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77 lines
2 KiB
C
77 lines
2 KiB
C
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/** \file sound.h
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* Sound interface between the game and NeL
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*/
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/* Copyright, 2001 Nevrax Ltd.
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*
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* This file is part of NEVRAX SNOWBALLS.
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* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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#ifndef SBCLIENT_SOUND_H
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#define SBCLIENT_SOUND_H
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//
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// Includes
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//
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#include <nel/misc/types_nl.h>
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#include <nel/misc/config_file.h>
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#include <nel/sound/u_audio_mixer.h>
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#include <nel/sound/u_listener.h>
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#include <nel/sound/u_source.h>
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#include "snowballs_client.h"
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#include "entities.h"
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//
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// Defines
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//
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//#define SBCLIENT_MUSIC_WAIT (0), (0)
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//#define SBCLIENT_MUSIC_LOGIN (1), (0)
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//#define SBCLIENT_MUSIC_BACKGROUND (2), (0)
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//#define SBCLIENT_MUSIC_BACKGROUND_BEAT (2), (1)
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//
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// External variables
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//
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//extern NLSOUND::UAudioMixer *AudioMixer;
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//extern NLSOUND::TSoundId SoundId;
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//
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////
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//// External functions
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////
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//
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//void playMusic(sint32 playlist, sint32 track);
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//void setMusicVolume(sint32 playlist, float volume);
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//
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//void initSound();
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//void updateSound();
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//void releaseSound();
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//
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//// Set and play a sound on an entity
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//void playSound(CEntity &entity, NLSOUND::TSoundId id);
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//
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//// Remove the sound system link to the entity
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//void deleteSound(CEntity &entity);
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#endif // SBCLIENT_SOUND_H
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/* End of sound.h */ // duh
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