mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 08:28:44 +00:00
28 lines
1.1 KiB
C
28 lines
1.1 KiB
C
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#ifndef NL_ZONE_UTILITY
|
||
|
#define NL_ZONE_UTILITY
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
#include <vector>
|
||
|
#include <set>
|
||
|
|
||
|
bool getZoneCoordByName(const char * name, uint16& x, uint16& y);
|
||
|
void getZoneNameByCoord(uint16 x, uint16 y, std::string& zoneName);
|
||
|
|
||
|
#endif // NL_ZONE_UTILITY
|