khanat-opennel-code/code/ryzom/client/src/text_manager.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TEXT_MANAGER_H
#define NL_TEXT_MANAGER_H
/////////////
// INCLUDE //
/////////////
// Misc
#include "nel/misc/types_nl.h"
#include "nel/misc/ucstring.h"
// Std
#include <map>
///////////
// CLASS //
///////////
/**
* <Class description>
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CTextManager
{
protected:
std::map<uint, ucstring> _Texts;
public:
/// Constructor
CTextManager();
/// Return the text according to the Id.
ucstring text(uint textId);
/// Set the text for 'textId'.
void text(uint textId, const std::string &str);
/// Set the text for 'textId'.
void text(uint textId, const ucstring &str);
};
////////////
// EXTERN //
////////////
extern CTextManager TextMngr;
#endif // NL_TEXT_MANAGER_H
/* End of text_manager.h */