2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "editor.h"
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#include "tool_choose_pos.h"
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#include "../interface_v3/interface_manager.h"
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#include "../global.h"
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#include "../interface_v3/group_tree.h"
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#include "../interface_v3/group_map.h"
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#include "../landscape_poly_drawer.h"
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//
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#include "../entities.h"
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//
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#include "nel/misc/vector.h"
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#include "nel/misc/quat.h"
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#include "nel/misc/aabbox.h"
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#include "nel/3d/u_instance.h"
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//
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#include "game_share/object.h"
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#include "dmc/idmc.h"
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#include "r2_config.h"
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using namespace NLPACS;
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using namespace NLMISC;
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namespace R2
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{
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// ***************************************************************
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CToolChoosePos::CToolChoosePos(sint ghostSlot,
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const std::string &cursValid,
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const std::string &cursInvalid,
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const std::vector<CPolygon2D> &polyList,
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const CPrimLook &polyValidLook,
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const CPrimLook &polyInvalidLook
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)
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{
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_CursValid = cursValid;
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_CursInvalid = cursInvalid;
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_GhostSlot = ghostSlot,
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_Valid = false;
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_WantedAction = NoAction;
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_WarningNoMeshOrSkeletonShown = false;
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CEntityCL *entity = getGhost();
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_LocalSelectBoxSize = 1;
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if (entity)
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{
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entity->getMeshDefaultScale(_DefaultScale);
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if (!entity->skeleton())
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{
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const CVector &hs = getEditor().getLocalSelectBox(*entity).getHalfSize();
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_LocalSelectBoxSize = maxof(fabsf(hs.x), fabsf(hs.y), fabsf(hs.z));
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}
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}
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else
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{
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_DefaultScale.set(1.f, 1.f, 1.f);
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}
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_MultiPos = false;
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_MultiPosLocked = false;
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_BadPlaceDecal.setTexture("*accessibility_texture*", true, true, false);
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_TestDecal.setTexture("encyclopedia_box_zo.tga", true, true, false);
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//
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_PolyList = polyList;
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_PolyRender.resize(polyList.size());
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_PolyValidLook = polyValidLook;
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_PolyInvalidLook = polyInvalidLook;
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CGroupMap *gm = getWorldMap();
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for (uint k = 0; k < _PolyRender.size(); ++k)
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{
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_PolyRender[k].setActive(false);
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if (gm)
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{
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gm->addDeco(&_PolyRender[k]);
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}
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}
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}
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// ***************************************************************
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void CToolChoosePos::showPolys(bool visible)
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{
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//H_AUTO(R2_CToolChoosePos_showPolys)
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for (uint k = 0; k < _PolyRender.size(); ++k)
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{
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_PolyRender[k].setActive(visible);
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}
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}
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// ***************************************************************
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void CToolChoosePos::enableMultiPos(const std::string &cursValidMulti /*="curs_create_multi.tga"*/)
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{
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//H_AUTO(R2_CToolChoosePos_enableMultiPos)
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_MultiPos = true;
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_CursValidMulti = cursValidMulti;
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}
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// ***************************************************************
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CToolChoosePos::~CToolChoosePos()
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{
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cancel();
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CGroupMap *gm = getWorldMap();
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if (gm)
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{
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for (uint k = 0; k < _PolyRender.size(); ++k)
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{
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_PolyRender[k].setActive(false);
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gm->removeDeco(&_PolyRender[k]);
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}
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}
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}
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// ***************************************************************
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CEntityCL *CToolChoosePos::getGhost()
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{
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//H_AUTO(R2_CToolChoosePos_getGhost)
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if (_GhostSlot == -1) return NULL;
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return EntitiesMngr.entity(_GhostSlot);
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}
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// ***************************************************************
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void CToolChoosePos::hideMapSelectionAxis()
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{
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//H_AUTO(R2_CToolChoosePos_hideMapSelectionAxis)
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CGroupMap *worldMap = getWorldMap();
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if (worldMap) worldMap->setSelectionAxis(false);
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}
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// ***************************************************************
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void CToolChoosePos::updateInvalidCursorOnUI()
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{
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//H_AUTO(R2_CToolChoosePos_updateInvalidCursorOnUI)
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setMouseCursor(DEFAULT_CURSOR);
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}
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// ***************************************************************
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void CToolChoosePos::updateBeforeRender()
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{
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//H_AUTO(R2_CToolChoosePos_updateBeforeRender)
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CGroupMap *worldMap = getWorldMap();
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CEntityCL *entity = getGhost();
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float dtBackup = DT;
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DT = RZ_TIME_TO_BECOME_TRANSPARENT_IN_SECOND; // don't want a transition
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if (entity)
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{
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uint32 oldOpacity = CEntityCL::getOpacityMin();
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CEntityCL::setOpacityMin(DEFAULT_ENTITY_MIN_OPACITY);
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entity->makeTransparent(true);
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CEntityCL::setOpacityMin(oldOpacity);
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}
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DT = dtBackup;
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// Build vector for direction pointed by mouse in world
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sint32 mouseX, mouseY;
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getMousePos(mouseX, mouseY);
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if (!isInScreen(mouseX, mouseY) || (isMouseOnUI() && !isMouseOnWorldMap()))
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{
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if (worldMap) worldMap->setSelectionAxis(false);
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if (entity)
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{
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entity->show(false);
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}
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updateInvalidCursorOnUI();
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showPolys(false);
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return;
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}
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//
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CTool::CWorldViewRay worldViewRay;
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//
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computeWorldViewRay(mouseX, mouseY, worldViewRay);
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//
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CVector entityPos; // the pos where the ghost will be shown
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CVector inter; // intersection of view ray with landscape
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_Valid = false;
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CVector scale = _DefaultScale;
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TRayIntersectionType rayIntersectionType = computeLandscapeRayIntersection(worldViewRay, inter);
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switch(rayIntersectionType)
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{
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case NoIntersection:
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{
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// no collision, can't drop entity
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entityPos = worldViewRay.Origin + 3.f * worldViewRay.Dir;
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// change the scale so that the entity has always the same size on screen
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float refScale = CV_FloatingShapeRefScale.get();
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if (refScale == 0.f) refScale = 1.f;
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if (_LocalSelectBoxSize != 0.f)
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{
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scale *= refScale / _LocalSelectBoxSize;
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}
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if (worldMap) worldMap->setSelectionAxis(false);
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showPolys(false);
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}
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break;
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case ValidPacsPos:
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entityPos = inter;
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_CreatePosition = entityPos;
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_Valid = isValidChoosePos(inter); // good pos to drop entity
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if (worldMap) worldMap->setSelectionAxis(true, inter);
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showPolys(true);
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break;
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case InvalidPacsPos:
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entityPos = inter;
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if (worldMap) worldMap->setSelectionAxis(true, inter);
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showPolys(true);
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break;
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default:
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nlassert(0);
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break;
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}
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// compute front vector
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CVector front = - MainCam.getMatrix().getJ();
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front.z = 0.f;
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front.normalize();
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// compute angle around Z
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_CreateAngle = (float) atan2(front.y, front.x);
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//
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if (entity)
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{
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CMatrix mat;
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bool shown = false;
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if (worldViewRay.OnMiniMap && rayIntersectionType == NoIntersection)
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{
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entity->show(false);
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}
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else
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if (!entity->skeleton())
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{
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/*
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nlwarning("Selected entity for the 'create' tool has no skeleton");
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entity->show(false);
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return;
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*/
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//bool loading = true;
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NL3D::UInstance inst = entity->instance();
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if (inst.empty())
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{
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if (!entity->instances().empty())
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{
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inst = entity->instances()[0].Current;
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//loading = !entity->instances()[0].Loading.empty() && entity->instances()[0].Current.empty();
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}
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}
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if (inst.empty())
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{
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if (!_WarningNoMeshOrSkeletonShown)
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{
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nlwarning("Selected entity for the 'create' tool has no instance");
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_WarningNoMeshOrSkeletonShown = true;
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}
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entity->show(false);
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showPolys(false);
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return;
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}
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entity->show(true);
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shown = true;
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//
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CQuat frontQuat(CVector::K, _CreateAngle - (float) (NLMISC::Pi / 2));
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inst.setRotQuat(frontQuat);
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inst.setPos(entityPos);
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inst.setScale(scale);
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mat = inst.getMatrix();
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}
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else
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{
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entity->show(true);
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shown = true;
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//
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entity->updateVisible(T1, NULL);
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entity->updatePos(T1, NULL);
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/*
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CMatrix skelMatrix = entity->skeleton()->getMatrix();
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// relative position to skeleton root
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CVector skelRootRelativePos = entity->skeleton()->getMatrix().getPos() - entity->pos().asVector();
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// combine quat for front face xform & anim quat
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CQuat frontQuat(CVector::K, _CreateAngle);
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entity->skeleton()->setRotQuat(frontQuat * entity->skeleton()->getRotQuat());
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entity->skeleton()->setPos(entityPos + skelRootRelativePos);
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mat.setRot(frontQuat);
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mat.setPos(entityPos);
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*/
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CMatrix skelMatrix = entity->skeleton()->getMatrix();
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// relative position to skeleton root
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CVector skelRootRelativePos = entity->skeleton()->getMatrix().getPos() - entity->pos().asVector();
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// combine quat for front face xform & anim quat
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CQuat frontQuat(CVector::K, _CreateAngle);
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entity->skeleton()->setRotQuat(frontQuat * entity->skeleton()->getRotQuat());
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CMatrix frontMat;
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frontMat.setRot(frontQuat);
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entity->skeleton()->setPos(entityPos + frontMat * skelRootRelativePos);
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/*mat.setRot(frontQuat);
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mat.setPos(entityPos);*/
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}
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// see if all pos are accessible and update the _Valid flag
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// NB NICO : THE FOLLOWING CODE IS WORKING BUT
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// see with others if it's useful to check this type of collisions
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// finally -> since check is never done, limited/no interest ...
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/*
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if (shown && entity->getPrimitive())
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{
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float w;
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float h;
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if (entity->getPrimitive()->getPrimitiveType() == UMovePrimitive::_2DOrientedBox)
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{
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entity->getPrimitive()->getSize(w, h);
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}
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else
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{
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w = h = 2.f * entity->getPrimitive()->getRadius();
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}
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// transform from [0, 1] x [0, 1] to local bbox
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CMatrix unitBoxToLocalPrim;
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unitBoxToLocalPrim.setScale(CVector(w, h, 1.f));
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//unitBoxToLocalBox.setPos(CVector(localBox.getMin().x / favoid0(w), localBox.getMin().y / favoid0(h), 1.f);
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unitBoxToLocalPrim.setPos(CVector(- 0.5f * w, - 0.5f * h, 0.f));
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CMatrix worldMat = mat * unitBoxToLocalPrim;
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// test if place is valid
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CPolygon poly;
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poly.Vertices.resize(4);
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poly.Vertices[0].set(0.f, 0.f, 0.f);
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poly.Vertices[1].set(1.f, 0.f, 0.f);
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poly.Vertices[2].set(1.f, 1.f, 0.f);
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poly.Vertices[3].set(0.f, 1.f, 0.f);
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CPolygon2D poly2D(poly, worldMat);
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if (getEditor().getIslandCollision().isValidPoly(poly2D))
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{
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_TestDecal.setWorldMatrix(worldMat);
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_TestDecal.addToRenderList();
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}
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else
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{
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_Valid = false;
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_BadPlaceDecal.setWorldMatrix(worldMat);
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_BadPlaceDecal.setDiffuse(getInvalidPosColor());
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_BadPlaceDecal.setCustomUVMatrix(true, getEditor().getIslandCollision().getWorldToAccessibilityTexMat(true));
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_BadPlaceDecal.addToRenderList();
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}
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}
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*/
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}
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// additionnal polygons
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if (!_PolyRender.empty() && _PolyRender[0].getActive())
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{
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static NLMISC::CPolygon2D tmpPoly;
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std::vector<NLMISC::CVector2f> &verts = tmpPoly.Vertices;
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nlassert(_PolyRender.size() == _PolyList.size());
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CIslandCollision &ic = getEditor().getIslandCollision();
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for (uint k = 0; k < _PolyRender.size(); ++k)
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{
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verts.resize(_PolyList[k].Vertices.size());
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|
|
|
for (uint l = 0; l < verts.size(); ++l)
|
|
|
|
{
|
|
|
|
verts[l].set(_PolyList[k].Vertices[l].x + _CreatePosition.x,
|
|
|
|
_PolyList[k].Vertices[l].y + _CreatePosition.y);
|
|
|
|
}
|
|
|
|
bool validPoly = ic.isValidPoly(tmpPoly); // Test all position because entities may be created in that zone
|
|
|
|
|
|
|
|
|
|
|
|
// also test zone vertices because in the end, a valid zone is a zone for which all vertices
|
|
|
|
// are valid
|
|
|
|
for (uint l = 0; validPoly && l < verts.size(); ++l)
|
|
|
|
{
|
|
|
|
if (!ic.isValidPos(verts[l])) validPoly = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!validPoly) _Valid = false;
|
|
|
|
|
|
|
|
/*
|
|
|
|
bool validPoly = true;
|
|
|
|
for (uint l = 0; l < verts.size() && validPoly; ++l)
|
|
|
|
{
|
|
|
|
if (!ic.isValidSegment(verts[l], verts[(l + 1) % verts.size()]))
|
|
|
|
{
|
|
|
|
validPoly = false;
|
|
|
|
_Valid = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
_PolyRender[k].setLook(validPoly ? _PolyValidLook : _PolyInvalidLook);
|
|
|
|
_PolyRender[k].setVertices(verts);
|
|
|
|
_PolyRender[k].addDecalsToRenderList();
|
|
|
|
|
|
|
|
if (_PolyRender[k].getLook().Shape == CPrimLook::ClosedPolyLine)
|
|
|
|
{
|
|
|
|
NLMISC::CAABBox bbox;
|
|
|
|
static volatile bool showPoly = true;
|
|
|
|
if (showPoly)
|
|
|
|
{
|
|
|
|
CLandscapePolyDrawer::getInstance().computeBBoxFromPolygon(tmpPoly, bbox);
|
|
|
|
CLandscapePolyDrawer::getInstance().addPoly(tmpPoly, _PolyRender[k].getLook().EdgeLook.WorldMapColor, bbox);
|
|
|
|
}
|
|
|
|
_PolyRender[k].setWorldMapPolyColor(_PolyRender[k].getLook().EdgeLook.WorldMapColor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// change mouse depending on result
|
|
|
|
if (!isMouseOnUI() || isMouseOnWorldMap())
|
|
|
|
{
|
|
|
|
|
|
|
|
if (_Valid)
|
|
|
|
{
|
|
|
|
if (_MultiPos && isShiftDown() && !_MultiPosLocked)
|
|
|
|
{
|
|
|
|
setMouseCursor(_CursValidMulti.c_str());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setMouseCursor(_CursValid.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setMouseCursor(_CursInvalid.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setMouseCursor(_CursValid.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************
|
|
|
|
void CToolChoosePos::updateAfterRender()
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CToolChoosePos_updateAfterRender)
|
|
|
|
CTool::TSmartPtr oldThis(this); // may be changed during commit
|
|
|
|
switch(_WantedAction)
|
|
|
|
{
|
|
|
|
case SelectPos:
|
|
|
|
{
|
|
|
|
showPolys(false);
|
|
|
|
hideMapSelectionAxis();
|
|
|
|
if (_Valid)
|
|
|
|
{
|
|
|
|
// signal deriver that a position has been chosen
|
|
|
|
commit(_CreatePosition, _CreateAngle);
|
|
|
|
if (stopAfterCommit() && (!_MultiPos || !isShiftDown()) && !_MultiPosLocked)
|
|
|
|
{
|
|
|
|
if (_GhostSlot != -1)
|
|
|
|
{
|
|
|
|
//EntitiesMngr.remove(_GhostSlot, true);
|
|
|
|
CEntityCL *ghost = EntitiesMngr.entity(_GhostSlot);
|
|
|
|
if (ghost)
|
|
|
|
{
|
|
|
|
// just hide the slot because creation may happen just after, so keep
|
|
|
|
// a ref on textures and shape
|
|
|
|
ghost->show(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
getEditor().setCurrentTool(NULL);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_WantedAction = NoAction;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case Cancel:
|
|
|
|
{
|
|
|
|
cancel();
|
|
|
|
getEditor().setCurrentTool(NULL);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case NoAction:
|
|
|
|
// no-op
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
nlassert(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ***************************************************************
|
|
|
|
void CToolChoosePos::removeGhostSlot()
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CToolChoosePos_removeGhostSlot)
|
|
|
|
if (_GhostSlot != - 1 && getGhost())
|
|
|
|
{
|
|
|
|
CEntityCL *ghost = EntitiesMngr.entity(_GhostSlot);
|
|
|
|
if (ghost)
|
|
|
|
{
|
|
|
|
// just hide the slot because creation may happen just after, so keep
|
|
|
|
// a ref on textures and shape (this avoid a release from memory)
|
|
|
|
ghost->show(false);
|
|
|
|
ghost->displayable(false);
|
|
|
|
}
|
|
|
|
//EntitiesMngr.remove(_GhostSlot, true); // remove the ghost
|
|
|
|
_GhostSlot = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************
|
|
|
|
bool CToolChoosePos::onMouseLeftButtonClicked()
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CToolChoosePos_onMouseLeftButtonClicked)
|
|
|
|
if (_Valid)
|
|
|
|
{
|
|
|
|
_WantedAction = SelectPos;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************
|
|
|
|
bool CToolChoosePos::onMouseRightButtonClicked()
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CToolChoosePos_onMouseRightButtonClicked)
|
|
|
|
_WantedAction = Cancel;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************
|
|
|
|
void CToolChoosePos::cancel()
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CToolChoosePos_cancel)
|
|
|
|
showPolys(false);
|
|
|
|
// TODO nico : potential crash here if called just before render (in updateBeforeRender)
|
|
|
|
// TODO nico : rethink the deferred action stuff to avoid this possible case
|
|
|
|
hideMapSelectionAxis();
|
|
|
|
removeGhostSlot();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} // R2
|