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64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
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/** \file animation.h
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* Animation interface between the game and NeL
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*/
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/* Copyright, 2001 Nevrax Ltd.
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*
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* This file is part of NEVRAX SNOWBALLS.
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* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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namespace SBCLIENT {
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//
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// External definitions
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//
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class CEntity;
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//
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// External variables
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//
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// Animation id used by playAnimation()
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enum EAnim { NoAnim = -1, PrepareWalkAnim, WalkAnim, IdleAnim, LogInAnim, LogOffAnim, ThrowSnowball, PrepareSnowBall, PrepareSnowBallCycle, HitAnim };
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//
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// External functions
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//
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// This function is automatically called by playAnimation() the first time
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void createAnimation (CEntity &entity);
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// Change the animation of an entity. You have to give the animation id
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void playAnimation (CEntity &entity, EAnim anim, bool force = false);
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// This function must be called before releasing the entity to delete the entity animation
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void deleteAnimation (CEntity &entity);
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void initAnimation ();
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void updateAnimation ();
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void releaseAnimation ();
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} /* namespace SBCLIENT */
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#endif // ANIMATION_H
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/* End of animation.h */
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