2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/mrm_mesh.h"
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#include <algorithm>
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using namespace std;
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namespace NL3D
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{
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// ***************************************************************************
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uint CMRMMeshFinal::CWedge::NumAttributesToCompare= 0;
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bool CMRMMeshFinal::CWedge::CompareSkinning= false;
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// ***************************************************************************
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CMRMMesh::CMRMMesh()
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{
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NumAttributes= 0;
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}
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// ***************************************************************************
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sint CMRMMeshFinal::findInsertWedge(const CWedge &w)
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{
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sint ret;
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TWedgeMap::iterator it;
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it= _WedgeMap.find(w);
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// if not found, must add it.
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if(it==_WedgeMap.end())
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{
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ret= (sint)Wedges.size();
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// insert into the map, with good id.
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_WedgeMap.insert(make_pair(w, ret));
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// add it to the array.
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Wedges.push_back(w);
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}
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else
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{
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ret= it->second;
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}
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return ret;
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}
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// ***************************************************************************
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CMRMMeshFinal::CWedge::CWedge()
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{
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Vertex = NLMISC::CVector::Null;
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NSkinMatUsed = 0;
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for (uint k = 0; k < NL3D_MRM_MAX_ATTRIB; ++k)
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{
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Attributes[k].set(0, 0, 0, 0);
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}
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}
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} // NL3D
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