2012-05-29 13:31:11 +00:00
|
|
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "std3d.h"
|
|
|
|
|
|
|
|
#include "nel/3d/u_water.h"
|
|
|
|
#include "nel/3d/water_pool_manager.h"
|
|
|
|
#include "nel/3d/water_height_map.h"
|
|
|
|
#include "nel/3d/water_model.h"
|
|
|
|
#include "nel/3d/driver_user.h"
|
|
|
|
|
|
|
|
|
|
|
|
namespace NL3D
|
|
|
|
{
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
UWaterHeightMap &UWaterHeightMapManager::getWaterHeightMapFromID(uint32 ID)
|
|
|
|
{
|
|
|
|
nlassert(GetWaterPoolManager().hasPool(ID)); // unknown pool ID!
|
|
|
|
return GetWaterPoolManager().getPoolByID(ID);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void UWaterHeightMapManager::setBlendFactor(UDriver *drv, float value)
|
|
|
|
{
|
|
|
|
NLMISC::clamp(value, 0.f, 1.f);
|
|
|
|
GetWaterPoolManager().setBlendFactor(NLMISC::safe_cast<CDriverUser *>(drv)->getDriver(), value);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void UWaterHeightMapManager::releaseBlendTextures()
|
|
|
|
{
|
|
|
|
GetWaterPoolManager().releaseBlendTextures();
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
uint32 UWaterInstance::getWaterHeightMapID() const
|
|
|
|
{
|
|
|
|
CWaterModel *object = getObjectPtr();
|
|
|
|
return object ->getWaterHeightMapID();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
float UWaterInstance::getHeightFactor() const
|
|
|
|
{
|
|
|
|
CWaterModel *object = getObjectPtr();
|
|
|
|
return object->getHeightFactor();
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
float UWaterInstance::getHeight(const NLMISC::CVector2f &pos)
|
|
|
|
{
|
|
|
|
CWaterModel *object = getObjectPtr();
|
|
|
|
return object->getHeight(pos);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
float UWaterInstance::getAttenuatedHeight(const NLMISC::CVector2f &pos, const NLMISC::CVector &viewer)
|
|
|
|
{
|
|
|
|
CWaterModel *object = getObjectPtr();
|
|
|
|
return object->getAttenuatedHeight(pos, viewer);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // NL3D
|