2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_SABRINA_ENUM_H
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#define RY_SABRINA_ENUM_H
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namespace SABRINA
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{
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// type of healing to apply
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enum THealType
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{
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HealUnknown, HealHP, HealSap, HealSta, HealFocus,
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};
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// types of damage to apply
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enum TDmgType
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{
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// basic damage types *** See DMGTYPE in game_share for definitive enum ***
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DmgSlashing, DmgPiercing, DmgBlunt,
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DmgRot, DmgAcid, DmgCold,
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DmgFire, DmgPoison, DmgElectric, DmgShock,
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// energy damage types
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DmgSap, DmgStamina,
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// damage to armor or equipment *** see SLOT_EQUIPMENT::TSlotEquipment *** for correct order ***
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DmgRightHandItem, DmgLeftHandItem,
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DmgArmorHead, DmgArmorBody, DmgArmorLegs, DmgArmorFeet, DmgArmorArms, DmgArmorHands,
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};
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enum TEventCode // this enum is used for both cancelation /failure and success
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{
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Unknown=-1,
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SuccessPartial,
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SuccessNormal,
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SuccessCritical,
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FailInsufficientHP, // not enough HP to pay couterpart
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FailInsufficientSap, // not enough Sap to pay couterpart
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FailInsufficientStamina, // not enough Sta to pay couterpart
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FailTgtDead, // the target died
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FailTgtInaccessible, // the target teleported or became inaccessible
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FailIMoved, // the actor moved and invalidated their action
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FailInterrupt, // the actor was interrupted by an external action
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FailActionFailed, // just unlucky - the action failed
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FailTgtResist, // the target resisted the action
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FailTgtDodge, // the target dodged the action
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PlayerLoggedOff, // player logged off and player record deleted
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PlayerTeleported, // player teleported
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};
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inline bool isSuccess(TEventCode code)
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{
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return (code==SuccessPartial || code==SuccessNormal || code==SuccessCritical);
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}
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enum TEffectType
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{
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EffUnknown,
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EffStun,
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EffMezz,
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EffRoot,
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EffSkillDebuffMagic,
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EffSkillDebuffRange,
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EffSkillDebuffMelee,
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};
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}
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//------------------------------------------------------------------------------------------------------
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#endif
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