2012-05-29 13:31:11 +00:00
|
|
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef CL_WEATHER_SETUP
|
|
|
|
#define CL_WEATHER_SETUP
|
|
|
|
|
|
|
|
#include "nel/misc/rgba.h"
|
|
|
|
#include "client_sheets/weather_setup_sheet.h"
|
|
|
|
#include "nel/misc/string_mapper.h"
|
|
|
|
#include "game_share/fog_type.h"
|
|
|
|
#include "game_share/time_weather_season/weather_setup.h"
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
namespace NLGEORGES
|
|
|
|
{
|
|
|
|
class UFormElm;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
class CPrecipitation;
|
|
|
|
|
|
|
|
|
|
|
|
/** Weather state client part.
|
|
|
|
* This includes pointer on precipitation fxs, that are not needed on server side
|
|
|
|
* \author Nicolas Vizerie
|
|
|
|
* \author Nevrax France
|
|
|
|
* \date 2002
|
|
|
|
*/
|
|
|
|
class CWeatherStateClient
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// struct describing a fx and its intensity
|
|
|
|
struct CFXDesc
|
|
|
|
{
|
|
|
|
float Ratio;
|
|
|
|
CPrecipitation *Precipitation; // the precipitation object
|
|
|
|
};
|
|
|
|
// FX
|
|
|
|
std::vector<CFXDesc> FXs;
|
|
|
|
// create vector of fx by using precipitation in the map
|
|
|
|
void setup(const CWeatherState &ws, std::map<std::string, CPrecipitation> &precipitationMap);
|
|
|
|
/** Blend 2 weather state together
|
|
|
|
* Blend factor is clamped to [0, 1]
|
|
|
|
*/
|
|
|
|
static void blend(CWeatherStateClient &dest, const CWeatherStateClient &s1, const CWeatherStateClient &s2, float blendFactor);
|
|
|
|
};
|
|
|
|
|
|
|
|
class CWeatherSetupClient : public CWeatherSetup
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CWeatherStateClient WeatherStateClient;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|