khanat-opennel-code/code/ryzom/server/src/ai_service/ai_outpost_actions.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//----------------------------------------------------------------------------
#include "stdpch.h"
#include "ais_actions.h"
#include "ai_outpost.h"
#include "continent.h"
#include "continent_inline.h"
using namespace NLMISC;
using namespace NLNET;
using namespace std;
using namespace CAISActionEnums;
extern CAIInstance *currentInstance;
DEFINE_ACTION(ContextGlobal,SQD_TMPL)
{
nlassertex(currentInstance != NULL, ("No AIInstance created !"));
CWorkPtr::aiInstance(currentInstance);
CAIInstance *aii = CWorkPtr::aiInstance();
CAIAliasDescriptionNode *aliasTree;
string filename;
if (!getArgs(args, name(), aliasTree, filename))
return;
CContextStack::setContext(ContextSquadTemplate);
}
DEFINE_ACTION(ContextSquadTemplate,SQD_T_V)
{
string templateName, variantTag;
if ( !getArgs(args, name(), templateName, variantTag))
return;
CAIInstance *aii = CWorkPtr::aiInstance();
CWorkPtr::squadVariantName(templateName + ":" + variantTag);
CContextStack::setContext(ContextSquadTemplateVariant);
}
DEFINE_ACTION(ContextOutpostGroupDesc,IDTREE_F)
{
// IDTREE "flat": instead of browsing nodes, we build tree from the argument vector
if (!CWorkPtr::groupDesc())
return;
// read the bot sheet vector from the argument list
vector<string> botSheets( args.size() );
for ( uint i=0; i!=args.size(); ++i )
{
args[i].get( botSheets[i] );
// Remove .creature suffix if present
string::size_type p = botSheets[i].find( ".creature" );
if ( p != string::npos )
botSheets[i].erase( p );
}
if ( botSheets.empty() )
{
OUTPOST_WRN( "No bot sheets specified in %s => no squad", CWorkPtr::groupDesc()->getFullName().c_str() );
return;
}
// build the bot nodes
CAliasTreeOwner *owner = dynamic_cast<CAliasTreeOwner *>(CWorkPtr::groupDesc());
if ( ! owner )
{
OUTPOST_WRN( "Invalid squad group desc %s", CWorkPtr::groupDesc()->getFullName().c_str() );
return;
}
owner->pushCurrentOwnerList();
for ( uint j=0; j!=botSheets.size(); ++j )
{
CAliasTreeOwner* childOwner = NULL;
IAliasCont* cont = NULL;
// we try to get a valid IAliasCont for this type
if ( ! owner->getCont( childOwner, cont, AITYPES::AITypeSquadTemplateMember ) )
break;
// create a bot desc object (with alias 0)
CAliasTreeOwner* child = NULL;
CSmartPtr<CAIAliasDescriptionNode> fakeNode = new CAIAliasDescriptionNode( /*NLMISC::toString( "tm%u", j )*/botSheets[j], 0, AITYPES::AITypeSquadTemplateMember, NULL );
child = childOwner->createChild( cont, fakeNode );
if ( ! child )
{
OUTPOST_WRN( "Can't create child %s of squad template variant %s", botSheets[j].c_str(), owner->getName().c_str() );
}
else
{
CBotDesc<COutpostSquadFamily>* botDesc = dynamic_cast< CBotDesc<COutpostSquadFamily>* >(child);
nlassert( botDesc );
botDesc->setSheet( botSheets[j] );
botDesc->setUseSheetBotName(true);
}
}
owner->popCurrentOwnerList();
}
DEFINE_ACTION(ContextGlobal,OUTPOST)
{
nlassertex(currentInstance != NULL, ("No AIInstance created !"));
CWorkPtr::aiInstance(currentInstance);
CAIInstance *aii = CWorkPtr::aiInstance();
CAIAliasDescriptionNode *aliasTree;
string contName, mapName, filename, familyName;
if (!getArgs(args, name(), aliasTree, contName, filename, familyName))
return;
if (!CWorkPtr::continent())
return;
// see whether the region is already created
COutpost *outpost = CWorkPtr::continent()->outposts().getChildByAlias(aliasTree->getAlias());
// not found so create it
if (!outpost)
{
outpost = new COutpost(CWorkPtr::continent(), aliasTree->getAlias(), aliasTree->getName(), filename);
CWorkPtr::continent()->outposts().addAliasChild(outpost);
CWorkPtr::outpost(outpost);
}
else
{
outpost->registerForFile(filename);
}
// set the owner tribe
CWorkPtr::outpost()->setTribe(familyName);
CContextStack::setContext(ContextOutpost);
}
DEFINE_ACTION(ContextOutpost,OUTP_SQD)
{
CAIInstance *aii = CWorkPtr::aiInstance();
COutpost *outpost = CWorkPtr::outpost();
if (!outpost)
return;
set<string> squads;
string variantTag;
// read the variant tag (first element of vector)
nlassert( ! args.empty() );
args[0].get( variantTag );
// read the squads (skip first element of vector; avoid duplicates)
for ( uint i=1; i!=args.size(); ++i )
{
string s;
args[i].get( s );
squads.insert( s );
}
// link outpost to squads
for ( set<string>::const_iterator its=squads.begin(); its!=squads.end(); ++its )
{
string variantName = (*its);
if ( variantName.find( ':' ) == string::npos ) // the leveldesigner can specify which variant he wants
variantName += ":" + variantTag;
CGroupDesc<COutpostSquadFamily> *groupDesc = aii->getSquadByVariantName( variantName );
if ( groupDesc )
outpost->addSquadLink( groupDesc->getAlias(), groupDesc );
else
OUTPOST_WRN( "Can't find squad %s for outpost %s", variantName.c_str(), outpost->getName().c_str() );
}
}
DEFINE_ACTION(ContextOutpost,IDTREE)
{
// set the id tree for the region (results in creation or update of region's object tree)
// args: aliasTree
if (!CWorkPtr::outpost())
return;
// read the alias tree from the argument list
CAIAliasDescriptionNode *aliasTree;
if (!getArgs(args, name(),aliasTree))
return;
// have the manager update it's structure from the id tree
nlinfo("ACTION IDTREE: Applying new tree to outpost[%u]: '%s'%s in continent '%s'",
CWorkPtr::outpost()->getChildIndex(),
CWorkPtr::outpost()->getName().c_str(),
CWorkPtr::outpost()->getAliasString().c_str(),
CWorkPtr::outpost()->getOwner()->getName().c_str()
);
if (aliasTree && CWorkPtr::outpost())
CWorkPtr::outpost()->updateAliasTree(*aliasTree);
}
DEFINE_ACTION(ContextOutpost,OUTPOGEO)
{
COutpost* outpost = CWorkPtr::outpost();
if (!outpost)
return;
std::vector <CAIVector> points;
for (uint i=0; i<(args.size()-1); i+=2)
{
double x, y;
args[i].get(x);
args[i+1].get(y);
points.push_back(CAIVector(x, y));
}
NLMISC::CSmartPtr<CAIPlaceOutpost> shape = NLMISC::CSmartPtr<CAIPlaceOutpost>(new CAIPlaceOutpost(outpost));
shape->setPatat(AITYPES::vp_auto, points);
shape->setOutpostAlias(outpost->getAlias());
outpost->setShape(shape);
}
DEFINE_ACTION(ContextOutpost,SPWNZONE)
{
COutpost* outpost = CWorkPtr::outpost();
if (!outpost)
return;
float x, y, r;
uint32 verticalPos;
// read the alias tree from the argument list
CAIAliasDescriptionNode* aliasTree;
if (!getArgs(args, name(), aliasTree, x, y, r, verticalPos))
return;
// see whether the region is already loaded
COutpostSpawnZone* spawnZone = outpost->spawnZones().getChildByAlias(aliasTree->getAlias());
if (!spawnZone)
return;
spawnZone->setPosAndRadius((AITYPES::TVerticalPos)verticalPos, CAIPos(x, y, 0, 0.f), uint32(r*1000));
}
DEFINE_ACTION(ContextOutpost,BUILDING)
{
/****************************************************************************/
/*
COutpost* outpost = CWorkPtr::outpost();
if (!outpost)
return;
float x, y, theta;
uint32 verticalPos;
// read the alias tree from the argument list
CAIAliasDescriptionNode* aliasTree;
if (!getArgs(args, name(), aliasTree, x, y, theta, verticalPos))
return;
// see whether the region is already loaded
COutpostSpawnZone* spawnZone = outpost->spawnZones().getChildByAlias(aliasTree->getAlias());
if (!spawnZone)
return;
spawnZone->setPosAndRadius((AITYPES::TVerticalPos)verticalPos, CAIPos(x, y, 0, 0.f), uint32(r*1000));
*/
/****************************************************************************/
COutpost* outpost = CWorkPtr::outpost();
if (!outpost)
return;
CGroup* grp = outpost->getBuildingGroup();
if (!grp)
return;
uint32 alias;
if (!getArgs(args, name(), alias))
return;
// LOG("Outpost Building: group: %s, bot: %u", grp->getFullName().c_str(), alias);
// set workptr::bot to this bot
CWorkPtr::bot(grp->bots().getChildByAlias(alias)); //lookupBotInGrpNpc(alias));
if (!CWorkPtr::botNpc())
{
nlwarning("Failed to select bot %s as not found in group: %s",
LigoConfig.aliasToString(alias).c_str(),
CWorkPtr::grpNpc()->getName().c_str());
return;
}
/*
if (!(CWorkPtr::botNpc()->getChat().isNull()))
{
CWorkPtr::botNpc()->getChat()->clearMissions();
}
*/
// set workptr state to this state
CContextStack::setContext(ContextNpcBot);
}
/*
DEFINE_ACTION(ContextOutpost,PLACE)
{
COutpost *outpost = CWorkPtr::outpost();
if (!outpost)
return;
float x,y;
if (!getArgs(args,name(), x, y))
return;
outpost->setPosition(CAIVector(x, y));
}
*/
/*
DEFINE_ACTION(ContextOutpost,CHARGE)
{
COutpost *outpost = CWorkPtr::outpost();
if (!outpost)
return;
// read the alias tree from the argument list
CAIAliasDescriptionNode *aliasTree;
string civilisation;
if (!getArgs(args, name(), aliasTree, civilisation))
return;
// see whether the outpost charge is already loaded
COutpostCharge *charge = outpost->charges().getChildByAlias(aliasTree->getAlias());
if (!charge)
return;
charge->setCivilisation(civilisation);
CWorkPtr::outpostCharge(charge);
CContextStack::setContext(ContextOutpostCharge);
}
*/
/*
DEFINE_ACTION(ContextOutpost,CHGPARM)
{
COutpostCharge *charge = CWorkPtr::outpostCharge();
if (!charge)
return;
vector<string> params;
for (uint i=0; args.size(); ++i)
{
string s;
args[i].get(s);
params.push_back(s);
}
charge->setParams(params);
}
*/
/*DEFINE_ACTION(ContextOutpost,SQUADFAM)
{
COutpost *outpost = CWorkPtr::outpost();
if (!outpost)
return;
CAIAliasDescriptionNode *aliasTree;
if (!getArgs(args, name(), aliasTree))
return;
COutpostSquadFamily* squadFamily = outpost->squadFamilies().getChildByAlias(aliasTree->getAlias());
if (!squadFamily)
return;
CWorkPtr::outpostSquadFamily(squadFamily);
CContextStack::setContext(ContextOutpostSquadFamily);
}*/
static void DoMgrAction(
std::vector <CAIActions::CArg> const& args,
AITYPES::TMgrType type,
CAISActionEnums::TContext context)
{
// nlassertex(currentInstance != NULL, ("No AIInstance created !"));
// CAIInstance* aiInstance = currentInstance;
// CWorkPtr::aiInstance(aiInstance); // set the current AIInstance.
COutpost* outpost = CWorkPtr::outpost();
// get hold of the manager's slot id - note that managers are identified by slot and not by alias!
uint32 alias;
std::string name, mapName, filename;
bool manualSpawn = true;
if (type==AITYPES::MgrTypeOutpost)
{
if (!getArgs(args, "MANAGER", alias, name, mapName, filename, manualSpawn))
return;
}
else
{
if (!getArgs(args, "MANAGER", alias, name, mapName, filename))
return;
}
// see whether the manager is already loaded
COutpostManager* mgr = static_cast<COutpostManager*>(outpost->managers().getChildByAlias(alias));
// not found so look for a free slot
nlassert(mgr);
// outpost->newMgr(type, alias, name, mapName, filename);
mgr->registerForFile(filename);
mgr->setAutoSpawn(!manualSpawn);
mgr = outpost->managers().getChildByAlias(alias);
// setup the working manager pointer and exit
CWorkPtr::mgr(mgr);
if (mgr)
CWorkPtr::eventReactionContainer(mgr->getStateMachine());
else
CWorkPtr::eventReactionContainer(NULL);
// push the manager context onto the context stack
CContextStack::setContext(context);
}
DEFINE_ACTION(ContextOutpost,MGRNPC)
{
DoMgrAction(args, AITYPES::MgrTypeNpc, CAISActionEnums::ContextNpcMgr);
}
DEFINE_ACTION(ContextOutpost,MGROUTPO)
{
DoMgrAction(args, AITYPES::MgrTypeOutpost, CAISActionEnums::ContextNpcMgr);
}
/*
DEFINE_ACTION(ContextOutpostSquadFamily,IDTREE)
{
// set the id tree for the region (results in creation or update of region's object tree)
// args: aliasTree
if (!CWorkPtr::outpostSquadFamily())
return;
// read the alias tree from the argument list
CAIAliasDescriptionNode *aliasTree;
if (!getArgs(args, name(),aliasTree))
return;
// have the manager update it's structure from the id tree
nlinfo("ACTION IDTREE: Applying new tree to outpost[%u]: '%s'%s in continent '%s'",
CWorkPtr::outpostSquadFamily()->getChildIndex(),
CWorkPtr::outpostSquadFamily()->getName().c_str(),
CWorkPtr::outpostSquadFamily()->getAliasString().c_str(),
CWorkPtr::outpostSquadFamily()->getOwner()->getName().c_str()
);
if (aliasTree && CWorkPtr::outpostSquadFamily())
CWorkPtr::outpostSquadFamily()->updateAliasTree(*aliasTree);
}
*/
DEFINE_ACTION(ContextSquadTemplateVariant,GRPTMPL)
{
CAIInstance *aii = CWorkPtr::aiInstance();
COutpostSquadFamily* const squadFamily = aii->getSquadFamily();
if (!squadFamily)
return;
string grpFamily; // Ignored
uint32 botCount;
bool countMultipliedBySheet;
bool multiLevel;
// read the alias tree from the argument list
CAIAliasDescriptionNode* aliasTree;
if (!getArgs(args, name(), aliasTree, grpFamily, botCount, countMultipliedBySheet, multiLevel))
return;
IAliasCont *aliasCont = squadFamily->getAliasCont( AITYPES::AITypeGroupTemplate );
CAliasTreeOwner *child = squadFamily->createChild( aliasCont, aliasTree );
CGroupDesc<COutpostSquadFamily> *groupDesc = (dynamic_cast<CGroupDesc<COutpostSquadFamily>*>(child));
if (!groupDesc)
return;
aii->registerSquadVariant( CWorkPtr::squadVariantName(), groupDesc );
CWorkPtr::groupDesc( groupDesc );
groupDesc->setBaseBotCount(botCount);
groupDesc->setCountMultiplierFlag(countMultipliedBySheet);
groupDesc->setMultiLevel(multiLevel);
CContextStack::setContext(ContextOutpostGroupDesc);
}
//////////////////////////////////////////////////////////////////////////////
// ContextGroupDesc actions instances //
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// ContextGroupDesc actions //
//////////////////////////////////////////////////////////////////////////////
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_SHEE,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
string lookSheet;
if (!getArgs(args,name(), lookSheet))
return;
if (!groupDesc->setSheet(lookSheet))
{
groupDesc->getOwner()->groupDescs().removeChildByIndex(groupDesc->getChildIndex());
CWorkPtr::groupDesc(NULL);
return;
}
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_LVLD,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
sint32 levelDelta;
if (!getArgs(args,name(), levelDelta))
return;
groupDesc->setLevelDelta(levelDelta);
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_SEAS,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
bool seasons[4];
if (!getArgs(args,name(), seasons[0], seasons[1], seasons[2], seasons[3]))
return;
groupDesc->setSeasonFlags(seasons);
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_ACT,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
uint32 spawnType;
if (!getArgs(args, name(), spawnType))
return;
groupDesc->setSpawnType((AITYPES::TSpawnType)spawnType);
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_APRM,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
for (size_t i=0; i<args.size(); ++i)
{
string property;
args[i].get(property);
groupDesc->properties().addProperty(AITYPES::CPropertyId::create(property));
}
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_NRG,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
uint32 weight[4];
if (!getArgs(args,name(), weight[0], weight[1], weight[2], weight[3]))
return;
groupDesc->setWeightLevels(weight);
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_EQUI,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
groupDesc->botEquipment().clear();
for (size_t i=0; i<args.size(); ++i)
{
string equip;
args[i].get(equip);
groupDesc->botEquipment().push_back(equip);
}
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_GPRM,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
for (size_t i=0; i<args.size(); ++i)
{
string param;
args[i].get(param);
param = NLMISC::toLower(param);
if ( param == "contact camp"
|| param == "contact outpost"
|| param == "contact city"
|| param == "boss" )
groupDesc->properties().addProperty(param);
else // unreconized param, leace it for the group instance
groupDesc->grpParameters().push_back(param);
}
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,BOTTMPL,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
string lookSheet;
bool multiLevel;
// read the alias tree from the argument list
CAIAliasDescriptionNode* aliasTree;
if (!getArgs(args, name(), aliasTree, lookSheet, multiLevel))
return;
// see whether the region is already loaded
CBotDesc<FamilyT>* botDesc = groupDesc->botDescs().getChildByAlias(aliasTree->getAlias());
if (!botDesc)
return;
botDesc->setMultiLevel(multiLevel);
botDesc->setSheet(lookSheet);
CWorkPtr::botDesc(botDesc);
CContextStack::setContext(ContextOutpostBotDesc);
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostBotDesc,BT_EQUI,FamilyT)
{
CBotDesc<FamilyT>* botDesc = static_cast<CBotDesc<FamilyT>*>(CWorkPtr::botDesc());
if (!botDesc)
return;
for (size_t i=0; i<args.size(); ++i)
{
string equip;
args[i].get(equip);
botDesc->equipement().push_back(equip);
}
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostBotDesc,BT_LVLD,FamilyT)
{
CBotDesc<FamilyT>* botDesc = static_cast<CBotDesc<FamilyT>*>(CWorkPtr::botDesc());
if (!botDesc)
return;
sint32 levelDelta;
if (!getArgs(args,name(), levelDelta))
return;
botDesc->setLevelDelta(levelDelta);
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_GNRJ,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
uint32 energyValue;
if (!getArgs(args,name(), energyValue))
return;
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,POPVER,FamilyT)
{
// add a population version for a group
// args: uint32 alias, string spawn_type, uint weight, (string sheet, uint32 count)+
if(!CWorkPtr::groupDesc())
return;
const uint32 fixedArgsCount = 0;
if (args.size()<fixedArgsCount+2 || ((args.size()-fixedArgsCount)&1)==1)
{
nlwarning("POPVER action FAILED due to bad number of arguments (%d)", args.size());
return;
}
// get hold of the parameters and check their validity
for (size_t i=fixedArgsCount; i+1<args.size(); i+=2)
{
std::string sheet;
uint32 count;
if ( !args[i].get(sheet)
|| !args[i+1].get(count))
{
nlwarning("POPVER Add Record FAILED due to bad arguments");
continue;
}
CSheetId sheetId(sheet);
if (sheetId==CSheetId::Unknown)
{
nlwarning("POPVER Add Record Invalid sheet: %s", sheet.c_str());
continue;
}
AISHEETS::ICreatureCPtr sheetPtr = AISHEETS::CSheets::getInstance()->lookup(sheetId);
if (!sheetPtr)
{
nlwarning("POPVER Add Record Invalid sheet: %s", sheet.c_str());
continue;
}
static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc())->populationRecords().push_back(CPopulationRecord(sheetPtr, count));
}
}
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
/// make a modification.
// scales bot energy .. to match with group's one.
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_END,FamilyT)
{
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
if (!groupDesc)
return;
if (!groupDesc->isMultiLevel())
{
uint32 totalEnergyValue = groupDesc->calcTotalEnergyValue();
if (totalEnergyValue)
{
double coef = (double)groupDesc->groupEnergyValue()/(double)totalEnergyValue;
groupDesc->setGroupEnergyCoef((float)coef);
}
else
{
nlwarning("exists some empty template groups");
}
}
}
// O for outpost
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_SHEE,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_LVLD,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_SEAS,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_ACT, O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_APRM,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_NRG, O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_EQUI,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_GPRM,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,BOTTMPL,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostBotDesc,BT_EQUI,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostBotDesc,BT_LVLD,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_GNRJ,O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,POPVER, O,COutpostSquadFamily);
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_END, O,COutpostSquadFamily);