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253 lines
6.9 KiB
C++
253 lines
6.9 KiB
C++
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/** \file sound.cpp
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* Sound interface between the game and NeL
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*/
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/* Copyright, 2001 Nevrax Ltd.
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*
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* This file is part of NEVRAX SNOWBALLS.
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* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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//
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// Includes
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//
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#include <nel/misc/types_nl.h>
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#include <cmath>
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#include <vector>
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#include <nel/misc/vector.h>
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#include <nel/misc/command.h>
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#include <nel/sound/u_audio_mixer.h>
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#include <nel/sound/u_listener.h>
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#include <nel/sound/u_source.h>
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#include "sound.h"
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#include "entities.h"
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//
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// Namespaces
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//
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using namespace std;
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using namespace NLMISC;
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using namespace NLSOUND;
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#ifdef SBCLIENT_WITH_SOUND
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////
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//// Variables
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////
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//
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//UAudioMixer *AudioMixer = NULL;
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//TSoundId SoundId;
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//const vector<TSoundId> *SoundIdArray;
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//static bool SoundEnabled;
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//
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////
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//// Functions
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////
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//
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//#ifdef NL_OS_WINDOWS
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//void initSound2();
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//void releaseSound2();
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//#endif
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//
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//void cbConfigFileSoundMaxTracks(NLMISC::CConfigFile::CVar &var)
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//{
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////#ifdef NL_OS_WINDOWS
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//// AudioMixer->changeMaxTrack(var.asInt());
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////#endif
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//}
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//
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//void cbConfigFileSoundEnabled(NLMISC::CConfigFile::CVar &var)
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//{
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////#ifdef NL_OS_WINDOWS
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//// if (var.asBool() != SoundEnabled)
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//// {
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//// if (var.asBool()) initSound2();
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//// else releaseSound2();
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//// }
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////#endif
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//}
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//
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//void cbConfigFileFail(NLMISC::CConfigFile::CVar &var)
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//{
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// //nlwarning("You can't modify the config variable '%s' at runtime for now, please restart the game", var.asString().c_str());
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//}
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//
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////#ifdef NL_OS_WINDOWS
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////void initSound2()
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////{
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//// AudioMixer = UAudioMixer::createAudioMixer ();
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//// std::string driverName;
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//// NLSOUND::UAudioMixer::TDriver driverType;
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//// if (!ConfigFile->exists("SoundDriver"))
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////#ifdef NL_OS_WINDOWS
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//// driverType = NLSOUND::UAudioMixer::DriverFMod;
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////#elif defined (NL_OS_UNIX)
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//// driverType = NLSOUND::UAudioMixer::DriverOpenAl;
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////#else
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//// driverType = NLSOUND::UAudioMixer::DriverAuto;
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////#endif
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//// else
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//// {
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//// driverName = ConfigFile->getVar("SoundDriver").asString();
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//// if (driverName == "Auto") driverType = NLSOUND::UAudioMixer::DriverAuto;
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//// else if (driverName == "FMod") driverType = NLSOUND::UAudioMixer::DriverFMod;
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//// else if (driverName == "DSound") driverType = NLSOUND::UAudioMixer::DriverDSound;
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//// else if (driverName == "OpenAl") driverType = NLSOUND::UAudioMixer::DriverOpenAl;
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//// else nlerror("SoundDriver value '%s' is invalid.", driverName.c_str());
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//// }
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////
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//// AudioMixer->init(
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//// ConfigFile->exists("SoundMaxTracks")
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//// ? ConfigFile->getVar("SoundMaxTracks").asInt() : 32,
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//// ConfigFile->exists("SoundUseEax")
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//// ? ConfigFile->getVar("SoundUseEax").asBool() : true,
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//// ConfigFile->exists("SoundUseADPCM")
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//// ? ConfigFile->getVar("SoundUseADPCM").asBool() : true,
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//// NULL, false, driverType,
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//// ConfigFile->exists("SoundForceSoftware")
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//// ? ConfigFile->getVar("SoundForceSoftware").asBool() : true);
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////
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//// ConfigFile->setCallback("SoundMaxTracks", cbConfigFileSoundMaxTracks);
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//// ConfigFile->setCallback("SoundUseEax", cbConfigFileFail);
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//// ConfigFile->setCallback("SoundUseADPCM", cbConfigFileFail);
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//// ConfigFile->setCallback("SoundForceSoftware", cbConfigFileFail);
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//// ConfigFile->setCallback("SoundDriver", cbConfigFileFail);
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////
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//// PlaylistManager = new SBCLIENT::CMusicPlaylistManager(AudioMixer, ConfigFile, "SoundPlaylist");
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////
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//// /* AudioMixer->loadSoundBuffers ("sounds.nss", &SoundIdArray);
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//// nlassert( SoundIdArray->size() == 2 );
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//// SoundId = (*SoundIdArray)[0];
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//// // StSoundId = (*SoundIdArray)[1]; */
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////
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//// SoundEnabled = true;
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////}
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////#endif
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//
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//void initSound()
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//{
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////#ifdef NL_OS_WINDOWS
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//// if (ConfigFile->exists("SoundEnabled") ? ConfigFile->getVar("SoundEnabled").asBool() : false) initSound2();
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//// ConfigFile->setCallback("SoundEnabled", cbConfigFileSoundEnabled);
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////#endif
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//}
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//
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//void playSound (CEntity &entity, TSoundId id)
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//{
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///* entity.Source = AudioMixer->createSource (id);
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// entity.Source->setLooping (true);
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// entity.Source->play ();
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//*/}
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//
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//void deleteSound (CEntity &entity)
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//{
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///* if (entity.Source != NULL)
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// {
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// if (entity.Source->isPlaying ())
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// entity.Source->stop ();
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//
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// AudioMixer->removeSource (entity.Source);
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// entity.Source = NULL;
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// }
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//*/}
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//
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//void updateSound()
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//{
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////#ifdef NL_OS_WINDOWS
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//// if (SoundEnabled)
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//// {
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//// PlaylistManager->update(DiffTime);
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//// AudioMixer->update();
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//// }
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////#endif
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//}
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//
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////#ifdef NL_OS_WINDOWS
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////void releaseSound2()
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////{
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//// SoundEnabled = false;
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//// ConfigFile->setCallback("SoundMaxTracks", NULL);
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//// ConfigFile->setCallback("SoundUseEax", NULL);
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//// ConfigFile->setCallback("SoundUseADPCM", NULL);
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//// ConfigFile->setCallback("SoundForceSoftware", NULL);
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//// ConfigFile->setCallback("SoundDriver", NULL);
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//// delete PlaylistManager;
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//// PlaylistManager = NULL;
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//// delete AudioMixer;
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//// AudioMixer = NULL;
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////}
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////#endif
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//
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//void releaseSound()
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//{
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////#ifdef NL_OS_WINDOWS
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//// ConfigFile->setCallback("SoundEnabled", NULL);
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//// if (SoundEnabled) releaseSound2();
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////#endif
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//}
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//
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////#ifdef NL_OS_WINDOWS
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////
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////void playMusic(sint32 playlist, sint32 track)
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////{
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//// if (SoundEnabled)
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//// PlaylistManager->playMusic(playlist, track);
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////}
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////
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////void setMusicVolume(sint32 playlist, float volume)
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////{
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//// if (SoundEnabled)
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//// PlaylistManager->setVolume(playlist, volume);
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////}
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////
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////NLMISC_COMMAND(music_bg,"background music","")
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////{
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//// if (args.size() != 0) return false;
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//// playMusic(SBCLIENT_MUSIC_BACKGROUND);
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//// return true;
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////}
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////
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////NLMISC_COMMAND(music_bg_beat,"background music with beat","")
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////{
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//// if (args.size() != 0) return false;
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//// PlaylistManager->playMusic(SBCLIENT_MUSIC_BACKGROUND_BEAT);
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//// return true;
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////}
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////
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////NLMISC_COMMAND(music_wait,"loading music","")
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////{
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//// if (args.size() != 0) return false;
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//// PlaylistManager->playMusic(SBCLIENT_MUSIC_WAIT);
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//// return true;
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////}
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////
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////NLMISC_COMMAND(music_login,"login screen music","")
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////{
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//// if (args.size() != 0) return false;
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//// PlaylistManager->playMusic(SBCLIENT_MUSIC_LOGIN);
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//// return true;
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////}
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////
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////#endif
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#endif // SBCLIENT_WITH_SOUND
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