;
//class used for serialization when receiving AIS user_model msg
//also used to represent custom loot set (key : drop proba, value : set script)
struct CScriptData
{
TScripts Scripts;
void serial(NLMISC::IStream &f);
};
//used for serialization when receiving AIS custom loot table msg
//contains all loot sets of the table, and money infos used for dappers drop
struct CCustomLootTable
{
CScriptData LootSets;
float MoneyFactor;
float MoneyProba;
uint32 MoneyBase;
void serial(NLMISC::IStream &f);
};
//key : pair<primAlias, customLootTableId>, value : all associated custom loot sets + money info
typedef std::map<CCustomElementId, CCustomLootTable> TCustomLootTable;
struct CCustomLootTableManager
{
TCustomLootTable Tables;
void serial(NLMISC::IStream &f);
};
#undef LOG
//----------------------------------------------------------------
#endif