mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 14:08:42 +00:00
177 lines
4.8 KiB
C++
177 lines
4.8 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
|
||
|
// Client
|
||
|
#include "brick_control.h"
|
||
|
#include "interfaces_manager.h"
|
||
|
#include "time_client.h"
|
||
|
// 3D Interface.
|
||
|
#include "nel/3d/u_text_context.h"
|
||
|
|
||
|
|
||
|
|
||
|
////////////////
|
||
|
// Namespaces //
|
||
|
////////////////
|
||
|
using namespace NL3D;
|
||
|
|
||
|
|
||
|
/////////////
|
||
|
// Externs //
|
||
|
/////////////
|
||
|
extern UTextContext *TextContext;
|
||
|
extern sint64 T1; // Time for the current frame.
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// constructor :
|
||
|
//-----------------------------------------------
|
||
|
CBrickControl::CBrickControl(uint id)
|
||
|
{
|
||
|
init();
|
||
|
} // constructor //
|
||
|
|
||
|
|
||
|
/*
|
||
|
//-----------------------------------------------
|
||
|
// copy constructor :
|
||
|
//-----------------------------------------------
|
||
|
CBrickControl::CBrickControl( const CBrickControl &b)
|
||
|
{
|
||
|
_AssociatedBrick = b._AssociatedBrick;
|
||
|
_RGBA = b._RGBA;
|
||
|
_NumFuncOn = b._NumFuncOn;
|
||
|
|
||
|
/// TO DO !!!
|
||
|
} // copy constructor //
|
||
|
*/
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// constructor :
|
||
|
//-----------------------------------------------
|
||
|
CBrickControl::CBrickControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn, uint numFuncR )
|
||
|
:CControl( id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel)
|
||
|
{
|
||
|
init(numFuncOn, numFuncR);
|
||
|
} // constructor //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// constructor :
|
||
|
//-----------------------------------------------
|
||
|
void CBrickControl::init(uint numFuncOn, uint numFuncR)
|
||
|
{
|
||
|
_AssociatedBrick = NULL;
|
||
|
_RGBA = CRGBA(255,255,255,255);
|
||
|
_NumFuncOn = numFuncOn;
|
||
|
_NumFuncR = numFuncR;
|
||
|
} // constructor //
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// display :
|
||
|
//-----------------------------------------------
|
||
|
void CBrickControl::display()
|
||
|
{ // If the control is hide -> return
|
||
|
if(!_Show)
|
||
|
return;
|
||
|
|
||
|
if (_AssociatedBrick == NULL)
|
||
|
return;
|
||
|
|
||
|
if (_AssociatedBrick->getTexture() == NULL)
|
||
|
{
|
||
|
Driver->drawQuad(_X_Display, _Y_Display, _W_Display, _H_Display, _RGBA);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Draw the Bitmap.
|
||
|
|
||
|
//if brick is latent, grey the bitmap
|
||
|
if ( _AssociatedBrick->LatencyEndDate > T1)
|
||
|
{
|
||
|
Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *CInterfMngr::getTexture(_AssociatedBrick->getTexture()), true, CRGBA(128,128,128,255));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *CInterfMngr::getTexture(_AssociatedBrick->getTexture()), true, _RGBA);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// write the Text of the brick on the lower right corner of the bitmap
|
||
|
TextContext->setShaded( false );
|
||
|
if ( _AssociatedBrick->LatencyEndDate > T1)
|
||
|
{
|
||
|
TextContext->setColor( CRGBA(128,128,128,255) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TextContext->setColor( CRGBA(255,255,255,255) );
|
||
|
}
|
||
|
|
||
|
TextContext->setFontSize( 12 );
|
||
|
TextContext->setHotSpot(UTextContext::BottomRight);
|
||
|
TextContext->printAt( _X_Display + _W_Display, _Y_Display, ucstring(_AssociatedBrick->Text) );
|
||
|
// TextContext->printAt( _X_Display + _W_Display/2, _Y_Display + _H_Display/2, ucstring(_AssociatedBrick->Text) );
|
||
|
} // display //
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// click :
|
||
|
// manage left mouse button click
|
||
|
//-----------------------------------------------
|
||
|
void CBrickControl::click(float x, float y, bool &taken)
|
||
|
{
|
||
|
if(!taken)
|
||
|
{
|
||
|
// test click ccordinates
|
||
|
if(x>=_X_Display && x<=(_X_Display+_W_Display) && y>=_Y_Display && y<=(_Y_Display+_H_Display))
|
||
|
{
|
||
|
if (_NumFuncOn != 0)
|
||
|
{
|
||
|
CInterfMngr::runFuncCtrl(_NumFuncOn, id(), this);
|
||
|
taken = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}// click //
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// clickRight :
|
||
|
// manage right mouse button click
|
||
|
//-----------------------------------------------
|
||
|
void CBrickControl::clickRight(float x, float y, bool &taken)
|
||
|
{
|
||
|
if(!taken)
|
||
|
{
|
||
|
// test click ccordinates
|
||
|
if( x>=_X_Display && x<=(_X_Display+_W_Display) && y>=_Y_Display && y<=(_Y_Display+_H_Display) )
|
||
|
{
|
||
|
if (_NumFuncR != 0)
|
||
|
{
|
||
|
CInterfMngr::runFuncCtrl(_NumFuncR, id(), this);
|
||
|
taken = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}// clickRight //
|