mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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196 lines
5.5 KiB
C++
196 lines
5.5 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/misc/types_nl.h"
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#include "nel/misc/common.h"
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#include "nel/misc/command.h"
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#include "nel/misc/path.h"
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#include "npc_description_messages.h"
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#include "../../server/src/ai_share/ai_share.h"
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using namespace NLMISC;
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using namespace std;
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//---------------------------------------------------------------------------------------
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// Stuff used for management of log messages
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bool VerboseNpcDescriptionMsgLog=false;
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#define LOG if (!VerboseNpcDescriptionMsgLog) {} else nlinfo
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CNpcChatProfile::CNpcChatProfile(const CNpcChatProfile &other0, const CNpcChatProfile &other1)
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{
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uint i,j;
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// run through shop types in other0 - trying to add to output shop type list
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for (i=0;i<other0.getShopTypes().size();++i)
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{
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// not found in negator list so add to output list
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_ShopTypes.push_back(other0._ShopTypes[i]);
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}
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// run through shop types in other1 - trying to add to output shop type list
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for (i=0;i<other1._ShopTypes.size();++i)
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{
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// make sure shop type isn't already in output list
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for (j=0;j<_ShopTypes.size();++j)
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if (other1._ShopTypes[i]==_ShopTypes[j])
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break;
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if (j<_ShopTypes.size())
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continue;
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// not found in negator list or existing output list so add it now
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_ShopTypes.push_back(other0._ShopTypes[i]);
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}
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// run through shop item types in other0 - trying to add to output shop item type list
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for (i=0;i<other0._ExplicitSales.size();++i)
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{
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_ExplicitSales.push_back(other0._ExplicitSales[i]);
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}
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// run through shop item types in other1 - trying to add to output shop item type list
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for (i=0;i<other1._ExplicitSales.size();++i)
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{
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// make sure shop item type isn't already in output list
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for (j=0;j<_ExplicitSales.size();++j)
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if (other1._ExplicitSales[i]==_ExplicitSales[j])
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break;
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if (j<_ExplicitSales.size())
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continue;
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// not found in negator list or existing output list so add it now
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_ExplicitSales.push_back(other1._ExplicitSales[i]);
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}
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// run through missions in other0 - trying to add to output mission list
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_Missions=other0._Missions;
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for (i=0;i<other1._Missions.size();++i)
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{
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// make sure shop type isn't already in output list
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for (j=0;j<_Missions.size();++j)
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if (other1._Missions[i]==_Missions[j])
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break;
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if (j<_Missions.size())
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continue;
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// not found in existing output list so add it now
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_Missions.push_back(other1._Missions[i]);
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}
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}
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void CCustomElementId::serial(NLMISC::IStream &f)
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{
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f.serial(PrimAlias);
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f.serial(Id);
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}
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void CScriptData::serial(NLMISC::IStream &f)
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{
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uint16 size;
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if (f.isReading())
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{
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Scripts.clear();
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f.serial(size);
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uint32 i = 0;
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for (; i < size; ++i)
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{
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//std::string tmpKey;
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CCustomElementId tmpKey;
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std::vector<std::string> tmpVal;
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f.serial(tmpKey);
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f.serialCont(tmpVal);
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Scripts.insert(make_pair(tmpKey,tmpVal));
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}
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}
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else
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{
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size = (uint16)Scripts.size();
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f.serial(size);
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for (TScripts::iterator it = Scripts.begin(); it != Scripts.end(); ++it)
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{
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//std::string tmp = it->first;
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nlWrite(f, serial, it->first);
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nlWrite(f, serialCont, it->second);
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}
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}
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}
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void CCustomLootTable::serial(NLMISC::IStream &f)
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{
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f.serial(LootSets);
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f.serial(MoneyFactor);
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f.serial(MoneyProba);
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f.serial(MoneyBase);
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}
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void CCustomLootTableManager::serial(NLMISC::IStream &f)
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{
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uint16 size;
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if (f.isReading())
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{
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Tables.clear();
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f.serial(size);
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uint32 i = 0;
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for (; i < size; ++i)
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{
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//std::string tmpKey;
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CCustomElementId tmpKey;
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CCustomLootTable tmpVal;
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f.serial(tmpKey);
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f.serial(tmpVal);
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Tables.insert(make_pair(tmpKey,tmpVal));
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}
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}
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else
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{
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size = (uint16)Tables.size();
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f.serial(size);
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for (TCustomLootTable::iterator it = Tables.begin(); it != Tables.end(); ++it)
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{
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nlWrite(f, serial, it->first);
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nlWrite(f, serial, it->second);
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}
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}
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}
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//---------------------------------------------------------------------------------------
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// Control over verbose nature of logging
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//---------------------------------------------------------------------------------------
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NLMISC_COMMAND(verboseNpcDescriptionMsgLog,"Turn on or off or check the state of verbose AI->EGS NPC description message logging","")
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{
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if(args.size()>1)
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return false;
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if(args.size()==1)
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{
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if(args[0]==string("on")||args[0]==string("ON")||args[0]==string("true")||args[0]==string("TRUE")||args[0]==string("1"))
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VerboseNpcDescriptionMsgLog=true;
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if(args[0]==string("off")||args[0]==string("OFF")||args[0]==string("false")||args[0]==string("FALSE")||args[0]==string("0"))
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VerboseNpcDescriptionMsgLog=false;
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}
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nlinfo("verbose Logging is %s",VerboseNpcDescriptionMsgLog?"ON":"OFF");
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return true;
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}
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