khanat-opennel-code/code/snowballs2/server/empty/src/empty_service.cpp

210 lines
7.7 KiB
C++
Raw Normal View History

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "empty_service.h"
using namespace SBSERVICE;
using namespace NLMISC;
using namespace NLNET;
using namespace std;
//////////////////////////////////////////////////////////////////////////////
/// ///
/// VARIABLES ///
/// ///
//////////////////////////////////////////////////////////////////////////////
// ...
//////////////////////////////////////////////////////////////////////////////
/// ///
/// BASIC FUNCTIONS ///
/// ///
//////////////////////////////////////////////////////////////////////////////
void CEmptyService::commandStart()
{
}
void CEmptyService::init()
{
CUnifiedNetwork::getInstance()->setServiceUpCallback("*", cbUp);
}
bool CEmptyService::update()
{
msgWater("FS", 0.1f);
return true;
}
void CEmptyService::release()
{
}
//////////////////////////////////////////////////////////////////////////////
/// ///
/// OTHER FUNCTIONS ///
/// ///
//////////////////////////////////////////////////////////////////////////////
// ...
//////////////////////////////////////////////////////////////////////////////
/// ///
/// MESSAGE SENDERS ///
/// ///
//////////////////////////////////////////////////////////////////////////////
/****************************************************************************
* Function: msgWater
* Send WATER message to target service
*
* Arguments:
* - service: target service name
* - water: floating point number
****************************************************************************/
void CEmptyService::msgWater(const std::string service, float water)
{
CMessage msgout("WATER");
msgout.serial(water);
CUnifiedNetwork::getInstance()->send(service, msgout);
nldebug("Sent WATER %f", water);
}
/****************************************************************************
* Function: msgFire
* Send FIRE message to target service
*
* Arguments:
* - sid: target service id
* - fire: unicode string
****************************************************************************/
void CEmptyService::msgFire(TServiceId sid, ucstring fire)
{
CMessage msgout("FIRE");
msgout.serial(fire);
CUnifiedNetwork::getInstance()->send(sid, msgout);
nldebug("Sent FIRE %s", fire.toString().c_str());
}
//////////////////////////////////////////////////////////////////////////////
/// ///
/// MESSAGE CALLBACKS ///
/// ///
//////////////////////////////////////////////////////////////////////////////
/****************************************************************************
* Function: cbSnow
* Receives a "SNOW" message with a uint32, increases it by one,
* and forwards it to all frontend services.
****************************************************************************/
void CEmptyService::cbSnow(CMessage &msgin, const std::string &serviceName, TServiceId sid)
{
// Read incoming message
uint32 snow;
msgin.serial(snow);
nldebug("Received SNOW %u", snow);
// Do something with it
++snow;
// Send a message to all frontends.
CMessage msgout("SNOW");
msgout.serial(snow);
CUnifiedNetwork::getInstance()->send("FS", msgout);
nldebug("Sent SNOW %u", snow);
}
/****************************************************************************
* Function: cbIce
* Receives an "ICE" message with a ucstring, duplicates it,
* and replies the result to the sender.
****************************************************************************/
void CEmptyService::cbIce(CMessage &msgin, const std::string &serviceName, TServiceId sid)
{
// Read incoming message
ucstring ice;
msgin.serial(ice);
nldebug("Received ICE %s", ice.toString().c_str());
// Do something with it
ice += ice;
// Send a message to all frontends.
CMessage msgout("ICE");
msgout.serial(ice);
CUnifiedNetwork::getInstance()->send(sid, msgout);
nldebug("Sent ICE %s", ice.toString().c_str());
}
//////////////////////////////////////////////////////////////////////////////
/// ///
/// NETWORK CALLBACKS ///
/// ///
//////////////////////////////////////////////////////////////////////////////
/****************************************************************************
* Function: cbUp
* Called when any service comes up
****************************************************************************/
void CEmptyService::cbUp(const string &serviceName, TServiceId sid, void *arg)
{
// Send a message in reply
msgFire(sid, ucstring("BURN"));
}
//////////////////////////////////////////////////////////////////////////////
/// ///
/// SERVICE CONFIGURATION ///
/// ///
//////////////////////////////////////////////////////////////////////////////
/****************************************************************************
* CallbackArray
*
* It define the initial functions to call when receiving a specific message
****************************************************************************/
TUnifiedCallbackItem CallbackArray[] =
{
{ "SNOW", CEmptyService::cbSnow },
{ "ICE", CEmptyService::cbIce }
};
/****************************************************************************
* SNOWBALLS SERVICE MAIN Function
*
* This call create a main function for the world_service:
*
* - based on the service class CEmptyService inherited from IService
* - having the short name "EMPTY"
* - having the long name "empty_service"
* - listening on an automatically allocated port (0) by the naming service
* - and callback actions set to "CallbackArray"
*
****************************************************************************/
NLNET_SERVICE_MAIN(CEmptyService, "EMPTY", "empty_service", 0, CallbackArray, "", "")
/* end of file */