mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 19:49:55 +00:00
812 lines
27 KiB
C++
812 lines
27 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "located_bindable_dialog.h"
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#include "nel/3d/ps_located.h"
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#include "nel/3d/ps_particle.h"
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#include "nel/3d/ps_mesh.h"
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#include "nel/3d/ps_force.h"
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#include "nel/3d/ps_emitter.h"
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#include "nel/3d/ps_zone.h"
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#include "nel/3d/particle_system_model.h"
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#include "texture_chooser.h"
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#include "attrib_dlg.h"
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#include "precomputed_rotations_dlg.h"
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#include "tail_particle_dlg.h"
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#include "mesh_dlg.h"
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#include "texture_anim_dlg.h"
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#include "particle_dlg.h"
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#include "constraint_mesh_dlg.h"
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#include "constraint_mesh_tex_dlg.h"
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#include "ribbon_dlg.h"
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using NL3D::CPSLocatedBindable;
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/////////////////////////////////////////////////////////////////////////////
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// CLocatedBindableDialog dialog
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//***********************************************************************************
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CLocatedBindableDialog::CLocatedBindableDialog(CParticleWorkspace::CNode *ownerNode, NL3D::CPSLocatedBindable *bindable)
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: _Node(ownerNode), _Bindable(bindable), _SizeCtrl(NULL)
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{
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//{{AFX_DATA_INIT(CLocatedBindableDialog)
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m_IndependantSizes = FALSE;
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//}}AFX_DATA_INIT
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}
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/// dtor
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//***********************************************************************************
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CLocatedBindableDialog::~CLocatedBindableDialog()
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{
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if (_SizeCtrl)
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{
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_SizeCtrl->DestroyWindow();
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delete _SizeCtrl;
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}
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}
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//***********************************************************************************
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void CLocatedBindableDialog::init(CParticleDlg* pParent)
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{
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Create(IDD_LOCATED_BINDABLE, pParent);
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ShowWindow(SW_SHOW);
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_ParticleDlg = pParent;
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NL3D::CParticleSystem *ps = _Bindable->getOwner()->getOwner();
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if (ps->isSharingEnabled())
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{
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GetDlgItem(IDC_NO_AUTO_LOD)->ShowWindow(TRUE);
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if (ps->isAutoLODEnabled() == false)
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{
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GetDlgItem(IDC_NO_AUTO_LOD)->EnableWindow(FALSE);
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}
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else
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{
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((CButton *) GetDlgItem(IDC_NO_AUTO_LOD))->SetCheck(NLMISC::safe_cast<NL3D::CPSParticle *>(_Bindable)->isAutoLODDisabled());
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}
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}
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else
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{
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GetDlgItem(IDC_NO_AUTO_LOD)->ShowWindow(FALSE);
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}
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uint yPos = 60;
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const uint xPos = 5;
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RECT rect;
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// control at the top of the sheet are not available for meshs & constraint meshes, so use that extra space
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if (dynamic_cast<NL3D::CPSMesh *>(_Bindable) || dynamic_cast<NL3D::CPSConstraintMesh *>(_Bindable))
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{
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yPos = 0;
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}
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// has the particle a material ?
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if (dynamic_cast<NL3D::CPSMaterial *>(_Bindable))
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{
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NL3D::CPSMaterial *material = dynamic_cast<NL3D::CPSMaterial *>(_Bindable);
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// blending mode
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m_BlendingMode.SetCurSel((uint) material->getBlendingMode() );
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// z-test
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((CButton *) GetDlgItem(IDC_ZTEST))->SetCheck(material->isZTestEnabled() ? BST_CHECKED : BST_UNCHECKED);
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// z-bias
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GetDlgItem(IDC_ZBIAS)->SetWindowText(NLMISC::toString("%.2f", -material->getZBias()).c_str());
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}
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else
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{
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m_BlendingMode.ShowWindow(SW_HIDE);
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GetDlgItem(IDC_BLENDING_MODE_STATIC)->ShowWindow(SW_HIDE);
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GetDlgItem(IDC_ZTEST)->ShowWindow(SW_HIDE);
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GetDlgItem(IDC_ZBIAS)->ShowWindow(SW_HIDE);
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GetDlgItem(IDC_ZBIAS_TEXT)->ShowWindow(SW_HIDE);
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}
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GetDlgItem(IDC_ALIGN_ON_MOTION)->ShowWindow(SW_HIDE);
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GetDlgItem(IDC_ZALIGN)->ShowWindow(SW_HIDE);
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// enable disable z-test
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//
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if (dynamic_cast<NL3D::CPSParticle *>(_Bindable))
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{
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NL3D::CPSParticle *p = (NL3D::CPSParticle *) _Bindable;
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// check support for lighting
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if (p->supportGlobalColorLighting())
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{
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GetDlgItem(ID_GLOBAL_COLOR_LIGHTING)->ShowWindow(SW_SHOW);
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// if global color lighting is forced for all objects, don't allow to modify
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GetDlgItem(ID_GLOBAL_COLOR_LIGHTING)->EnableWindow(ps->getForceGlobalColorLightingFlag() ? FALSE : TRUE);
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((CButton *) GetDlgItem(ID_GLOBAL_COLOR_LIGHTING))->SetCheck(p->usesGlobalColorLighting() ? 1 : 0);
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}
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else
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{
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GetDlgItem(ID_GLOBAL_COLOR_LIGHTING)->ShowWindow(SW_HIDE);
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}
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// check support for color
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if (dynamic_cast<NL3D::CPSColoredParticle *>(_Bindable))
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{
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CAttribDlgRGBA *ad = new CAttribDlgRGBA("PARTICLE_COLOR", _Node);
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pushWnd(ad);
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_ColorWrapper.S = dynamic_cast<NL3D::CPSColoredParticle *>(_Bindable);
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ad->setWrapper(&_ColorWrapper);
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ad->setSchemeWrapper(&_ColorWrapper);
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HBITMAP bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_PARTICLE_COLOR));
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ad->init(bmh, xPos, yPos, this);
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ad->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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}
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// init size ctrl
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_SizeCtrlX = xPos;
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_SizeCtrlY = yPos;
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yPos += updateSizeControl();
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// check support for angle 2D
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if (dynamic_cast<NL3D::CPSRotated2DParticle *>(_Bindable))
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{
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CAttribDlgFloat *ad = new CAttribDlgFloat("PARTICLE_ANGLE2D", _Node, 0.f, 256.f);
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pushWnd(ad);
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_Angle2DWrapper.S = dynamic_cast<NL3D::CPSRotated2DParticle *>(_Bindable);
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ad->setWrapper(&_Angle2DWrapper);
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ad->setSchemeWrapper(&_Angle2DWrapper);
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HBITMAP bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_PARTICLE_ANGLE));
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ad->init(bmh, xPos, yPos, this);
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ad->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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}
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CAttribDlgPlaneBasis *pb = NULL;
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// check support for plane basis
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if (dynamic_cast<NL3D::CPSRotated3DPlaneParticle *>(_Bindable))
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{
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pb = new CAttribDlgPlaneBasis("PARTICLE_PLANE_BASIS", _Node);
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pushWnd(pb);
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_PlaneBasisWrapper.S = dynamic_cast<NL3D::CPSRotated3DPlaneParticle *>(_Bindable);
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pb->setWrapper(&_PlaneBasisWrapper);
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pb->setSchemeWrapper(&_PlaneBasisWrapper);
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HBITMAP bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_BASIS));
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pb->init(bmh, xPos, yPos, this);
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pb->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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}
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// check support for precomputed rotations
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if (dynamic_cast<NL3D::CPSHintParticleRotateTheSame *>(_Bindable))
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{
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CPrecomputedRotationsDlg *pr = new CPrecomputedRotationsDlg(_Node, dynamic_cast<NL3D::CPSHintParticleRotateTheSame *>(_Bindable), pb);
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pushWnd(pr);
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pr->init(this, xPos, yPos);
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pr->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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}
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// if we're dealing with a face look at, motion blur can be tuned
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if (dynamic_cast<NL3D::CPSFaceLookAt *>(_Bindable))
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{
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NL3D::CPSFaceLookAt *fla = static_cast<NL3D::CPSFaceLookAt *>(_Bindable);
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CEditableRangeFloat *mbc = new CEditableRangeFloat(std::string("MOTION_BLUR_COEFF"), _Node, 0, 5);
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pushWnd(mbc);
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_MotionBlurWnd.push_back(mbc);
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_MotionBlurCoeffWrapper.P = fla;
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mbc->setWrapper(&_MotionBlurCoeffWrapper);
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mbc->init(xPos + 140, yPos, this);
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CStatic *s = new CStatic;
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pushWnd(s);
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_MotionBlurWnd.push_back(s);
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s->Create("Fake motion blur coeff.", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
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s->SetFont(CFont::FromHandle((HFONT) GetStockObject(DEFAULT_GUI_FONT)));
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s->ShowWindow(SW_SHOW);
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mbc->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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mbc = new CEditableRangeFloat(std::string("MOTION_BLUR_THRESHOLD"), _Node, 0, 5);
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pushWnd(mbc);
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_MotionBlurWnd.push_back(mbc);
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_MotionBlurThresholdWrapper.P = fla;
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mbc->setWrapper(&_MotionBlurThresholdWrapper);
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mbc->init(xPos + 140, yPos, this);
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s = new CStatic;
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pushWnd(s);
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_MotionBlurWnd.push_back(s);
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s->Create("Fake motion blur threshold.", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
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s->SetFont(CFont::FromHandle((HFONT) GetStockObject(DEFAULT_GUI_FONT)));
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s->ShowWindow(SW_SHOW);
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mbc->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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GetDlgItem(IDC_ALIGN_ON_MOTION)->ShowWindow(SW_SHOW);
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GetDlgItem(IDC_ZALIGN)->ShowWindow(SW_SHOW);
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((CButton *) GetDlgItem(IDC_ALIGN_ON_MOTION))->SetCheck(fla->getAlignOnMotion());
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((CButton *) GetDlgItem(IDC_ZALIGN))->SetCheck(fla->getAlignOnZAxis());
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updateValidWndForAlignOnMotion(fla->getAlignOnMotion());
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}
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// if we're dealing with a shockwave, we add dlg for the radius cut, and the number of segments
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if (dynamic_cast<NL3D::CPSShockWave *>(_Bindable))
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{
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NL3D::CPSShockWave *sw = static_cast<NL3D::CPSShockWave *>(_Bindable);
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CEditableRangeFloat *rc = new CEditableRangeFloat(std::string("RADIUS CUT"), _Node, 0, 1);
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pushWnd(rc);
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_RadiusCutWrapper.S = sw;
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rc->setWrapper(&_RadiusCutWrapper);
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rc->init(xPos + 140, yPos, this);
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CStatic *s = new CStatic;
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pushWnd(s);
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s->Create("Radius cut.", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
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s->SetFont(CFont::FromHandle((HFONT) GetStockObject(DEFAULT_GUI_FONT)));
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s->ShowWindow(SW_SHOW);
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rc->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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CEditableRangeUInt *snbs = new CEditableRangeUInt(std::string("SHOCK WAVE NB SEG"), _Node, 3, 24);
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pushWnd(snbs);
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_ShockWaveNbSegWrapper.S = sw;
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snbs->enableLowerBound(3, false);
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snbs->setWrapper(&_ShockWaveNbSegWrapper);
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snbs->init(xPos + 140, yPos, this);
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s = new CStatic;
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pushWnd(s);
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s->Create("Nb segs", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
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s->ShowWindow(SW_SHOW);
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snbs->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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CEditableRangeFloat *uvd = new CEditableRangeFloat(std::string("TEX UFACTOR"), _Node, 0, 5);
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pushWnd(uvd);
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_ShockWaveUFactorWrapper.S = sw;
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uvd->setWrapper(&_ShockWaveUFactorWrapper);
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uvd->init(xPos + 140, yPos, this);
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s = new CStatic;
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pushWnd(s);
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s->Create("Texture U factor :", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
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s->ShowWindow(SW_SHOW);
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uvd->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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}
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// fanlight
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if (dynamic_cast<NL3D::CPSFanLight *>(_Bindable))
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{
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CEditableRangeUInt *nbf = new CEditableRangeUInt(std::string("NB_FANS"), _Node, 3, 127);
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pushWnd(nbf);
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nbf->enableLowerBound(3, false);
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nbf->enableUpperBound(128, true);
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_FanLightWrapper.P = dynamic_cast<NL3D::CPSFanLight *>(_Bindable);
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nbf->setWrapper(&_FanLightWrapper);
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nbf->init(xPos + 140, yPos, this);
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CStatic *s = new CStatic;
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pushWnd(s);
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s->Create("Nb fan lights :", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
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s->SetFont(CFont::FromHandle((HFONT) GetStockObject(DEFAULT_GUI_FONT)));
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s->ShowWindow(SW_SHOW);
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nbf->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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nbf = new CEditableRangeUInt(std::string("PHASE_SMOOTHNESS"), _Node, 0, 31);
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pushWnd(nbf);
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nbf->enableUpperBound(32, true);
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_FanLightSmoothnessWrapper.P = static_cast<NL3D::CPSFanLight *>(_Bindable);
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nbf->setWrapper(&_FanLightSmoothnessWrapper);
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nbf->init(xPos + 140, yPos, this);
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s = new CStatic;
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pushWnd(s);
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s->Create("Phase smoothnes:", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
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s->ShowWindow(SW_SHOW);
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nbf->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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CEditableRangeFloat *nbfp = new CEditableRangeFloat(std::string("FAN_LIGHT_PHASE"), _Node, 0, 4.f);
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pushWnd(nbfp);
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_FanLightPhaseWrapper.P = static_cast<NL3D::CPSFanLight *>(_Bindable);
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nbfp->setWrapper(&_FanLightPhaseWrapper);
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nbfp->init(xPos + 140, yPos, this);
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s = new CStatic;
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pushWnd(s);
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s->Create("Fan light speed :", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
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s->ShowWindow(SW_SHOW);
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nbf->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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nbfp = new CEditableRangeFloat(std::string("FAN_LIGHT_INTENSITY"), _Node, 0, 4.f);
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pushWnd(nbfp);
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_FanLightIntensityWrapper.P = static_cast<NL3D::CPSFanLight *>(_Bindable);
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nbfp->setWrapper(&_FanLightIntensityWrapper);
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nbfp->init(xPos + 140, yPos, this);
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s = new CStatic;
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pushWnd(s);
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s->Create("Fan light intensity:", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
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s->ShowWindow(SW_SHOW);
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nbf->GetClientRect(&rect);
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yPos += rect.bottom + 3;
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}
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// tail particle
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if (dynamic_cast<NL3D::CPSTailParticle *>(_Bindable))
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{
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CEditableRangeUInt *nbs;
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if (!dynamic_cast<NL3D::CPSRibbonLookAt *>(_Bindable))
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{
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||
|
nbs = new CEditableRangeUInt(std::string("TAIL_NB_SEGS_"), _Node, 2, 16);
|
||
|
nbs->enableLowerBound(1, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nbs = new CEditableRangeUInt(std::string("LOOKAT_RIBBON_TAIL_NB_SEGS_"), _Node, 2, 16);
|
||
|
nbs->enableLowerBound(1, true);
|
||
|
}
|
||
|
|
||
|
pushWnd(nbs);
|
||
|
|
||
|
if (dynamic_cast<NL3D::CPSTailDot *>(_Bindable))
|
||
|
{
|
||
|
nbs->enableUpperBound(256, true);
|
||
|
}
|
||
|
|
||
|
|
||
|
_TailParticleWrapper.P = dynamic_cast<NL3D::CPSTailParticle *>(_Bindable);
|
||
|
nbs->setWrapper(&_TailParticleWrapper);
|
||
|
nbs->init(xPos + 140, yPos, this);
|
||
|
CStatic *s = new CStatic;
|
||
|
pushWnd(s);
|
||
|
s->Create("Nb segs :", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
|
||
|
s->SetFont(CFont::FromHandle((HFONT) GetStockObject(DEFAULT_GUI_FONT)));
|
||
|
s->ShowWindow(SW_SHOW);
|
||
|
|
||
|
nbs->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
|
||
|
CTailParticleDlg *tpd = new CTailParticleDlg(_Node, dynamic_cast<NL3D::CPSTailParticle *>(_Bindable));
|
||
|
pushWnd(tpd);
|
||
|
tpd->init(this, xPos, yPos);
|
||
|
|
||
|
tpd->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
}
|
||
|
|
||
|
|
||
|
// shape particle
|
||
|
if (dynamic_cast<NL3D::CPSShapeParticle *>(_Bindable))
|
||
|
{
|
||
|
CMeshDlg *md = new CMeshDlg(_Node, dynamic_cast<NL3D::CPSShapeParticle *>(_Bindable), _ParticleDlg);
|
||
|
md->init(this, xPos, yPos);
|
||
|
md->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
pushWnd(md);
|
||
|
}
|
||
|
|
||
|
// constraint mesh particle
|
||
|
if (dynamic_cast<NL3D::CPSConstraintMesh *>(_Bindable))
|
||
|
{
|
||
|
CConstraintMeshDlg *cmd = new CConstraintMeshDlg(static_cast<NL3D::CPSConstraintMesh *>(_Bindable));
|
||
|
cmd->init(xPos, yPos, this);
|
||
|
cmd->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
CConstraintMeshTexDlg *cmtd = new CConstraintMeshTexDlg(static_cast<NL3D::CPSConstraintMesh *>(_Bindable),
|
||
|
this);
|
||
|
cmtd->init(xPos, yPos, this);
|
||
|
cmtd->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
pushWnd(cmd);
|
||
|
pushWnd(cmtd);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// check support for animated texture
|
||
|
if (dynamic_cast<NL3D::CPSTexturedParticle *>(_Bindable))
|
||
|
{
|
||
|
CTextureAnimDlg *td = new CTextureAnimDlg(_Node,
|
||
|
dynamic_cast<NL3D::CPSTexturedParticle *>(_Bindable),
|
||
|
dynamic_cast<NL3D::CPSMultiTexturedParticle *>(_Bindable)
|
||
|
);
|
||
|
pushWnd(td);
|
||
|
|
||
|
td->init(xPos, yPos, this);
|
||
|
td->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
}
|
||
|
|
||
|
// unanimated texture
|
||
|
if (dynamic_cast<NL3D::CPSTexturedParticleNoAnim *>(_Bindable))
|
||
|
{
|
||
|
NL3D::CPSTexturedParticleNoAnim *tp = dynamic_cast<NL3D::CPSTexturedParticleNoAnim *>(_Bindable);
|
||
|
_TextureNoAnimWrapper.TP = tp;
|
||
|
CTextureChooser *tc = new CTextureChooser(dynamic_cast<NL3D::CPSMultiTexturedParticle *>(_Bindable), _Node);
|
||
|
tc->enableRemoveButton();
|
||
|
tc->setWrapper(&_TextureNoAnimWrapper);
|
||
|
pushWnd(tc);
|
||
|
|
||
|
tc->init(xPos, yPos, this);
|
||
|
tc->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
}
|
||
|
|
||
|
// ribbon texture (doesn't support texture animation for now)
|
||
|
if (dynamic_cast<NL3D::CPSRibbon *>(_Bindable))
|
||
|
{
|
||
|
|
||
|
// add dialog for uv tuning with ribbon
|
||
|
CEditableRangeFloat *uvd = new CEditableRangeFloat(std::string("RIBBON UFACTOR"), _Node, 0, 5);
|
||
|
pushWnd(uvd);
|
||
|
_RibbonUFactorWrapper.R = static_cast<NL3D::CPSRibbon *>(_Bindable);
|
||
|
uvd->setWrapper(&_RibbonUFactorWrapper);
|
||
|
uvd->init(xPos + 140, yPos, this);
|
||
|
CStatic *s = new CStatic;
|
||
|
pushWnd(s);
|
||
|
s->Create("Texture U factor :", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
|
||
|
s->SetFont(CFont::FromHandle((HFONT) GetStockObject(DEFAULT_GUI_FONT)));
|
||
|
s->ShowWindow(SW_SHOW);
|
||
|
uvd->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
|
||
|
uvd = new CEditableRangeFloat(std::string("RIBBON VFACTOR"), _Node, 0, 5);
|
||
|
pushWnd(uvd);
|
||
|
_RibbonVFactorWrapper.R = static_cast<NL3D::CPSRibbon *>(_Bindable);
|
||
|
uvd->setWrapper(&_RibbonVFactorWrapper);
|
||
|
uvd->init(xPos + 140, yPos, this);
|
||
|
s = new CStatic;
|
||
|
pushWnd(s);
|
||
|
s->Create("Texture V factor :", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
|
||
|
s->SetFont(CFont::FromHandle((HFONT) GetStockObject(DEFAULT_GUI_FONT)));
|
||
|
s->ShowWindow(SW_SHOW);
|
||
|
uvd->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
|
||
|
}
|
||
|
|
||
|
if (dynamic_cast<NL3D::CPSRibbonBase *>(_Bindable))
|
||
|
{
|
||
|
|
||
|
// add dialog for uv tuning with ribbon
|
||
|
CEditableRangeFloat *sd = new CEditableRangeFloat(std::string("SEGMENT DURATION"), _Node, 0.05f, 0.5f);
|
||
|
sd->enableLowerBound(0, true);
|
||
|
pushWnd(sd);
|
||
|
_SegDurationWrapper.R = static_cast<NL3D::CPSRibbonLookAt *>(_Bindable);
|
||
|
sd->setWrapper(&_SegDurationWrapper);
|
||
|
sd->init(xPos + 140, yPos, this);
|
||
|
CStatic *s = new CStatic;
|
||
|
pushWnd(s);
|
||
|
s->Create("Seg Duration :", SS_LEFT, CRect(xPos, yPos + 16, xPos + 139, yPos + 48), this);
|
||
|
s->SetFont(CFont::FromHandle((HFONT) GetStockObject(DEFAULT_GUI_FONT)));
|
||
|
s->ShowWindow(SW_SHOW);
|
||
|
sd->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
}
|
||
|
|
||
|
// 'look at' independant sizes
|
||
|
bool isLookAt = dynamic_cast<NL3D::CPSFaceLookAt *>(_Bindable) != NULL;
|
||
|
GetDlgItem(IDC_INDE_SIZES)->ShowWindow(isLookAt ? SW_SHOW : SW_HIDE);
|
||
|
GetDlgItem(IDC_SIZE_WIDTH)->ShowWindow(isLookAt ? SW_SHOW : SW_HIDE);
|
||
|
GetDlgItem(IDC_SIZE_HEIGHT)->ShowWindow(isLookAt ? SW_SHOW : SW_HIDE);
|
||
|
GetDlgItem(IDC_WIDTH_HEIGHT_BOX)->ShowWindow(isLookAt ? SW_SHOW : SW_HIDE);
|
||
|
((CButton *) GetDlgItem(IDC_SIZE_WIDTH))->SetCheck(1);
|
||
|
if (isLookAt)
|
||
|
{
|
||
|
NL3D::CPSFaceLookAt *la = static_cast<NL3D::CPSFaceLookAt *>(_Bindable);
|
||
|
m_IndependantSizes = la->hasIndependantSizes();
|
||
|
((CButton *) GetDlgItem(IDC_INDE_SIZES))->SetCheck(m_IndependantSizes);
|
||
|
updateIndependantSizes();
|
||
|
}
|
||
|
|
||
|
/// new ribbon base class
|
||
|
if (dynamic_cast<NL3D::CPSRibbonBase *>(_Bindable))
|
||
|
{
|
||
|
CRibbonDlg *rd = new CRibbonDlg(_Node, static_cast<NL3D::CPSRibbonBase *>(_Bindable),
|
||
|
this);
|
||
|
rd->init(this, xPos, yPos);
|
||
|
pushWnd(rd);
|
||
|
rd->GetClientRect(&rect);
|
||
|
yPos += rect.bottom + 3;
|
||
|
}
|
||
|
}
|
||
|
UpdateData();
|
||
|
}
|
||
|
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::DoDataExchange(CDataExchange* pDX)
|
||
|
{
|
||
|
CDialog::DoDataExchange(pDX);
|
||
|
//{{AFX_DATA_MAP(CLocatedBindableDialog)
|
||
|
DDX_Control(pDX, IDC_ZBIAS, m_ZBias);
|
||
|
DDX_Control(pDX, IDC_BLENDING_MODE, m_BlendingMode);
|
||
|
DDX_Check(pDX, IDC_INDE_SIZES, m_IndependantSizes);
|
||
|
//}}AFX_DATA_MAP
|
||
|
}
|
||
|
|
||
|
|
||
|
BEGIN_MESSAGE_MAP(CLocatedBindableDialog, CDialog)
|
||
|
//{{AFX_MSG_MAP(CLocatedBindableDialog)
|
||
|
ON_CBN_SELCHANGE(IDC_BLENDING_MODE, OnSelchangeBlendingMode)
|
||
|
ON_BN_CLICKED(IDC_INDE_SIZES, OnIndeSizes)
|
||
|
ON_BN_CLICKED(IDC_SIZE_WIDTH, OnSizeWidth)
|
||
|
ON_BN_CLICKED(IDC_SIZE_HEIGHT, OnSizeHeight)
|
||
|
ON_BN_CLICKED(IDC_NO_AUTO_LOD, OnNoAutoLod)
|
||
|
ON_BN_CLICKED(ID_GLOBAL_COLOR_LIGHTING, OnGlobalColorLighting)
|
||
|
ON_BN_CLICKED(IDC_ALIGN_ON_MOTION, OnAlignOnMotion)
|
||
|
ON_BN_CLICKED(IDC_ZTEST, OnZtest)
|
||
|
ON_EN_CHANGE(IDC_ZBIAS, OnChangeZbias)
|
||
|
ON_EN_KILLFOCUS(IDC_ZBIAS, OnKillfocusZbias)
|
||
|
ON_BN_CLICKED(IDC_ZALIGN, OnZalign)
|
||
|
//}}AFX_MSG_MAP
|
||
|
END_MESSAGE_MAP()
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CLocatedBindableDialog message handlers
|
||
|
|
||
|
//====================================================================
|
||
|
void CLocatedBindableDialog::touchPSState()
|
||
|
{
|
||
|
if (_Node && _Node->getPSModel())
|
||
|
{
|
||
|
_Node->getPSModel()->touchTransparencyState();
|
||
|
_Node->getPSModel()->touchLightableState();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::OnSelchangeBlendingMode()
|
||
|
{
|
||
|
UpdateData();
|
||
|
NL3D::CPSMaterial *m = dynamic_cast<NL3D::CPSMaterial *>(_Bindable);
|
||
|
nlassert(m);
|
||
|
m->setBlendingMode( (NL3D::CPSMaterial::TBlendingMode) m_BlendingMode.GetCurSel());
|
||
|
touchPSState();
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::updateIndependantSizes()
|
||
|
{
|
||
|
UpdateData();
|
||
|
// make sure we are dealing with 'LookAt' for now
|
||
|
nlassert(dynamic_cast<NL3D::CPSFaceLookAt *>(_Bindable));
|
||
|
|
||
|
GetDlgItem(IDC_SIZE_WIDTH)->EnableWindow(m_IndependantSizes);
|
||
|
GetDlgItem(IDC_SIZE_HEIGHT)->EnableWindow(m_IndependantSizes);
|
||
|
}
|
||
|
|
||
|
|
||
|
//***********************************************************************************
|
||
|
// user asked for independant sizes
|
||
|
void CLocatedBindableDialog::OnIndeSizes()
|
||
|
{
|
||
|
UpdateData();
|
||
|
// make sure we are dealing with 'LookAt' for now
|
||
|
nlassert(dynamic_cast<NL3D::CPSFaceLookAt *>(_Bindable));
|
||
|
NL3D::CPSFaceLookAt *la = static_cast<NL3D::CPSFaceLookAt *>(_Bindable);
|
||
|
la->setIndependantSizes(m_IndependantSizes ? true : false /* VCC warning*/);
|
||
|
updateIndependantSizes();
|
||
|
updateSizeControl();
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
|
||
|
//***********************************************************************************
|
||
|
uint CLocatedBindableDialog::updateSizeControl()
|
||
|
{
|
||
|
HBITMAP bmh;
|
||
|
if (!dynamic_cast<NL3D::CPSSizedParticle *>(_Bindable)) return 0;
|
||
|
// if a previous control was there, remove it
|
||
|
if (_SizeCtrl)
|
||
|
{
|
||
|
_SizeCtrl->DestroyWindow();
|
||
|
delete _SizeCtrl;
|
||
|
_SizeCtrl = NULL;
|
||
|
}
|
||
|
|
||
|
NL3D::CPSFaceLookAt *fla = dynamic_cast<NL3D::CPSFaceLookAt *>(_Bindable);
|
||
|
// LookAt case
|
||
|
if (fla && fla->hasIndependantSizes())
|
||
|
{
|
||
|
int editWidth = (((CButton *) GetDlgItem(IDC_SIZE_WIDTH))->GetCheck());
|
||
|
_SizeCtrl = new CAttribDlgFloat(editWidth ? "PARTICLE_WIDTH" : "PARTICLE_HEIGHT", _Node, 0.f, 1.f);
|
||
|
|
||
|
|
||
|
if (editWidth) // wrap to the wanted size
|
||
|
{
|
||
|
_SizeWrapper.S = fla;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_SizeWrapper.S = &fla->getSecondSize();
|
||
|
}
|
||
|
_SizeCtrl->setWrapper(&_SizeWrapper);
|
||
|
_SizeCtrl->setSchemeWrapper(&_SizeWrapper);
|
||
|
|
||
|
bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(editWidth ? IDB_PARTICLE_WIDTH : IDB_PARTICLE_HEIGHT));
|
||
|
}
|
||
|
else // general case. Wrap to the size interface and the appropriate dialog
|
||
|
{
|
||
|
_SizeCtrl = new CAttribDlgFloat("PARTICLE_SIZE", _Node, 0.f, 1.f);
|
||
|
|
||
|
_SizeWrapper.S = dynamic_cast<NL3D::CPSSizedParticle *>(_Bindable);
|
||
|
_SizeCtrl->setWrapper(&_SizeWrapper);
|
||
|
_SizeCtrl->setSchemeWrapper(&_SizeWrapper);
|
||
|
|
||
|
bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_PARTICLE_SIZE));
|
||
|
}
|
||
|
RECT rect;
|
||
|
_SizeCtrl->init(bmh, _SizeCtrlX, _SizeCtrlY, this);
|
||
|
_SizeCtrl->GetClientRect(&rect);
|
||
|
return rect.bottom + 3;
|
||
|
}
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::OnSizeWidth()
|
||
|
{
|
||
|
updateSizeControl();
|
||
|
}
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::OnSizeHeight()
|
||
|
{
|
||
|
updateSizeControl();
|
||
|
}
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::OnNoAutoLod()
|
||
|
{
|
||
|
NL3D::CPSParticle *p = NLMISC::safe_cast<NL3D::CPSParticle *>(_Bindable);
|
||
|
p->disableAutoLOD(((CButton *) GetDlgItem(IDC_NO_AUTO_LOD))->GetCheck() != 0);
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::OnGlobalColorLighting()
|
||
|
{
|
||
|
NL3D::CPSParticle *p = NLMISC::safe_cast<NL3D::CPSParticle *>(_Bindable);
|
||
|
p->enableGlobalColorLighting(((CButton *) GetDlgItem(ID_GLOBAL_COLOR_LIGHTING))->GetCheck() == 1);
|
||
|
touchPSState();
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::OnAlignOnMotion()
|
||
|
{
|
||
|
bool align = ((CButton *) GetDlgItem(IDC_ALIGN_ON_MOTION))->GetCheck() != 0;
|
||
|
NL3D::CPSFaceLookAt *fla = NLMISC::safe_cast<NL3D::CPSFaceLookAt *>(_Bindable);
|
||
|
fla->setAlignOnMotion(align);
|
||
|
updateValidWndForAlignOnMotion(align);
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::updateValidWndForAlignOnMotion(bool align)
|
||
|
{
|
||
|
BOOL enable = align ? FALSE : TRUE;
|
||
|
for(uint k = 0; k < _MotionBlurWnd.size(); ++k)
|
||
|
{
|
||
|
CEditAttribDlg *ead = dynamic_cast<CEditAttribDlg *>(_MotionBlurWnd[k]);
|
||
|
if (ead)
|
||
|
{
|
||
|
ead->EnableWindow(enable); // enable window not virtual in CWnd ...
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_MotionBlurWnd[k]->EnableWindow(enable);
|
||
|
}
|
||
|
}
|
||
|
GetDlgItem(IDC_ZALIGN)->EnableWindow(enable);
|
||
|
}
|
||
|
|
||
|
//***********************************************************************************
|
||
|
void CLocatedBindableDialog::OnZtest()
|
||
|
{
|
||
|
UpdateData();
|
||
|
NL3D::CPSMaterial *mat = dynamic_cast<NL3D::CPSMaterial *>(_Bindable);
|
||
|
nlassert(mat);
|
||
|
mat->enableZTest(((CButton *) GetDlgItem(IDC_ZTEST))->GetCheck() != BST_UNCHECKED);
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
|
||
|
// TODO: factor this code
|
||
|
static void concatEdit2Lines(CEdit &edit)
|
||
|
{
|
||
|
const uint lineLen= 1000;
|
||
|
uint n;
|
||
|
// retrieve the 2 lines.
|
||
|
char tmp0[2*lineLen];
|
||
|
char tmp1[lineLen];
|
||
|
n= edit.GetLine(0, tmp0, lineLen); tmp0[n]= 0;
|
||
|
n= edit.GetLine(1, tmp1, lineLen); tmp1[n]= 0;
|
||
|
// concat and update the CEdit.
|
||
|
edit.SetWindowText(strcat(tmp0, tmp1));
|
||
|
}
|
||
|
|
||
|
//***************************************************************************************************************************
|
||
|
void CLocatedBindableDialog::updateZBias()
|
||
|
{
|
||
|
CString value;
|
||
|
m_ZBias.GetWindowText(value);
|
||
|
float zbias = 0.f;
|
||
|
int dummy; // to test if end of string as no not wanted extra characters
|
||
|
if (sscanf((LPCTSTR) (value + "\n0"), "%f\n%d", &zbias, &dummy) == 2)
|
||
|
{
|
||
|
NLMISC::safe_cast<NL3D::CPSParticle *>(_Bindable)->setZBias(-zbias);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CString caption;
|
||
|
CString mess;
|
||
|
caption.LoadString(IDS_CAPTION_ERROR);
|
||
|
mess.LoadString(IDS_BAD_ZBIAS);
|
||
|
m_ZBias.SetWindowText("0.00");
|
||
|
MessageBox((LPCTSTR) mess, (LPCTSTR) caption, MB_ICONERROR);
|
||
|
NLMISC::safe_cast<NL3D::CPSParticle *>(_Bindable)->setZBias(0);
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//***************************************************************************************************************************
|
||
|
void CLocatedBindableDialog::OnChangeZbias()
|
||
|
{
|
||
|
UpdateData();
|
||
|
// Trick to track "Enter" keypress: CEdit are multiline. If GetLineCount()>1, then
|
||
|
// user has press enter.
|
||
|
if(m_ZBias.GetLineCount()>1)
|
||
|
{
|
||
|
// must ccat 2 lines of the CEdit.
|
||
|
concatEdit2Lines(m_ZBias);
|
||
|
updateZBias();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//***************************************************************************************************************************
|
||
|
void CLocatedBindableDialog::OnKillfocusZbias()
|
||
|
{
|
||
|
updateZBias();
|
||
|
}
|
||
|
|
||
|
//***************************************************************************************************************************
|
||
|
void CLocatedBindableDialog::OnZalign()
|
||
|
{
|
||
|
bool align = ((CButton *) GetDlgItem(IDC_ZALIGN))->GetCheck() != 0;
|
||
|
NL3D::CPSFaceLookAt *fla = NLMISC::safe_cast<NL3D::CPSFaceLookAt *>(_Bindable);
|
||
|
fla->setAlignOnZAxis(align);
|
||
|
updateModifiedFlag();
|
||
|
}
|