2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SUCCESS_TABLE_SHEET_H
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#define NL_SUCCESS_TABLE_SHEET_H
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#include "entity_sheet.h"
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// ***************************************************************************
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/**
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* <Class description>
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2003
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*/
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class CSuccessTableSheet : public CEntitySheet
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{
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public:
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/// The Difficulty Table
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struct CSuccessEntry
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{
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sint32 RelativeLevel;
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sint32 SuccessProbability;
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sint32 PartialSuccessProbability;
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void serial(NLMISC::IStream &f)
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{
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f.serialVersion(0);
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f.serial(RelativeLevel);
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f.serial(SuccessProbability);
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f.serial(PartialSuccessProbability);
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}
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};
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std::vector<CSuccessEntry> SuccessTable;
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public:
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/// Constructor
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CSuccessTableSheet()
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{
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Type = SUCCESS_TABLE;
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}
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/// destructor
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virtual ~CSuccessTableSheet() {}
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virtual void build(const NLGEORGES::UFormElm &root);
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/// serialize
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virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serialCont(SuccessTable);
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}
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};
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#endif // NL_SUCCESS_TABLE_SHEET_H
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/* End of success_table_sheet.h */
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