khanat-opennel-code/code/ryzom/server/src/ai_service/ai_grp.cpp

510 lines
14 KiB
C++
Raw Normal View History

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "ai_grp.h"
#include "visual_properties_interface.h"
#include "ai_profile_npc.h"
using namespace MULTI_LINE_FORMATER;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//--------------------------------------------------------------------------
// METHODS for debugging stuff
//--------------------------------------------------------------------------
bool GrpHistoryRecordLog = true;
CAIVector lastTriedPos;
CGroup::CGroup (CManager *owner, RYAI_MAP_CRUNCH::TAStarFlag denyFlags, CAIAliasDescriptionNode *aliasTree) :
CAliasChild<CManager>(owner,aliasTree),
CPersistent<CSpawnGroup>(),
_EscortTeamId(CTEAM::InvalidTeamId),
_EscortRange(30),
_AutoSpawn(true),
_DenyFlags(denyFlags),
_AutoDestroy(false),
_AggroRange(0),
_UpdateNbTicks(30)
{
owner->getAIInstance()->addGroupInfo(this);
}
CGroup::CGroup (CManager *owner, RYAI_MAP_CRUNCH::TAStarFlag denyFlags, uint32 alias, std::string const& name) :
CAliasChild<CManager>(owner, alias, name),
CPersistent<CSpawnGroup>(),
_EscortTeamId(CTEAM::InvalidTeamId),
_EscortRange(30),
_AutoSpawn(true),
_DenyFlags(denyFlags),
_AutoDestroy(false),
_AggroRange(0),
_UpdateNbTicks(30)
{
owner->getAIInstance()->addGroupInfo(this);
}
CGroup::~CGroup ()
{
getAIInstance()->removeGroupInfo(this, this);
getOwner()->removeFromSpawnList (this);
if (isSpawned())
{
despawnGrp ();
}
}
CBot* CGroup::getLeader()
{
FOREACH(itBot, CCont<CBot>, bots())
{
CSpawnBot* const bot = itBot->getSpawnObj();
if (bot && bot->isAlive())
return *itBot;
}
// no bots alive, no leader !
return NULL;
}
CBot* CGroup::getSquadLeader(bool checkAliveStatus)
{
CCont<CBot>::iterator itBot = bots().begin();
if (itBot!=bots().end())
{
CSpawnBot* const bot = itBot->getSpawnObj();
if (bot && (!checkAliveStatus || bot->isAlive()))
return *itBot;
}
// first bot not alive, no squad leader !
return NULL;
}
void CGroup::serviceEvent (const CServiceEvent &info)
{
CCont<CBot>::iterator it=bots().begin(), itEnd=bots().end();
while (it!=itEnd)
{
it->serviceEvent (info);
++it;
}
}
void CGroup::despawnBots ()
{
for (CCont<CBot>::iterator it=_Bots.begin(), itEnd=_Bots.end(); it!=itEnd;++it)
{
if (it->isSpawned())
it->despawnBot();
}
}
std::string CGroup::getIndexString() const
{
return getOwner()->getIndexString()+NLMISC::toString(":g%u", getChildIndex());
}
std::string CGroup::getOneLineInfoString() const
{
return std::string("Group '") + getName() + "'";
}
std::vector<std::string> CGroup::getMultiLineInfoString() const
{
std::vector<std::string> container;
pushTitle(container, "CGroup");
pushEntry(container, "id=" + getIndexString());
container.back() += " alias=" + getAliasString();
container.back() += " name=" + getName();
pushEntry(container, "fullname=" + getFullName());
pushEntry(container, "autoSpawn=" + NLMISC::toString(_AutoSpawn));
pushEntry(container, "aggroRange=" + NLMISC::toString(_AggroRange));
container.back() += " updateNbTicks=" + NLMISC::toString(_UpdateNbTicks);
if (isSpawned())
{
std::vector<std::string> strings = getSpawnObj()->getMultiLineInfoString();
FOREACHC(it, std::vector<std::string>, strings)
pushEntry(container, *it);
}
else
pushEntry(container, "<not spawned>");
pushFooter(container);
return container;
}
std::string CGroup::getFullName() const
{
return std::string(getOwner()->getFullName()+":"+getName());
}
void CGroup::lastBotDespawned()
{
// send message
}
void CGroup::firstBotSpawned()
{
// send message
}
//////////////////////////////////////////////////////////////////////////////
// CSpawnGroup //
//////////////////////////////////////////////////////////////////////////////
CSpawnGroup::~CSpawnGroup()
{
FOREACH(it, CCont<CBot>,bots())
{
if ((*it)->isSpawned())
(*it)->despawnBot();
}
getPersistent().despawnBots();
// clear profiles
_MovingProfile = CProfilePtr();
_FightProfile = CProfilePtr();
_ActivityProfile = CProfilePtr();
_PunctualHoldActivityProfile = CProfilePtr();
_PunctualHoldMovingProfile = CProfilePtr();
}
bool CSpawnGroup::calcCenterPos(CAIVector& grp_pos, bool allowDeadBot)
{
if (bots().size()<=0)
return false;
double x(0), y(0);
uint count(0);
FOREACH(it, CCont<CBot>, bots())
{
CSpawnBot const* const spawnBot = it->getSpawnObj();
if (!spawnBot || (!allowDeadBot && !spawnBot->isAlive()))
continue;
x += spawnBot->pos().x().asDouble();
y += spawnBot->pos().y().asDouble();
++count;
}
if (count==0)
return false;
grp_pos.setX(x/count);
grp_pos.setY(y/count);
return true;
}
void CSpawnGroup::spawnBotOfGroup()
{
CCont<CBot>::iterator it = bots().begin();
CCont<CBot>::iterator itEnd = bots().end();
while (it!=itEnd)
{
CBot* bot = *it;
if (!bot->isSpawned())
{
bool ok= bot->spawn();
// code removed by Sadge because it didn't fix the problem it was added for
// if (ok)
// {
// // the spawn succeeded
// // make sure the bot isn't in the despawn list
// for (uint32 i= _BotsToDespawn.size(); i--;)
// {
// if (_BotsToDespawn[i].getBotIndex()== bot->getChildIndex())
// {
// nldebug("Removing bot from the despawn list because they just respawned: %s",bot->getFullName().c_str());
// _BotsToDespawn[i]= _BotsToDespawn.back();
// _BotsToDespawn.pop_back();
// }
// }
// }
if (!ok)
{
// the spawn failed
std::string name;
if (!bot->getFullName().empty())
name = bot->getFullName();
else
{
if (!bot->getOwner()->getFullName().empty())
name = std::string("from group ") + bot->getOwner()->getFullName();
else
name = std::string("Unknown");
}
if (bot->getSheet()->SheetId()==NLMISC::CSheetId::Unknown)
nlwarning("***> Spawn failed position(%s), UNKNOWN SHEET! Bot %s ", lastTriedPos.toString().c_str(), name.c_str());
else
nlwarning("***> Spawn failed position(%s), sheetId(%s) Bot %s ", lastTriedPos.toString().c_str(), bot->getSheet()->SheetId().toString().c_str(), name.c_str());
}
}
++it;
}
}
void CSpawnGroup::addBotToDespawnAndRespawnTime(CBot* bot, uint32 despawnTime, uint32 respawnTime)
{
nlassert(bot->isSpawned());
nlassert(bot->getOwner()==&getPersistent());
uint32 const botIndex = bot->getChildIndex();
FOREACH(it, std::vector<CBotToSpawn>, _BotsToDespawn)
{
if (it->getBotIndex()==botIndex)
{
*it = CBotToSpawn(botIndex, despawnTime, respawnTime);
return;
}
}
_BotsToDespawn.push_back(CBotToSpawn(botIndex, despawnTime, respawnTime));
}
void CSpawnGroup::checkDespawn()
{
if (_BotsToDespawn.empty())
return;
//FOREACH_NOINC(it, std::vector<CBotToSpawn>, _BotsToDespawn)
for(uint32 i = 0; i < _BotsToDespawn.size();)
{
CBotToSpawn& botToDespawn = _BotsToDespawn[i];
if (botToDespawn.waitingDespawnTimeOver())
{
if (botToDespawn.getBotIndex()>=getPersistent().bots().size())
{
STOP("Array overflow in despawn code!");
}
else if (getPersistent().bots()[botToDespawn.getBotIndex()]==NULL)
{
STOP("Trying to despawn a bot who doesn't exist!!");
}
else
{
getPersistent().bots()[botToDespawn.getBotIndex()]->despawnBot();
if (getPersistent().isAutoSpawn())
_BotsToRespawn.push_back(botToDespawn);
}
// pop this entry out of the bots to despawn vector
// ace: we don't use iterator because when pop_back(), all iterators are invalidated
_BotsToDespawn[i] = _BotsToDespawn.back();
_BotsToDespawn.pop_back();
continue;
}
i++;
}
if (_NbSpawnedBot==0 && _BotsToRespawn.size()==0)
{
// Warn the parent manager that this group is now dead.
getPersistent().getOwner()->getOwner()->groupDead(&getPersistent());
if (getPersistent()._AutoDestroy)
getPersistent().getOwner()->groups().removeChildByIndex(getPersistent().getChildIndex());
}
}
void CSpawnGroup::incSpawnedBot(CBot& spawnBot)
{
#if !FINAL_VERSION
uint32 botIndex = spawnBot.getChildIndex();
for (uint32 i=(uint32)_BotsToRespawn.size(); i--; )
{
if (_BotsToRespawn[i].getBotIndex()==botIndex)
{
nldebug("Removing bot from _BotsToRespawn because they just respawned: %s",spawnBot.getFullName().c_str());
// nlwarning("WARNING!!! Old assert \"_BotsToRespawn[i].getBotIndex()!=botIndex\" would have failed");
_BotsToRespawn[i]=_BotsToRespawn.back();
_BotsToRespawn.pop_back();
}
}
for (uint32 i=(uint32)_BotsToDespawn.size(); i--; )
{
if (_BotsToDespawn[i].getBotIndex()==botIndex)
{
nldebug("Removing bot from _BotsToDespawn because they just respawned: %s",spawnBot.getFullName().c_str());
// nlwarning("WARNING!!! Old assert \"_BotsToDespawn[i].getBotIndex()!=botIndex\" would have failed");
_BotsToDespawn[i]=_BotsToDespawn.back();
_BotsToDespawn.pop_back();
}
}
#endif
if (_NbSpawnedBot==0)
{
getPersistent().firstBotSpawned();
}
_NbSpawnedBot++;
}
void CSpawnGroup::decSpawnedBot()
{
--_NbSpawnedBot;
if (_NbSpawnedBot==0)
{
getPersistent().lastBotDespawned();
}
}
void CSpawnGroup::checkRespawn()
{
// respawn if there is not too much dead .. (no more than one at each tick).
if (_BotsToRespawn.size()<=0)
return;
//FOREACH_NOINC(it, std::vector<CBotToSpawn>, _BotsToRespawn)
for(uint32 i = 0; i < _BotsToRespawn.size();)
{
CBotToSpawn const& botToSpawn = _BotsToRespawn[i];
if (botToSpawn.waitingRespawnTimeOver())
{
CBot* botPt = getPersistent().bots()[botToSpawn.getBotIndex()];
CBotToSpawn const botToSpawn = _BotsToRespawn.back();
// remove the entry
_BotsToRespawn[i] = _BotsToRespawn.back();
_BotsToRespawn.pop_back();
if (botPt->isSpawned())
{
nlwarning("CSpawnGroup::checkRespawn : trying to respawn a spawned bot");
}
if (botPt->isSpawned() || botPt->reSpawn(false))
{
continue; // directly test the same it (the next in fact).
}
else
{
_BotsToRespawn.insert(_BotsToRespawn.begin(), botToSpawn); // push_front so the end doesn't change.
}
}
++i;
}
}
CBot* CSpawnGroup::findLeader()
{
FOREACH(itBot, CCont<CBot>, bots())
{
CBot* bot = *itBot;
if (bot->isSpawned())
{
if (bot->getSpawnObj()->isAlive())
return bot;
}
}
return NULL;
}
std::vector<std::string> CSpawnGroup::getMultiLineInfoString() const
{
std::vector<std::string> container;
pushTitle(container, "CSpawnGroup");
pushEntry(container, "move profile: " + _MovingProfile.getOneLineInfoString());
pushEntry(container, "activity profile: " + _ActivityProfile.getOneLineInfoString());
pushEntry(container, "fight profile: " + _FightProfile.getOneLineInfoString());
pushFooter(container);
return container;
}
NLMISC::CSmartPtr<CAIPlace const> CSpawnGroup::buildFirstHitPlace(TDataSetRow const& aggroBot) const
{
if (_ActivityProfile.getAIProfileType()==AITYPES::ACTIVITY_SQUAD)
return static_cast<CGrpProfileSquad*>(_ActivityProfile.getAIProfile())->buildFirstHitPlace(aggroBot);
return NULL;
}
void CSpawnGroup::addAggroFor(TDataSetRow const& bot, float aggro, bool forceReturnAggro, NLMISC::CSmartPtr<CAIPlace const> place)
{
CGroup& grp = getPersistent();
FOREACH(itBot, CCont<CBot>, grp.bots())
{
CBot* pBot = *itBot;
if (pBot)
{
CSpawnBot* spBot = pBot->getSpawnObj();
if (spBot)
{
spBot->addAggroFor(bot, aggro, forceReturnAggro, place, false);
}
}
}
}
void CSpawnGroup::setAggroMinimumFor(TDataSetRow const& bot, float aggro, bool forceReturnAggro, NLMISC::CSmartPtr<CAIPlace const> place)
{
CGroup& grp = getPersistent();
FOREACH(itBot, CCont<CBot>, grp.bots())
{
CBot* pBot = *itBot;
if (pBot)
{
CSpawnBot* spBot = pBot->getSpawnObj();
if (spBot)
{
spBot->setAggroMinimumFor(bot, aggro, forceReturnAggro, place, false);
}
}
}
}
bool CSpawnGroup::haveAggro() const
{
CGroup const& group = getPersistent();
FOREACHC(itBot, CCont<CBot>, group.bots())
{
CBot const* pBot = *itBot;
if (pBot)
{
CSpawnBot const* spBot = pBot->getSpawnObj();
if (spBot && spBot->haveAggro())
return true;
}
}
return false;
}
bool CSpawnGroup::haveAggroOrReturnPlace() const
{
CGroup const& group = getPersistent();
FOREACHC(itBot, CCont<CBot>, group.bots())
{
CBot const* pBot = *itBot;
if (pBot)
{
CSpawnBot const* spBot = pBot->getSpawnObj();
if (spBot && spBot->haveAggroOrReturnPlace())
return true;
}
}
return false;
}