2012-05-29 13:31:11 +00:00
|
|
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef RY_EFFECT_FAMILIES_H
|
|
|
|
#define RY_EFFECT_FAMILIES_H
|
|
|
|
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
|
|
#include "damage_types.h"
|
|
|
|
#include "resistance_type.h"
|
|
|
|
|
|
|
|
namespace EFFECT_FAMILIES
|
|
|
|
{
|
|
|
|
enum TEffectFamily
|
|
|
|
{
|
|
|
|
BeginDeathEffects = 0,
|
|
|
|
DebuffCharacteristic = BeginDeathEffects,
|
|
|
|
EndDeathEffects = DebuffCharacteristic,
|
|
|
|
|
|
|
|
BeginMiscEffects,
|
|
|
|
Teleport = BeginMiscEffects,
|
|
|
|
ProcShootAgain,
|
|
|
|
EndMiscEffects = ProcShootAgain,
|
|
|
|
|
|
|
|
BeginMagicEffects,
|
|
|
|
Hot = BeginMagicEffects,
|
|
|
|
Dot,
|
|
|
|
DoTStackable,
|
|
|
|
|
|
|
|
Stench,
|
|
|
|
Bounce,
|
|
|
|
|
|
|
|
RedirectAttacks,
|
|
|
|
ReflectDamage,
|
|
|
|
ReverseDamage,
|
|
|
|
|
|
|
|
BeginSickness,
|
|
|
|
DebuffSkillMelee = BeginSickness,
|
|
|
|
DebuffSkillMagic,
|
|
|
|
DebuffSkillRange,
|
|
|
|
// those last 3 don't exist anymore as player spells
|
|
|
|
|
|
|
|
SlowMove, // Snare
|
|
|
|
Snare, // new one
|
|
|
|
|
|
|
|
SlowMelee, // Slow
|
|
|
|
SlowMagic,
|
|
|
|
SlowRange,
|
|
|
|
//->SlowAttackAndCast, //range,melee and magic
|
|
|
|
SlowAttack, // new one
|
|
|
|
|
|
|
|
MadnessMelee,
|
|
|
|
MadnessMagic,
|
|
|
|
MadnessRange,
|
|
|
|
//-> Madness,
|
|
|
|
Madness,
|
|
|
|
|
|
|
|
DebuffResistBlunt,
|
|
|
|
DebuffResistSlash,
|
|
|
|
DebuffResistPierce,
|
|
|
|
DebuffResistAcid,
|
|
|
|
DebuffResistRot,
|
|
|
|
DebuffResistCold,
|
|
|
|
DebuffResistFire,
|
|
|
|
DebuffResistPoison,
|
|
|
|
DebuffResistSchock,
|
|
|
|
DebuffResistElectricity,
|
|
|
|
// there's no more debuff resist
|
|
|
|
EndSickness = DebuffResistElectricity,
|
|
|
|
|
|
|
|
BeginCurse,
|
|
|
|
Mezz = BeginCurse, // -> sleep
|
|
|
|
Stun,
|
|
|
|
Root,
|
|
|
|
Fear,
|
|
|
|
Blind,
|
|
|
|
EndCurse = Blind,
|
|
|
|
|
|
|
|
BeginHatred ,
|
|
|
|
FaunaHatred =BeginHatred,
|
|
|
|
PlantHatred,
|
|
|
|
KitinHatred,
|
|
|
|
HominHatred,
|
|
|
|
DegeneratedHatred,
|
|
|
|
PetHatred,
|
|
|
|
KamiHatred,
|
|
|
|
AllHatred,
|
|
|
|
// there's no more hatred for players (AI only send AllHatred)
|
|
|
|
EndHatred = AllHatred,
|
|
|
|
|
|
|
|
Invincibility, // used by some bosses
|
|
|
|
|
|
|
|
EndMagicEffects = Invincibility,
|
|
|
|
|
|
|
|
BeginCombatEffect,
|
|
|
|
CombatBleed = BeginCombatEffect,
|
|
|
|
CombatStun,
|
|
|
|
CombatMvtSlow,
|
|
|
|
CombatAttackSlow,
|
|
|
|
CombatCastSlow,
|
|
|
|
CombatSlow,
|
|
|
|
CombatDefenseModifier,
|
|
|
|
CombatDebuffCombatSkills,
|
|
|
|
CombatDebuffDodge,
|
|
|
|
|
|
|
|
CombatDebuffStaminaRegen,
|
|
|
|
CombatDebuffSapRegen,
|
|
|
|
CombatDebuffHitPointsRegen,
|
|
|
|
CombatDebuffFocusRegen,
|
|
|
|
|
|
|
|
CombatDoTRot,
|
|
|
|
CombatDoTCold,
|
|
|
|
CombatDoTFire,
|
|
|
|
CombatDoTElectricity,
|
|
|
|
CombatDoTAcid,
|
|
|
|
CombatDoTPoison,
|
|
|
|
CombatDoTShock,
|
|
|
|
|
|
|
|
EndCombatEffect = CombatDoTShock,
|
|
|
|
|
|
|
|
BeginPowerEffects,
|
|
|
|
PowerShielding = BeginPowerEffects,
|
|
|
|
PowerLifeAura,
|
|
|
|
PowerStaminaAura,
|
|
|
|
PowerSapAura,
|
|
|
|
PowerUmbrella,
|
|
|
|
PowerProtection,
|
|
|
|
PowerAntiMagicShield,
|
|
|
|
PowerInvulnerability,
|
|
|
|
PowerWarCry,
|
|
|
|
PowerFireWall,
|
|
|
|
PowerThornWall,
|
|
|
|
PowerWaterWall,
|
|
|
|
PowerLightningWall,
|
|
|
|
|
|
|
|
PowerRootLifeAura,
|
|
|
|
PowerRootStaminaAura,
|
|
|
|
PowerRootSapAura,
|
|
|
|
PowerRootUmbrella,
|
|
|
|
PowerRootProtection,
|
|
|
|
PowerRootAntiMagicShield,
|
|
|
|
PowerRootWarCry,
|
|
|
|
PowerRootFireWall,
|
|
|
|
PowerRootThornWall,
|
|
|
|
PowerRootWaterWall,
|
|
|
|
PowerRootLightningWall,
|
|
|
|
|
|
|
|
PowerChgCharac,
|
|
|
|
PowerModDefenseSkill,
|
|
|
|
PowerModDodgeSkill,
|
|
|
|
PowerModParrySkill,
|
|
|
|
PowerModCraftSkill,
|
|
|
|
PowerModMeleeSkill,
|
|
|
|
PowerModRangeSkill,
|
|
|
|
PowerModMagicSkill,
|
|
|
|
PowerModForageSkill,
|
|
|
|
PowerModDesertForageSkill,
|
|
|
|
PowerModForestForageSkill,
|
|
|
|
PowerModLacustreForageSkill,
|
|
|
|
PowerModJungleForageSkill,
|
|
|
|
PowerModPrimaryRootForageSkill,
|
|
|
|
PowerModMagicProtection,
|
|
|
|
PowerSpeedingUp,
|
|
|
|
PowerBerserker,
|
|
|
|
PowerEnchantWeapon,
|
|
|
|
EndPowerEffects = PowerEnchantWeapon,
|
|
|
|
|
|
|
|
BeginOutpostEffects,
|
|
|
|
OutpostCombat = BeginOutpostEffects,
|
|
|
|
OutpostMagic,
|
|
|
|
OutpostForage,
|
|
|
|
OutpostCraft,
|
|
|
|
EndOutpostEffects = OutpostCraft,
|
|
|
|
|
|
|
|
BeginForageEffects,
|
|
|
|
ForageLocateDeposit = BeginForageEffects,
|
|
|
|
EndForageEffects = ForageLocateDeposit,
|
|
|
|
|
|
|
|
BeginTotemEffects,
|
|
|
|
// stats
|
|
|
|
TotemStatsHP = BeginTotemEffects,
|
|
|
|
TotemStatsSap,
|
|
|
|
TotemStatsSta,
|
|
|
|
TotemStatsFoc,
|
|
|
|
|
|
|
|
// regen
|
|
|
|
TotemRegenHP,
|
|
|
|
TotemRegenSap,
|
|
|
|
TotemRegenSta,
|
|
|
|
TotemRegenFoc,
|
|
|
|
|
|
|
|
// harvest
|
|
|
|
TotemHarvestAgg,
|
|
|
|
TotemHarvestQty,
|
|
|
|
TotemHarvestZRs,
|
|
|
|
|
|
|
|
// craft
|
|
|
|
TotemCraftSuc,
|
|
|
|
|
|
|
|
// combat
|
|
|
|
TotemCombatRes,
|
|
|
|
TotemCombatPar,
|
|
|
|
TotemCombatCri,
|
|
|
|
TotemCombatMagOff,
|
|
|
|
TotemCombatMagDef,
|
|
|
|
TotemCombatMROff,
|
|
|
|
TotemCombatMRSpd,
|
|
|
|
TotemCombatDS,
|
|
|
|
TotemCombatArm,
|
|
|
|
TotemCombatPoZ,
|
|
|
|
|
|
|
|
// misc
|
|
|
|
TotemMiscMov,
|
|
|
|
EndTotemEffects = TotemMiscMov,
|
|
|
|
|
|
|
|
NbEffectFamilies,
|
|
|
|
Unknown = NbEffectFamilies,
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* get the right effect family from the input string
|
|
|
|
* \param str the input string
|
|
|
|
* \return the TEffectFamily associated to this string (Unknown if the string cannot be interpreted)
|
|
|
|
*/
|
|
|
|
TEffectFamily toEffectFamily(const std::string &str);
|
|
|
|
|
|
|
|
// get the debuff resist effect corresponding to the damage type
|
|
|
|
TEffectFamily getDebuffResistEffect( DMGTYPE::EDamageType );
|
|
|
|
|
|
|
|
// get the combat DoT effect associated to damage type
|
|
|
|
TEffectFamily getCombatDoTEffect( DMGTYPE::EDamageType );
|
|
|
|
|
|
|
|
/// convert an effect family to a string
|
|
|
|
const std::string & toString(TEffectFamily family);
|
|
|
|
|
|
|
|
/// get the sheetId associated to an effect to display on client interface
|
|
|
|
NLMISC::CSheetId getAssociatedSheetId(TEffectFamily family);
|
|
|
|
|
|
|
|
/// return true if the effect is a positive one, return false if it's a negative effect
|
|
|
|
bool isEffectABonus(TEffectFamily family);
|
|
|
|
|
|
|
|
/// get the string to use for chat messages (empty if no associated messages or special params)
|
|
|
|
const std::string & getAssociatedChatId(TEffectFamily family);
|
|
|
|
|
|
|
|
/// Return the ResistanceType associated to this effect family
|
|
|
|
RESISTANCE_TYPE::TResistanceType getAssociatedResistanceType(TEffectFamily family);
|
|
|
|
|
|
|
|
}; // EFFECT_FAMILIES
|
|
|
|
|
|
|
|
#endif // RY_EFFECT_FAMILIES_H
|
|
|
|
/* End of effect_families.h */
|