khanat-opennel-code/code/ryzom/client/src/interface_v3/animal_position_state.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ANIMAL_POSITION_STATE_H
#define NL_ANIMAL_POSITION_STATE_H
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include "nel/misc/class_registry.h"
#include "game_share/entity_types.h"
// ***************************************************************************
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namespace NLMISC{
class CCDBNodeLeaf;
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}
// ***************************************************************************
/**
* A class used to retrieve position of some entities like animals or team mates
* The best position is returned: if entity in vision, its pos is returned, else take from Database
* \author Matthieu Besson
* \author Nevrax France
* \date February 2003
*/
class CPositionState : public NLMISC::CRefCount, public NLMISC::IStreamable
{
public:
virtual ~CPositionState() {}
/** From DB/EntityMngr, get the accurate entity position (*1000).
* 0 and return false, if error or if the animal no more present
*/
bool getPos(sint32 &px, sint32 &py);
// serial supported ?
virtual bool canSave() const = 0;
protected:
virtual bool dbOk() = 0;
// if an entity is available, get it for more precise localisation
virtual class CEntityCL *getEntity() = 0;
// if no entity is available, then can retrieve less precise position from database
virtual bool getDbPos(sint32 &px, sint32 &py) = 0;
// helper to serial a CDBNodeLeaf, based on itsname
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void serialNodeLeaf(NLMISC::IStream &f, NLMISC::CCDBNodeLeaf *&dbNode);
};
// ***************************************************************************
/**
* Implementation of CPositionState for an entity that is identified by its compressed uid
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2004
*/
class CUIDEntityPositionState : public CPositionState
{
public:
CUIDEntityPositionState();
virtual bool dbOk() {return _DBPos && _Uid;}
/// get the DB states related to the animal
void build(const std::string &baseDB);
// try to retrieve current tracked pos
bool getPos(sint32 &px, sint32 &py);
//
virtual void serial(NLMISC::IStream &f);
protected:
// Database infos
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NLMISC::CCDBNodeLeaf *_DBPos;
NLMISC::CCDBNodeLeaf *_Uid;
// The slot of the entity that may be used to get more precise position
CLFECOMMON::TCLEntityId _EntitySlot;
virtual CEntityCL *getEntity();
virtual bool getDbPos(sint32 &px, sint32 &py);
};
// ***************************************************************************
/**
* Implementation of CPositionState for an entity that is identified by its name (encoded as a dynamic string id in db)
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2004
*/
class CNamedEntityPositionState : public CPositionState
{
public:
NLMISC_DECLARE_CLASS(CNamedEntityPositionState)
virtual bool dbOk() {return _Name && _X && _Y;}
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void build(NLMISC::CCDBNodeLeaf *name, NLMISC::CCDBNodeLeaf *x, NLMISC::CCDBNodeLeaf *y);
NLMISC::CCDBNodeLeaf *getNameNode() const { return _Name; }
NLMISC::CCDBNodeLeaf *getXNode() const { return _X; }
NLMISC::CCDBNodeLeaf *getYNode() const { return _X; }
//
virtual bool canSave() const { return true; }
virtual void serial(NLMISC::IStream &f);
protected:
// Database infos
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NLMISC::CCDBNodeLeaf *_Name;
NLMISC::CCDBNodeLeaf *_X;
NLMISC::CCDBNodeLeaf *_Y;
virtual CEntityCL *getEntity();
virtual bool getDbPos(sint32 &px, sint32 &py);
};
// ***************************************************************************
/**
* A class used to retrieve position of some entities like animals or team mates
* The best position is returned: if entity in vision, its pos is returned, else take from Database
* \author Matthieu Besson
* \author Nevrax France
* \date February 2003
*/
class CTeammatePositionState : public CUIDEntityPositionState
{
public:
NLMISC_DECLARE_CLASS(CTeammatePositionState)
/// Constructor
CTeammatePositionState();
/// get the DB states related to the animal
void build(const std::string &baseDB);
/** From DB/EntityMngr, get the accurate entity position (*1000).
* 0 and return false, if error or if the animal no more present
*/
bool getPos(sint32 &px, sint32 &py);
virtual bool canSave() const { return false; }
virtual void serial(NLMISC::IStream &/* f */) { nlassert(0); /* notsavable */ }
protected:
// Database infos
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NLMISC::CCDBNodeLeaf *_Present;
// DB ok.
bool dbOk() {return _DBPos && _Present && _Uid;}
};
// ***************************************************************************
/**
* A class used to retrieve position of the Steed or of a PackAnimal.
* The best position is returned: if entity in vision, its pos is returned, else take from Database
* \author Lionel Berenguier
* \author Nevrax France
* \date 2003
*/
class CAnimalPositionState : public CUIDEntityPositionState
{
public:
NLMISC_DECLARE_CLASS(CAnimalPositionState)
/// Constructor
CAnimalPositionState();
/// get the DB states related to the animal
void build(const std::string &baseDB);
/** From DB/EntityMngr, get the accurate entity position (*1000).
* 0 and return false, if error or if the animal no more present
*/
bool getPos(sint32 &px, sint32 &py);
virtual bool canSave() const { return true; }
virtual void serial(NLMISC::IStream &f);
private:
// Animal Database infos
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NLMISC::CCDBNodeLeaf *_Status;
// DB ok.
bool dbOk() {return _DBPos && _Status && _Uid;}
};
// ***************************************************************************
/**
* A class used to retrieve position of some entities sent by server as "compass dialog"
* The best position is returned: if entity in vision, its pos is returned, else take from Database
* \author Matthieu Besson
* \author Nevrax France
* \date February 2003
*/
class CDialogEntityPositionState : public CPositionState
{
public:
NLMISC_DECLARE_CLASS(CDialogEntityPositionState)
CDialogEntityPositionState(uint dialogIndex = 0)
:CPositionState(),_DialogIndex(dialogIndex){}
virtual bool dbOk() {return true;}
virtual bool canSave() const { return false; }
virtual void serial(NLMISC::IStream &/* f */) { nlassert(0); /* notsavable */ }
protected:
uint _DialogIndex;
virtual CEntityCL *getEntity();
virtual bool getDbPos(sint32 &px, sint32 &py);
};
#endif // NL_ANIMAL_POSITION_STATE_H
/* End of animal_position_state.h */