mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 11:19:07 +00:00
677 lines
21 KiB
C
677 lines
21 KiB
C
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#if !defined(AFX_OBJECT_VIEWER_H__9B22CB84_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
|
||
|
#define AFX_OBJECT_VIEWER_H__9B22CB84_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
|
||
|
|
||
|
#if _MSC_VER > 1000
|
||
|
#pragma once
|
||
|
#endif // _MSC_VER > 1000
|
||
|
|
||
|
|
||
|
#define REGKEY_OBJ_VIEW "Software\\Nevrax\\nel\\object_viewer"
|
||
|
#define REGKEY_OBJ_VIEW_OPENGL_WND "Software\\Nevrax\\nel\\object_viewer\\opengl_wnd"
|
||
|
#define REGKEY_OBJ_VIEW_SCENE_DLG "Software\\Nevrax\\nel\\object_viewer\\scene_dlg"
|
||
|
#define REGKEY_OBJ_VIEW_ANIMATION_DLG "Software\\Nevrax\\nel\\object_viewer\\animation_dlg"
|
||
|
#define REGKEY_OBJ_VIEW_ANIMATION_SET_DLG "Software\\Nevrax\\nel\\object_viewer\\animation_set_dlg"
|
||
|
#define REGKEY_OBJ_VIEW_SLOT_DLG "Software\\Nevrax\\nel\\object_viewer\\slot_dlg"
|
||
|
#define REGKEY_OBJ_PARTICLE_DLG "Software\\Nevrax\\nel\\object_viewer\\particle_dlg"
|
||
|
#define REGKEY_OBJ_DAYNIGHT_DLG "Software\\Nevrax\\nel\\object_viewer\\daynight_dlg"
|
||
|
#define REGKEY_OBJ_WATERPOOL_DLG "Software\\Nevrax\\nel\\object_viewer\\daynight_dlg"
|
||
|
#define REGKEY_OBJ_VIEW_VEGETABLE_DLG "Software\\Nevrax\\nel\\object_viewer\\vegetable_dlg"
|
||
|
#define REGKEY_OBJ_GLOBAL_WIND_DLG "Software\\Nevrax\\nel\\object_viewer\\global_wind_dlg"
|
||
|
#define REGKEY_OBJ_SOUND_ANIM_DLG "Software\\Nevrax\\nel\\object_viewer\\sound_anim_dlg"
|
||
|
#define REGKEY_OBJ_LIGHT_GROUP_DLG "Software\\Nevrax\\nel\\object_viewer\\light_group_dlg"
|
||
|
#define REGKEY_CHOOSE_FRAME_DELAY_DLG "Software\\Nevrax\\nel\\object_viewer\\choose_frame_delay_dlg"
|
||
|
#define REGKEY_CHOOSE_BG_COLOR_DLG "Software\\Nevrax\\nel\\object_viewer\\choose_bg_color_dlg"
|
||
|
#define REGKEY_CHOOSE_SUN_COLOR_DLG "Software\\Nevrax\\nel\\object_viewer\\choose_sun_color_dlg"
|
||
|
#define REGKEY_SKELETON_SCALE_DLG "Software\\Nevrax\\nel\\object_viewer\\skeleton_scale_dlg"
|
||
|
#define REGKEY_TUNE_MRM_DLG "Software\\Nevrax\\nel\\object_viewer\\tune_mrm_dlg"
|
||
|
|
||
|
|
||
|
|
||
|
#include "resource.h"
|
||
|
#include "object_viewer_interface.h"
|
||
|
#include "main_dlg.h"
|
||
|
#include "animation_set_dlg.h"
|
||
|
#include "animation_dlg.h"
|
||
|
|
||
|
#include "nel/3d/animation_set.h"
|
||
|
#include "nel/3d/channel_mixer.h"
|
||
|
#include "nel/3d/shape.h"
|
||
|
#include "nel/3d/event_mouse_listener.h"
|
||
|
#include "nel/3d/light.h"
|
||
|
#include "nel/3d/font_manager.h"
|
||
|
#include "nel/3d/cloud_scape.h"
|
||
|
#include "nel/misc/event_listener.h"
|
||
|
#include "nel/misc/stream.h"
|
||
|
|
||
|
#include "nel/3d/logic_info.h"
|
||
|
#include "nel/pacs/u_global_position.h"
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
class CFontGenerator;
|
||
|
class CWaterPoolManager;
|
||
|
class CTileVegetableDesc;
|
||
|
class CLandscapeModel;
|
||
|
class CVisualCollisionManager;
|
||
|
class CVisualCollisionEntity;
|
||
|
}
|
||
|
|
||
|
class CMainFrame;
|
||
|
|
||
|
class CParticleDlg;
|
||
|
class CDayNightDlg;
|
||
|
class CWaterPoolEditor;
|
||
|
class CVegetableDlg;
|
||
|
class CGlobalWindDlg;
|
||
|
class CSoundAnimDlg;
|
||
|
class CLightGroupFactor;
|
||
|
class CChooseFrameDelay;
|
||
|
class CChooseBGColorDlg;
|
||
|
class CChooseSunColorDlg;
|
||
|
class CSkeletonScaleDlg;
|
||
|
class CTuneMrmDlg;
|
||
|
|
||
|
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CObject_viewerApp
|
||
|
// See object_viewer.cpp for the implementation of this class
|
||
|
//
|
||
|
|
||
|
class CObject_viewerApp : public CWinApp
|
||
|
{
|
||
|
public:
|
||
|
CObject_viewerApp();
|
||
|
|
||
|
// Overrides
|
||
|
// ClassWizard generated virtual function overrides
|
||
|
//{{AFX_VIRTUAL(CObject_viewerApp)
|
||
|
//}}AFX_VIRTUAL
|
||
|
|
||
|
//{{AFX_MSG(CObject_viewerApp)
|
||
|
//}}AFX_MSG
|
||
|
DECLARE_MESSAGE_MAP()
|
||
|
};
|
||
|
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
class CSlotInfo
|
||
|
{
|
||
|
public:
|
||
|
CSlotInfo ();
|
||
|
std::string Animation;
|
||
|
std::string Skeleton;
|
||
|
sint32 Offset;
|
||
|
sint32 StartTime;
|
||
|
sint32 EndTime;
|
||
|
float StartBlend;
|
||
|
float EndBlend;
|
||
|
float Smoothness;
|
||
|
float SpeedFactor;
|
||
|
sint32 ClampMode;
|
||
|
bool SkeletonInverted;
|
||
|
bool Enable;
|
||
|
|
||
|
// Serial
|
||
|
void serial (NLMISC::IStream& s);
|
||
|
};
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
class CInstanceSave
|
||
|
{
|
||
|
public:
|
||
|
CInstanceSave ();
|
||
|
|
||
|
// Play list of this object
|
||
|
std::vector<std::string> PlayList;
|
||
|
|
||
|
// Slot info for this object
|
||
|
CSlotInfo SlotInfo[NL3D::CChannelMixer::NumAnimationSlot];
|
||
|
|
||
|
// Camera info
|
||
|
NL3D::CCameraInfo CameraInfo;
|
||
|
|
||
|
// Camera ?
|
||
|
bool Camera;
|
||
|
|
||
|
// Input file
|
||
|
std::string ShapeFilename;
|
||
|
|
||
|
// Skeleton id
|
||
|
uint32 SkeletonId;
|
||
|
|
||
|
// Bin bone name
|
||
|
std::string BindBoneName;
|
||
|
|
||
|
// Is a skeleton
|
||
|
bool IsSkeleton;
|
||
|
|
||
|
// Animation input file
|
||
|
std::vector<std::string> AnimationFileName;
|
||
|
|
||
|
// Skeleton weight input file
|
||
|
std::vector<std::string> SWTFileName;
|
||
|
|
||
|
// Serial
|
||
|
void serial (NLMISC::IStream& s);
|
||
|
};
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
class CInstanceInfo
|
||
|
{
|
||
|
public:
|
||
|
CInstanceInfo ();
|
||
|
~CInstanceInfo ();
|
||
|
|
||
|
// Camera pointer
|
||
|
NL3D::CCamera *Camera;
|
||
|
|
||
|
// Transform shape pointer
|
||
|
NL3D::CTransformShape *TransformShape;
|
||
|
|
||
|
// Animation set of this instance
|
||
|
NL3D::CAnimationSet AnimationSet;
|
||
|
|
||
|
// Channel mixer of this instance
|
||
|
NL3D::CChannelMixer ChannelMixer;
|
||
|
|
||
|
// True, must delete this shape
|
||
|
bool MustDelete;
|
||
|
|
||
|
// Save informations
|
||
|
CInstanceSave Saved;
|
||
|
|
||
|
// The current playlist
|
||
|
NL3D::CAnimationPlaylist Playlist;
|
||
|
|
||
|
// Set an animation playlist
|
||
|
void setAnimationPlaylist (float frameRate);
|
||
|
|
||
|
};
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
class CObjectViewer : public IObjectViewer
|
||
|
{
|
||
|
public:
|
||
|
// Name of particle workspace, just used to save config file
|
||
|
std::string ParticleWorkspaceFilename;
|
||
|
friend class CMainFrame;
|
||
|
friend class CAnimationSetDlg;
|
||
|
public:
|
||
|
CObjectViewer ( );
|
||
|
virtual ~CObjectViewer ();
|
||
|
|
||
|
// Init the UI
|
||
|
bool initUI (HWND parent=NULL);
|
||
|
|
||
|
|
||
|
// Go
|
||
|
void go ();
|
||
|
|
||
|
virtual bool isInstanceRunning() { return _InstanceRunning; }
|
||
|
|
||
|
// Release the UI
|
||
|
void releaseUI ();
|
||
|
|
||
|
// Set single animtion.
|
||
|
void setSingleAnimation (NL3D::CAnimation* pAnim, const char* name, uint instance);
|
||
|
|
||
|
// Set automatic animation
|
||
|
void setAutoAnimation (NL3D::CAnimationSet* pAnimSet);
|
||
|
|
||
|
// Add a mesh
|
||
|
uint addMesh (NL3D::IShape* pMeshShape, const char* meshName, uint skelIndex, const char* bindSkelName = NULL, bool createInstance = true);
|
||
|
|
||
|
// Add a camera
|
||
|
uint addCamera (const NL3D::CCameraInfo &cameraInfo, const char* cameraName);
|
||
|
|
||
|
// Add a skel
|
||
|
uint addSkel (NL3D::IShape* pSkelShape, const char* skelName);
|
||
|
|
||
|
// remove all instances from the scene
|
||
|
void removeAllInstancesFromScene();
|
||
|
|
||
|
// Start / stop fxs (remanence for now..)
|
||
|
void enableFXs(bool enabled);
|
||
|
|
||
|
|
||
|
/// Force all the instances of the scene to use the given texture set (if available)
|
||
|
void activateTextureSet(uint index);
|
||
|
|
||
|
/// Select random textures sets
|
||
|
void shuffleTextureSet();
|
||
|
|
||
|
// Load a mesh
|
||
|
bool loadMesh (std::vector<std::string> &meshFilename, const char* skeleton="");
|
||
|
|
||
|
// Load an instance group
|
||
|
bool loadInstanceGroup(const char *igFilename);
|
||
|
|
||
|
// Set ambient color
|
||
|
void setAmbientColor (const NLMISC::CRGBA& color);
|
||
|
|
||
|
// Set ambient color
|
||
|
void setLight (unsigned char id, const NL3D::CLight& light);
|
||
|
|
||
|
// Get edited object, 0xffffffff if no object edited
|
||
|
uint getEditedObject ();
|
||
|
|
||
|
// Set edited object, 0xffffffff if no object edited
|
||
|
void setEditedObject (uint selected);
|
||
|
|
||
|
// Get an instance
|
||
|
CInstanceInfo *getInstance (uint instance);
|
||
|
|
||
|
// Get the slot dialog
|
||
|
CMainDlg *getSlotDlg ();
|
||
|
|
||
|
// Get number of instances
|
||
|
uint getNumInstance () const;
|
||
|
|
||
|
// Add an animation
|
||
|
void addAnimation (NL3D::CAnimation* anim, const char* filename, const char* name, uint instance);
|
||
|
|
||
|
// Update all objects that depend on the animation set
|
||
|
void refreshAnimationListeners();
|
||
|
|
||
|
// Load a shape
|
||
|
void resetCamera ();
|
||
|
|
||
|
// get the mouse listener
|
||
|
NL3D::CEvent3dMouseListener &getMouseListener(void) { return _MouseListener ; }
|
||
|
const NL3D::CEvent3dMouseListener &getMouseListener(void) const { return _MouseListener ; }
|
||
|
|
||
|
// get the particle dialog
|
||
|
CParticleDlg *getParticleDialog(void) const { return _ParticleDlg ; }
|
||
|
|
||
|
// get the frame delay dialog
|
||
|
CChooseFrameDelay *getFrameDelayDlg() const { return _ChooseFrameDelayDlg; }
|
||
|
|
||
|
// Load animation
|
||
|
void loadAnimation (const char* fileName, uint instance);
|
||
|
|
||
|
// Load a skeleton template
|
||
|
void loadSWT (const char* fileName, uint instance);
|
||
|
|
||
|
|
||
|
/// Not exported
|
||
|
// @{
|
||
|
|
||
|
void setAnimTime (float animStart, float animEnd);
|
||
|
|
||
|
// Reset the slots
|
||
|
void resetSlots (uint instance);
|
||
|
|
||
|
// Reinit and refill the channel mixer channels
|
||
|
void reinitChannels ();
|
||
|
|
||
|
// Return the frame rate
|
||
|
float getFrameRate ();
|
||
|
|
||
|
// Serial the config
|
||
|
void serial (NLMISC::IStream& f);
|
||
|
|
||
|
/// set the backgournd color
|
||
|
void setBackGroundColor(const NLMISC::CRGBA& col) { _BackGroundColor = col ; }
|
||
|
|
||
|
/// get the background color
|
||
|
NLMISC::CRGBA getBackGroundColor(void) { return _BackGroundColor ; }
|
||
|
|
||
|
/// Get font manager
|
||
|
NL3D::CFontManager *getFontManager () { return &_FontManager; };
|
||
|
|
||
|
/// Get font generator
|
||
|
NL3D::CFontGenerator *getFontGenerator () { return _FontGenerator; };
|
||
|
// @}
|
||
|
|
||
|
/** an interface for objects that want to be called during the loop
|
||
|
* First use : display of an optionnal bbox for a particle system
|
||
|
*/
|
||
|
struct IMainLoopCallBack
|
||
|
{
|
||
|
/// this will be called each time the main loop is processed
|
||
|
virtual void goPostRender() = 0;
|
||
|
virtual void goPreRender() = 0;
|
||
|
} ;
|
||
|
|
||
|
/** add an object that will be notified each time a frame is processed
|
||
|
* \see removeMainLoopCallBack()
|
||
|
*/
|
||
|
void registerMainLoopCallBack(IMainLoopCallBack *i) ;
|
||
|
|
||
|
/// remove an object that was registered with registerMainLoopCallBack()
|
||
|
void removeMainLoopCallBack(IMainLoopCallBack *i) ;
|
||
|
|
||
|
/// set the lag in milliseconds between each frame; 0 is the default
|
||
|
void setFrameDelay(uint32 milliSec) { _FrameDelay = milliSec; }
|
||
|
|
||
|
/// get the frame delay in milliseconds
|
||
|
uint32 getFrameDelay() const { return _FrameDelay; }
|
||
|
|
||
|
/// eval sound tracks
|
||
|
void evalSoundTrack (float lastTime, float currentTime);
|
||
|
|
||
|
/// Setup the playlist with the playlist
|
||
|
void setupPlaylist (float time);
|
||
|
|
||
|
/// Enable disable channels
|
||
|
void enableChannels ();
|
||
|
|
||
|
/// Setup transform positions
|
||
|
void setupPositions ();
|
||
|
|
||
|
/// Manage matrix increment
|
||
|
void addTransformation (NLMISC::CMatrix ¤t, NL3D::CAnimation *anim, float begin, float end, NL3D::ITrack *posTrack, NL3D::ITrack *rotquatTrack,
|
||
|
NL3D::ITrack *nextPosTrack, NL3D::ITrack *nextRotquatTrack, bool removeLast);
|
||
|
|
||
|
/// inherited from CObjectViewerInterface
|
||
|
void setWaterPoolManager(NL3D::CWaterPoolManager &wpm) { _Wpm = &wpm; }
|
||
|
|
||
|
NL3D::CWaterPoolManager &getWaterPoolManager() { return *_Wpm; }
|
||
|
|
||
|
// Reload textures
|
||
|
void reloadTextures ();
|
||
|
|
||
|
/** inherited from CObjectViewerInterface
|
||
|
*/
|
||
|
virtual uint addInstanceGroup(NL3D::CInstanceGroup *ig);
|
||
|
|
||
|
/** inherited from CObjectViewerInterface
|
||
|
*/
|
||
|
virtual void setupSceneLightingSystem(bool enable, const NLMISC::CVector &sunDir, NLMISC::CRGBA sunAmbiant, NLMISC::CRGBA sunDiffuse, NLMISC::CRGBA sunSpecular);
|
||
|
|
||
|
/** inherited from CObjectViewerInterface
|
||
|
*/
|
||
|
virtual void enableDynamicObjectLightingTest(NLPACS::CGlobalRetriever *globalRetriever, NL3D::CInstanceGroup *ig);
|
||
|
|
||
|
/// \name Landscape Vegetable Edition
|
||
|
// @{
|
||
|
|
||
|
/// true if landscape is created
|
||
|
bool isVegetableLandscapeCreated() const {return _VegetableLandscape!=NULL;}
|
||
|
|
||
|
/// load the landscape with help of setup in object_viewer.cfg. return true if OK.
|
||
|
bool createVegetableLandscape();
|
||
|
|
||
|
/// if created, show the landscape
|
||
|
void showVegetableLandscape();
|
||
|
/// if created, hide the landscape
|
||
|
void hideVegetableLandscape();
|
||
|
|
||
|
/// display vegetable with landscape
|
||
|
void enableLandscapeVegetable(bool enable);
|
||
|
|
||
|
/// refresh the vegetables in landscape, with the new vegetableSet
|
||
|
void refreshVegetableLandscape(const NL3D::CTileVegetableDesc &tvdesc);
|
||
|
|
||
|
|
||
|
/// get vegetable Wind wetup.
|
||
|
float getVegetableWindPower() const {return _VegetableWindPower;}
|
||
|
float getVegetableWindBendStart() const {return _VegetableWindBendMin;}
|
||
|
float getVegetableWindFrequency() const {return _VegetableWindFreq;}
|
||
|
/// set vegetable Wind wetup (updat view if possible)
|
||
|
void setVegetableWindPower(float w);
|
||
|
void setVegetableWindBendStart(float w);
|
||
|
void setVegetableWindFrequency(float w);
|
||
|
|
||
|
/// if enable, snap the camera to the ground of the landscape.
|
||
|
void snapToGroundVegetableLandscape(bool enable);
|
||
|
|
||
|
// @}
|
||
|
|
||
|
|
||
|
/// Get/Set global Scene wind setup
|
||
|
float getGlobalWindPower() const;
|
||
|
void setGlobalWindPower(float w);
|
||
|
|
||
|
/// Get the scene roor for manip.
|
||
|
NL3D::CTransform *getSceneRoot() const {return _SceneRoot;}
|
||
|
|
||
|
// Shoot the scene
|
||
|
void shootScene ();
|
||
|
|
||
|
// Camera methods
|
||
|
|
||
|
// Return -1 if no current camera
|
||
|
sint getCurrentCamera () const;
|
||
|
|
||
|
// -1 If no current camera
|
||
|
void setCurrentCamera (sint currentCamera);
|
||
|
|
||
|
// Get the instance id of a camera
|
||
|
uint getCameraInstance (uint cameraId) const;
|
||
|
|
||
|
// Get the camera count
|
||
|
uint getNumCamera () const;
|
||
|
|
||
|
// Reinit camera
|
||
|
void initCamera ();
|
||
|
|
||
|
/** popup a dialog to choose a bone in the scene
|
||
|
* \return true is a bone has been selected
|
||
|
*/
|
||
|
bool chooseBone(const std::string &caption, NL3D::CSkeletonModel *&skel, uint &boneIndex, std::string *skelName = NULL, std::string *boneName = NULL);
|
||
|
|
||
|
// test if there's a skeleton in the scene
|
||
|
bool isSkeletonPresent() const;
|
||
|
|
||
|
// get the main frame
|
||
|
CMainFrame *getMainFrame() const { return _MainFrame; }
|
||
|
|
||
|
const NLMISC::CMatrix &getFXUserMatrix() const { return _FXUserMatrix; }
|
||
|
void setFXUserMatrix(const NLMISC::CMatrix &fxUserMatrix) { _FXUserMatrix = fxUserMatrix; }
|
||
|
|
||
|
void setSceneMatrixVisible(bool visible) { _SceneMatrixVisible = visible; }
|
||
|
bool getSceneMatrixVisible() const { return _SceneMatrixVisible; }
|
||
|
void setFXMatrixVisible(bool visible) { _FXMatrixVisible = visible; }
|
||
|
bool getFXMatrixVisible() const { return _FXMatrixVisible; }
|
||
|
void setFXUserMatrixVisible(bool visible) { _FXUserMatrixVisible = visible; }
|
||
|
bool getFXUserMatrixVisible() const { return _FXUserMatrixVisible; }
|
||
|
void setOcclusionTestMeshsVisible(bool visible) { _OcclusionTestMeshsVisible = visible; }
|
||
|
bool getOcclusionTestMeshsVisible() const { return _OcclusionTestMeshsVisible; }
|
||
|
|
||
|
|
||
|
|
||
|
private:
|
||
|
|
||
|
CMainFrame *_MainFrame;
|
||
|
CAnimationDlg *_AnimationDlg;
|
||
|
CMainDlg *_SlotDlg;
|
||
|
CAnimationSetDlg *_AnimationSetDlg;
|
||
|
CParticleDlg *_ParticleDlg;
|
||
|
CDayNightDlg *_DayNightDlg;
|
||
|
CWaterPoolEditor *_WaterPoolDlg;
|
||
|
CVegetableDlg *_VegetableDlg;
|
||
|
CSoundAnimDlg *_SoundAnimDlg;
|
||
|
CLightGroupFactor *_LightGroupDlg;
|
||
|
CChooseFrameDelay *_ChooseFrameDelayDlg;
|
||
|
CChooseBGColorDlg *_ChooseBGColorDlg;
|
||
|
CChooseSunColorDlg *_ChooseSunColorDlg;
|
||
|
CSkeletonScaleDlg *_SkeletonScaleDlg;
|
||
|
CTuneMrmDlg *_TuneMRMDlg;
|
||
|
uint32 _SelectedObject;
|
||
|
sint _CurrentCamera;
|
||
|
|
||
|
// FX user matrix
|
||
|
NLMISC::CMatrix _FXUserMatrix;
|
||
|
|
||
|
// Vector of camera
|
||
|
std::vector<uint> _Cameras;
|
||
|
|
||
|
// Vector of loaded instance
|
||
|
std::vector<CInstanceInfo*> _ListInstance;
|
||
|
|
||
|
CGlobalWindDlg *_GlobalWindDlg;
|
||
|
NL3D::CEvent3dMouseListener _MouseListener;
|
||
|
NLMISC::CRGBA _HotSpotColor;
|
||
|
float _HotSpotSize;
|
||
|
NLMISC::CRGBA _BackGroundColor;
|
||
|
NLMISC::CVector _SceneCenter;
|
||
|
// List of static InstanceGroup.
|
||
|
std::vector<class NL3D::CInstanceGroup*> _ListIG;
|
||
|
|
||
|
// Font mgt
|
||
|
NL3D::CFontManager _FontManager;
|
||
|
NL3D::CFontGenerator *_FontGenerator;
|
||
|
std::string _FontPath;
|
||
|
std::vector<IMainLoopCallBack *> _CallBackList;
|
||
|
uint32 _FrameDelay;
|
||
|
float _CameraFocal;
|
||
|
float _LastTime;
|
||
|
NL3D::CWaterPoolManager *_Wpm;
|
||
|
|
||
|
/// \name Vegetable Edition
|
||
|
// @{
|
||
|
/// Our landscape
|
||
|
NL3D::CLandscapeModel *_VegetableLandscape;
|
||
|
|
||
|
// File info to build it
|
||
|
std::string _VegetableLandscapeTileBank;
|
||
|
std::string _VegetableLandscapeTileFarBank;
|
||
|
std::vector<std::string> _VegetableLandscapeZoneNames;
|
||
|
|
||
|
// Misc.
|
||
|
float _VegetableLandscapeThreshold;
|
||
|
float _VegetableLandscapeTileNear;
|
||
|
NLMISC::CRGBA _VegetableLandscapeAmbient;
|
||
|
NLMISC::CRGBA _VegetableLandscapeDiffuse;
|
||
|
std::string _VegetableTexture;
|
||
|
NLMISC::CRGBA _VegetableAmbient;
|
||
|
NLMISC::CRGBA _VegetableDiffuse;
|
||
|
NLMISC::CVector _VegetableLightDir;
|
||
|
// Vegetable wind.
|
||
|
NLMISC::CVector _VegetableWindDir;
|
||
|
float _VegetableWindFreq;
|
||
|
float _VegetableWindPower;
|
||
|
float _VegetableWindBendMin;
|
||
|
|
||
|
bool _VegetableEnabled;
|
||
|
|
||
|
// Collision
|
||
|
bool _VegetableSnapToGround;
|
||
|
float _VegetableSnapHeight;
|
||
|
NL3D::CVisualCollisionManager *_VegetableCollisionManager;
|
||
|
NL3D::CVisualCollisionEntity *_VegetableCollisionEntity;
|
||
|
|
||
|
// load cfg.
|
||
|
void loadVegetableLandscapeCfg(NLMISC::CConfigFile &cf);
|
||
|
|
||
|
// @}
|
||
|
|
||
|
// Lightigng Setup (from cfg).
|
||
|
bool _SceneLightEnabled;
|
||
|
NLMISC::CVector _SceneLightSunDir;
|
||
|
NLMISC::CRGBA _SceneLightSunAmbiant;
|
||
|
NLMISC::CRGBA _SceneLightSunDiffuse;
|
||
|
NLMISC::CRGBA _SceneLightSunSpecular;
|
||
|
|
||
|
/// \name dynamic object lighting testing
|
||
|
// @{
|
||
|
NLPACS::CGlobalRetriever *_GlobalRetriever;
|
||
|
NL3D::CTransformShape *_ObjectLightTest;
|
||
|
std::string _ObjectLightTestShape;
|
||
|
// The matrix not snapped by pacs.
|
||
|
NLMISC::CMatrix _ObjectLightTestMatrix;
|
||
|
|
||
|
bool _FXMatrixVisible;
|
||
|
bool _FXUserMatrixVisible;
|
||
|
bool _SceneMatrixVisible;
|
||
|
bool _OcclusionTestMeshsVisible;
|
||
|
|
||
|
// the lightInfo linked to the ig.
|
||
|
class COVLogicInfo : public NL3D::ILogicInfo
|
||
|
{
|
||
|
public:
|
||
|
NLPACS::UGlobalPosition GPos;
|
||
|
NL3D::CInstanceGroup *Ig;
|
||
|
NLPACS::CGlobalRetriever *GlobalRetriever;
|
||
|
|
||
|
virtual void getStaticLightSetup(NLMISC::CRGBA sunAmbient, std::vector<NL3D::CPointLightInfluence> &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &ambient);
|
||
|
};
|
||
|
// instnace
|
||
|
COVLogicInfo _ObjectLightTestLogicInfo;
|
||
|
|
||
|
// @}
|
||
|
|
||
|
static bool _InstanceRunning;
|
||
|
|
||
|
// Scale the pos of the skeleton
|
||
|
float _CharacterScalePos;
|
||
|
|
||
|
// Driver in direct3d ?
|
||
|
bool _Direct3d;
|
||
|
|
||
|
// Fog
|
||
|
bool _Fog;
|
||
|
float _FogStart;
|
||
|
float _FogEnd;
|
||
|
NLMISC::CRGBA _FogColor;
|
||
|
|
||
|
// Cloud scape
|
||
|
NL3D::SCloudScapeSetup _CSS;
|
||
|
NL3D::CCloudScape *_CS;
|
||
|
|
||
|
// The root of all objects added to the scene. Rotated for user convenience
|
||
|
NL3D::CTransform *_SceneRoot;
|
||
|
|
||
|
|
||
|
|
||
|
// load the config file
|
||
|
void loadConfigFile();
|
||
|
// get path of the dll
|
||
|
std::string getModulePath() const;
|
||
|
// load driver name from the config file
|
||
|
void loadDriverName();
|
||
|
|
||
|
void drawFXUserMatrix();
|
||
|
void drawFXMatrix();
|
||
|
void drawSceneMatrix();
|
||
|
|
||
|
void drawNamedMatrix(const NLMISC::CMatrix &matrix, const std::string &name, NLMISC::CRGBA color, float textZOffset, float testSize);
|
||
|
};
|
||
|
|
||
|
void setRegisterWindowState (const CWnd *pWnd, const char* keyName);
|
||
|
void getRegisterWindowState (CWnd *pWnd, const char* keyName, bool resize);
|
||
|
|
||
|
/** display a localized message box. Caption an message text are retrieved from the string table
|
||
|
* \param parentWindow Pointer to initiator of the message box
|
||
|
* \param messageStringID ID in string table of the message box content
|
||
|
* \param captionStringID ID in string table of the message box caption
|
||
|
* \param nType Type of message box (the same as the last parameter of ::MessageBox)
|
||
|
* \return Same value than ::MessageBox
|
||
|
*/
|
||
|
int localizedMessageBox(HWND parentWindow, int messageStringID, int captionStringID, UINT nType);
|
||
|
int localizedMessageBox(HWND parentWindow, const char *message, int captionStringID, UINT nType);
|
||
|
|
||
|
// Return a string from the string table
|
||
|
CString getStrRsc(uint stringID);
|
||
|
|
||
|
|
||
|
bool browseFolder(const CString &caption, CString &destFolder, HWND parent);
|
||
|
|
||
|
|
||
|
//{{AFX_INSERT_LOCATION}}
|
||
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||
|
|
||
|
#endif // !defined(AFX_OBJECT_VIEWER_H__9B22CB84_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
|