mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 08:58:43 +00:00
190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
#include "magic_fx.h"
|
||
|
//
|
||
|
#include "nel/misc/string_conversion.h"
|
||
|
|
||
|
namespace MAGICFX
|
||
|
{
|
||
|
NL_BEGIN_STRING_CONVERSION_TABLE (TSpellMode)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (Bomb)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (Chain)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (Spray)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (UnknownSpellMode)
|
||
|
NL_END_STRING_CONVERSION_TABLE(TSpellMode, SpellModeConversion, UnknownSpellMode)
|
||
|
//
|
||
|
NL_BEGIN_STRING_CONVERSION_TABLE (TSpellType)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (Off)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (Cur)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (Mix)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (UnknownSpellType)
|
||
|
NL_END_STRING_CONVERSION_TABLE(TSpellType, SpellTypeConversion, UnknownSpellType)
|
||
|
//
|
||
|
NL_BEGIN_STRING_CONVERSION_TABLE (TSpellCastStage)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (CastBegin)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (CastLoop)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (CastEnd)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (CastFail)
|
||
|
NL_STRING_CONVERSION_TABLE_ENTRY (UnknownSpellCastStage)
|
||
|
NL_END_STRING_CONVERSION_TABLE(TSpellCastStage, SpellCastStageConversion, UnknownSpellCastStage)
|
||
|
//
|
||
|
//*************************************************************************************
|
||
|
const std::string& toString(TSpellMode mode)
|
||
|
{
|
||
|
return SpellModeConversion.toString(mode);
|
||
|
}
|
||
|
|
||
|
TSpellMode toSpellMode(const std::string &str)
|
||
|
{
|
||
|
return SpellModeConversion.fromString(str);
|
||
|
}
|
||
|
|
||
|
//*************************************************************************************
|
||
|
const std::string& toString(TSpellType mode)
|
||
|
{
|
||
|
return SpellTypeConversion.toString(mode);
|
||
|
}
|
||
|
|
||
|
//*************************************************************************************
|
||
|
const std::string& toString(TSpellCastStage mode)
|
||
|
{
|
||
|
return SpellCastStageConversion.toString(mode);
|
||
|
}
|
||
|
|
||
|
//*************************************************************************************
|
||
|
TMagicFx toMagicFx( DMGTYPE::EDamageType type ,bool /* Link */)
|
||
|
{
|
||
|
switch(type)
|
||
|
{
|
||
|
case DMGTYPE::BLUNT: return Blunt;
|
||
|
case DMGTYPE::SLASHING: return Slashing;
|
||
|
case DMGTYPE::PIERCING: return Piercing;
|
||
|
case DMGTYPE::ROT: return Rot;
|
||
|
case DMGTYPE::ACID: return Acid;
|
||
|
case DMGTYPE::COLD: return Cold;
|
||
|
case DMGTYPE::FIRE: return Fire;
|
||
|
case DMGTYPE::POISON: return Poison;
|
||
|
case DMGTYPE::ELECTRICITY: return Electric;
|
||
|
case DMGTYPE::SHOCK: return Shockwave;
|
||
|
default:
|
||
|
return Unknown;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//*************************************************************************************
|
||
|
TMagicFx toMagicFx( EFFECT_FAMILIES::TEffectFamily effect)
|
||
|
{
|
||
|
switch(effect)
|
||
|
{
|
||
|
case EFFECT_FAMILIES::Mezz: return Mezz;
|
||
|
case EFFECT_FAMILIES::Root: return Root;
|
||
|
case EFFECT_FAMILIES::Fear: return Fear;
|
||
|
case EFFECT_FAMILIES::Stun: return Stun;
|
||
|
case EFFECT_FAMILIES::Blind: return Blind;
|
||
|
|
||
|
// madness
|
||
|
case EFFECT_FAMILIES::Madness:
|
||
|
case EFFECT_FAMILIES::MadnessMelee:
|
||
|
case EFFECT_FAMILIES::MadnessMagic:
|
||
|
case EFFECT_FAMILIES::MadnessRange:
|
||
|
return Madness;
|
||
|
|
||
|
// sickness
|
||
|
case EFFECT_FAMILIES::DebuffSkillMelee:
|
||
|
case EFFECT_FAMILIES::DebuffSkillMagic:
|
||
|
case EFFECT_FAMILIES::DebuffSkillRange:
|
||
|
case EFFECT_FAMILIES::DebuffResistBlunt:
|
||
|
case EFFECT_FAMILIES::DebuffResistSlash:
|
||
|
case EFFECT_FAMILIES::DebuffResistPierce:
|
||
|
case EFFECT_FAMILIES::DebuffResistAcid:
|
||
|
case EFFECT_FAMILIES::DebuffResistRot:
|
||
|
case EFFECT_FAMILIES::DebuffResistCold:
|
||
|
case EFFECT_FAMILIES::DebuffResistFire:
|
||
|
case EFFECT_FAMILIES::DebuffResistPoison:
|
||
|
case EFFECT_FAMILIES::DebuffResistSchock:
|
||
|
case EFFECT_FAMILIES::DebuffResistElectricity:
|
||
|
return Sickness;
|
||
|
|
||
|
// curse
|
||
|
case EFFECT_FAMILIES::Stench:
|
||
|
return Curse;
|
||
|
|
||
|
// hatred
|
||
|
case EFFECT_FAMILIES::FaunaHatred:
|
||
|
case EFFECT_FAMILIES::PlantHatred:
|
||
|
case EFFECT_FAMILIES::KitinHatred:
|
||
|
case EFFECT_FAMILIES::HominHatred:
|
||
|
case EFFECT_FAMILIES::DegeneratedHatred:
|
||
|
return Hatred;
|
||
|
|
||
|
// slow
|
||
|
case EFFECT_FAMILIES::SlowMelee:
|
||
|
case EFFECT_FAMILIES::SlowMagic:
|
||
|
case EFFECT_FAMILIES::SlowRange:
|
||
|
case EFFECT_FAMILIES::SlowAttack:
|
||
|
return SlowAttack;
|
||
|
|
||
|
// snare
|
||
|
case EFFECT_FAMILIES::SlowMove:
|
||
|
case EFFECT_FAMILIES::Snare:
|
||
|
return SlowMove;
|
||
|
|
||
|
default:
|
||
|
return Unknown;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//*************************************************************************************
|
||
|
TMagicFx healtoMagicFx( sint32 healHp, sint32 healSap, sint32 healSta, bool link )
|
||
|
{
|
||
|
if ( !link )
|
||
|
{
|
||
|
if ( healHp > healSap )
|
||
|
{
|
||
|
if ( healHp > healSta )
|
||
|
return HealHP;
|
||
|
return HealSta;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( healSap > healSta )
|
||
|
return HealSap;
|
||
|
return HealSta;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( healHp > healSap )
|
||
|
{
|
||
|
if ( healHp > healSta )
|
||
|
return HealHP;
|
||
|
return HealSta;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( healSap > healSta )
|
||
|
return HealSap;
|
||
|
return HealSta;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|