khanat-opennel-code/code/ryzom/client/src/r2/tool_choose_pos.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
//
#include "editor.h"
#include "tool_choose_pos.h"
#include "../interface_v3/interface_manager.h"
#include "../global.h"
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#include "nel/gui/group_tree.h"
#include "../interface_v3/group_map.h"
#include "../landscape_poly_drawer.h"
//
#include "../entities.h"
//
#include "nel/misc/vector.h"
#include "nel/misc/quat.h"
#include "nel/misc/aabbox.h"
#include "nel/3d/u_instance.h"
//
#include "game_share/object.h"
#include "dmc/idmc.h"
#include "r2_config.h"
using namespace NLPACS;
using namespace NLMISC;
namespace R2
{
// ***************************************************************
CToolChoosePos::CToolChoosePos(sint ghostSlot,
const std::string &cursValid,
const std::string &cursInvalid,
const std::vector<CPolygon2D> &polyList,
const CPrimLook &polyValidLook,
const CPrimLook &polyInvalidLook
)
{
_CursValid = cursValid;
_CursInvalid = cursInvalid;
_GhostSlot = ghostSlot,
_Valid = false;
_WantedAction = NoAction;
_WarningNoMeshOrSkeletonShown = false;
CEntityCL *entity = getGhost();
_LocalSelectBoxSize = 1;
if (entity)
{
entity->getMeshDefaultScale(_DefaultScale);
if (!entity->skeleton())
{
const CVector &hs = getEditor().getLocalSelectBox(*entity).getHalfSize();
_LocalSelectBoxSize = maxof(fabsf(hs.x), fabsf(hs.y), fabsf(hs.z));
}
}
else
{
_DefaultScale.set(1.f, 1.f, 1.f);
}
_MultiPos = false;
_MultiPosLocked = false;
_BadPlaceDecal.setTexture("*accessibility_texture*", true, true, false);
_TestDecal.setTexture("encyclopedia_box_zo.tga", true, true, false);
//
_PolyList = polyList;
_PolyRender.resize(polyList.size());
_PolyValidLook = polyValidLook;
_PolyInvalidLook = polyInvalidLook;
CGroupMap *gm = getWorldMap();
for (uint k = 0; k < _PolyRender.size(); ++k)
{
_PolyRender[k].setActive(false);
if (gm)
{
gm->addDeco(&_PolyRender[k]);
}
}
}
// ***************************************************************
void CToolChoosePos::showPolys(bool visible)
{
//H_AUTO(R2_CToolChoosePos_showPolys)
for (uint k = 0; k < _PolyRender.size(); ++k)
{
_PolyRender[k].setActive(visible);
}
}
// ***************************************************************
void CToolChoosePos::enableMultiPos(const std::string &cursValidMulti /*="curs_create_multi.tga"*/)
{
//H_AUTO(R2_CToolChoosePos_enableMultiPos)
_MultiPos = true;
_CursValidMulti = cursValidMulti;
}
// ***************************************************************
CToolChoosePos::~CToolChoosePos()
{
cancel();
CGroupMap *gm = getWorldMap();
if (gm)
{
for (uint k = 0; k < _PolyRender.size(); ++k)
{
_PolyRender[k].setActive(false);
gm->removeDeco(&_PolyRender[k]);
}
}
}
// ***************************************************************
CEntityCL *CToolChoosePos::getGhost()
{
//H_AUTO(R2_CToolChoosePos_getGhost)
if (_GhostSlot == -1) return NULL;
return EntitiesMngr.entity(_GhostSlot);
}
// ***************************************************************
void CToolChoosePos::hideMapSelectionAxis()
{
//H_AUTO(R2_CToolChoosePos_hideMapSelectionAxis)
CGroupMap *worldMap = getWorldMap();
if (worldMap) worldMap->setSelectionAxis(false);
}
// ***************************************************************
void CToolChoosePos::updateInvalidCursorOnUI()
{
//H_AUTO(R2_CToolChoosePos_updateInvalidCursorOnUI)
setMouseCursor(DEFAULT_CURSOR);
}
// ***************************************************************
void CToolChoosePos::updateBeforeRender()
{
//H_AUTO(R2_CToolChoosePos_updateBeforeRender)
CGroupMap *worldMap = getWorldMap();
CEntityCL *entity = getGhost();
float dtBackup = DT;
DT = RZ_TIME_TO_BECOME_TRANSPARENT_IN_SECOND; // don't want a transition
if (entity)
{
uint32 oldOpacity = CEntityCL::getOpacityMin();
CEntityCL::setOpacityMin(DEFAULT_ENTITY_MIN_OPACITY);
entity->makeTransparent(true);
CEntityCL::setOpacityMin(oldOpacity);
}
DT = dtBackup;
// Build vector for direction pointed by mouse in world
sint32 mouseX, mouseY;
getMousePos(mouseX, mouseY);
if (!isInScreen(mouseX, mouseY) || (isMouseOnUI() && !isMouseOnWorldMap()))
{
if (worldMap) worldMap->setSelectionAxis(false);
if (entity)
{
entity->show(false);
}
updateInvalidCursorOnUI();
showPolys(false);
return;
}
//
CTool::CWorldViewRay worldViewRay;
//
computeWorldViewRay(mouseX, mouseY, worldViewRay);
//
CVector entityPos; // the pos where the ghost will be shown
CVector inter; // intersection of view ray with landscape
_Valid = false;
CVector scale = _DefaultScale;
TRayIntersectionType rayIntersectionType = computeLandscapeRayIntersection(worldViewRay, inter);
switch(rayIntersectionType)
{
case NoIntersection:
{
// no collision, can't drop entity
entityPos = worldViewRay.Origin + 3.f * worldViewRay.Dir;
// change the scale so that the entity has always the same size on screen
float refScale = CV_FloatingShapeRefScale.get();
if (refScale == 0.f) refScale = 1.f;
if (_LocalSelectBoxSize != 0.f)
{
scale *= refScale / _LocalSelectBoxSize;
}
if (worldMap) worldMap->setSelectionAxis(false);
showPolys(false);
}
break;
case ValidPacsPos:
entityPos = inter;
_CreatePosition = entityPos;
_Valid = isValidChoosePos(inter); // good pos to drop entity
if (worldMap) worldMap->setSelectionAxis(true, inter);
showPolys(true);
break;
case InvalidPacsPos:
entityPos = inter;
if (worldMap) worldMap->setSelectionAxis(true, inter);
showPolys(true);
break;
default:
nlassert(0);
break;
}
// compute front vector
CVector front = - MainCam.getMatrix().getJ();
front.z = 0.f;
front.normalize();
// compute angle around Z
_CreateAngle = (float) atan2(front.y, front.x);
//
if (entity)
{
CMatrix mat;
bool shown = false;
if (worldViewRay.OnMiniMap && rayIntersectionType == NoIntersection)
{
entity->show(false);
}
else
if (!entity->skeleton())
{
/*
nlwarning("Selected entity for the 'create' tool has no skeleton");
entity->show(false);
return;
*/
//bool loading = true;
NL3D::UInstance inst = entity->instance();
if (inst.empty())
{
if (!entity->instances().empty())
{
inst = entity->instances()[0].Current;
//loading = !entity->instances()[0].Loading.empty() && entity->instances()[0].Current.empty();
}
}
if (inst.empty())
{
if (!_WarningNoMeshOrSkeletonShown)
{
nlwarning("Selected entity for the 'create' tool has no instance");
_WarningNoMeshOrSkeletonShown = true;
}
entity->show(false);
showPolys(false);
return;
}
entity->show(true);
shown = true;
//
CQuat frontQuat(CVector::K, _CreateAngle - (float) (NLMISC::Pi / 2));
inst.setRotQuat(frontQuat);
inst.setPos(entityPos);
inst.setScale(scale);
mat = inst.getMatrix();
}
else
{
entity->show(true);
shown = true;
//
entity->updateVisible(T1, NULL);
entity->updatePos(T1, NULL);
/*
CMatrix skelMatrix = entity->skeleton()->getMatrix();
// relative position to skeleton root
CVector skelRootRelativePos = entity->skeleton()->getMatrix().getPos() - entity->pos().asVector();
// combine quat for front face xform & anim quat
CQuat frontQuat(CVector::K, _CreateAngle);
entity->skeleton()->setRotQuat(frontQuat * entity->skeleton()->getRotQuat());
entity->skeleton()->setPos(entityPos + skelRootRelativePos);
mat.setRot(frontQuat);
mat.setPos(entityPos);
*/
CMatrix skelMatrix = entity->skeleton()->getMatrix();
// relative position to skeleton root
CVector skelRootRelativePos = entity->skeleton()->getMatrix().getPos() - entity->pos().asVector();
// combine quat for front face xform & anim quat
CQuat frontQuat(CVector::K, _CreateAngle);
entity->skeleton()->setRotQuat(frontQuat * entity->skeleton()->getRotQuat());
CMatrix frontMat;
frontMat.setRot(frontQuat);
entity->skeleton()->setPos(entityPos + frontMat * skelRootRelativePos);
/*mat.setRot(frontQuat);
mat.setPos(entityPos);*/
}
// see if all pos are accessible and update the _Valid flag
// NB NICO : THE FOLLOWING CODE IS WORKING BUT
// see with others if it's useful to check this type of collisions
// finally -> since check is never done, limited/no interest ...
/*
if (shown && entity->getPrimitive())
{
float w;
float h;
if (entity->getPrimitive()->getPrimitiveType() == UMovePrimitive::_2DOrientedBox)
{
entity->getPrimitive()->getSize(w, h);
}
else
{
w = h = 2.f * entity->getPrimitive()->getRadius();
}
// transform from [0, 1] x [0, 1] to local bbox
CMatrix unitBoxToLocalPrim;
unitBoxToLocalPrim.setScale(CVector(w, h, 1.f));
//unitBoxToLocalBox.setPos(CVector(localBox.getMin().x / favoid0(w), localBox.getMin().y / favoid0(h), 1.f);
unitBoxToLocalPrim.setPos(CVector(- 0.5f * w, - 0.5f * h, 0.f));
CMatrix worldMat = mat * unitBoxToLocalPrim;
// test if place is valid
CPolygon poly;
poly.Vertices.resize(4);
poly.Vertices[0].set(0.f, 0.f, 0.f);
poly.Vertices[1].set(1.f, 0.f, 0.f);
poly.Vertices[2].set(1.f, 1.f, 0.f);
poly.Vertices[3].set(0.f, 1.f, 0.f);
CPolygon2D poly2D(poly, worldMat);
if (getEditor().getIslandCollision().isValidPoly(poly2D))
{
_TestDecal.setWorldMatrix(worldMat);
_TestDecal.addToRenderList();
}
else
{
_Valid = false;
_BadPlaceDecal.setWorldMatrix(worldMat);
_BadPlaceDecal.setDiffuse(getInvalidPosColor());
_BadPlaceDecal.setCustomUVMatrix(true, getEditor().getIslandCollision().getWorldToAccessibilityTexMat(true));
_BadPlaceDecal.addToRenderList();
}
}
*/
}
// additionnal polygons
if (!_PolyRender.empty() && _PolyRender[0].getActive())
{
static NLMISC::CPolygon2D tmpPoly;
std::vector<NLMISC::CVector2f> &verts = tmpPoly.Vertices;
nlassert(_PolyRender.size() == _PolyList.size());
CIslandCollision &ic = getEditor().getIslandCollision();
for (uint k = 0; k < _PolyRender.size(); ++k)
{
verts.resize(_PolyList[k].Vertices.size());
for (uint l = 0; l < verts.size(); ++l)
{
verts[l].set(_PolyList[k].Vertices[l].x + _CreatePosition.x,
_PolyList[k].Vertices[l].y + _CreatePosition.y);
}
bool validPoly = ic.isValidPoly(tmpPoly); // Test all position because entities may be created in that zone
// also test zone vertices because in the end, a valid zone is a zone for which all vertices
// are valid
for (uint l = 0; validPoly && l < verts.size(); ++l)
{
if (!ic.isValidPos(verts[l])) validPoly = false;
}
if (!validPoly) _Valid = false;
/*
bool validPoly = true;
for (uint l = 0; l < verts.size() && validPoly; ++l)
{
if (!ic.isValidSegment(verts[l], verts[(l + 1) % verts.size()]))
{
validPoly = false;
_Valid = false;
}
}
*/
_PolyRender[k].setLook(validPoly ? _PolyValidLook : _PolyInvalidLook);
_PolyRender[k].setVertices(verts);
_PolyRender[k].addDecalsToRenderList();
if (_PolyRender[k].getLook().Shape == CPrimLook::ClosedPolyLine)
{
NLMISC::CAABBox bbox;
static volatile bool showPoly = true;
if (showPoly)
{
CLandscapePolyDrawer::getInstance().computeBBoxFromPolygon(tmpPoly, bbox);
CLandscapePolyDrawer::getInstance().addPoly(tmpPoly, _PolyRender[k].getLook().EdgeLook.WorldMapColor, bbox);
}
_PolyRender[k].setWorldMapPolyColor(_PolyRender[k].getLook().EdgeLook.WorldMapColor);
}
}
}
// change mouse depending on result
if (!isMouseOnUI() || isMouseOnWorldMap())
{
if (_Valid)
{
if (_MultiPos && isShiftDown() && !_MultiPosLocked)
{
setMouseCursor(_CursValidMulti.c_str());
}
else
{
setMouseCursor(_CursValid.c_str());
}
}
else
{
setMouseCursor(_CursInvalid.c_str());
}
}
else
{
setMouseCursor(_CursValid.c_str());
}
}
// ***************************************************************
void CToolChoosePos::updateAfterRender()
{
//H_AUTO(R2_CToolChoosePos_updateAfterRender)
CTool::TSmartPtr oldThis(this); // may be changed during commit
switch(_WantedAction)
{
case SelectPos:
{
showPolys(false);
hideMapSelectionAxis();
if (_Valid)
{
// signal deriver that a position has been chosen
commit(_CreatePosition, _CreateAngle);
if (stopAfterCommit() && (!_MultiPos || !isShiftDown()) && !_MultiPosLocked)
{
if (_GhostSlot != -1)
{
//EntitiesMngr.remove(_GhostSlot, true);
CEntityCL *ghost = EntitiesMngr.entity(_GhostSlot);
if (ghost)
{
// just hide the slot because creation may happen just after, so keep
// a ref on textures and shape
ghost->show(false);
}
}
getEditor().setCurrentTool(NULL);
}
else
{
_WantedAction = NoAction;
}
}
}
break;
case Cancel:
{
cancel();
getEditor().setCurrentTool(NULL);
}
break;
case NoAction:
// no-op
break;
default:
nlassert(0);
break;
}
}
// ***************************************************************
void CToolChoosePos::removeGhostSlot()
{
//H_AUTO(R2_CToolChoosePos_removeGhostSlot)
if (_GhostSlot != - 1 && getGhost())
{
CEntityCL *ghost = EntitiesMngr.entity(_GhostSlot);
if (ghost)
{
// just hide the slot because creation may happen just after, so keep
// a ref on textures and shape (this avoid a release from memory)
ghost->show(false);
ghost->displayable(false);
}
//EntitiesMngr.remove(_GhostSlot, true); // remove the ghost
_GhostSlot = -1;
}
}
// ***************************************************************
bool CToolChoosePos::onMouseLeftButtonClicked()
{
//H_AUTO(R2_CToolChoosePos_onMouseLeftButtonClicked)
if (_Valid)
{
_WantedAction = SelectPos;
}
return true;
}
// ***************************************************************
bool CToolChoosePos::onMouseRightButtonClicked()
{
//H_AUTO(R2_CToolChoosePos_onMouseRightButtonClicked)
_WantedAction = Cancel;
return true;
}
// ***************************************************************
void CToolChoosePos::cancel()
{
//H_AUTO(R2_CToolChoosePos_cancel)
showPolys(false);
// TODO nico : potential crash here if called just before render (in updateBeforeRender)
// TODO nico : rethink the deferred action stuff to avoid this possible case
hideMapSelectionAxis();
removeGhostSlot();
}
} // R2