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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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79 lines
3.2 KiB
C++
79 lines
3.2 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/landscape_def.h"
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#include "nel/misc/common.h"
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using namespace NLMISC;
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namespace NL3D
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{
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// ***************************************************************************
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sint CLandscapeGlobals::CurrentDate=0;
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sint CLandscapeGlobals::CurrentRenderDate=0;
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CVector CLandscapeGlobals::RefineCenter= CVector::Null;
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float CLandscapeGlobals::RefineThreshold= 0.001f;
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float CLandscapeGlobals::OORefineThreshold= 1.0f / CLandscapeGlobals::RefineThreshold;
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CVector CLandscapeGlobals::PZBModelPosition= CVector::Null;
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float CLandscapeGlobals::TileDistNear= 50;
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float CLandscapeGlobals::TileDistFar= CLandscapeGlobals::TileDistNear+20;
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float CLandscapeGlobals::TileDistNearSqr= sqr(CLandscapeGlobals::TileDistNear);
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float CLandscapeGlobals::TileDistFarSqr= sqr(CLandscapeGlobals::TileDistFar);
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float CLandscapeGlobals::OOTileDistDeltaSqr= 1.0f / (CLandscapeGlobals::TileDistFarSqr - CLandscapeGlobals::TileDistNearSqr);
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sint CLandscapeGlobals::TileMaxSubdivision=0;
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CBSphere CLandscapeGlobals::TileFarSphere;
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CBSphere CLandscapeGlobals::TileNearSphere;
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float CLandscapeGlobals::TilePixelSize= 128;
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float CLandscapeGlobals::TilePixelBias128= 0.5f/CLandscapeGlobals::TilePixelSize;
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float CLandscapeGlobals::TilePixelScale128= 1-1/CLandscapeGlobals::TilePixelSize;
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float CLandscapeGlobals::TilePixelBias256= 0.5f/(CLandscapeGlobals::TilePixelSize*2);
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float CLandscapeGlobals::TilePixelScale256= 1-1/(CLandscapeGlobals::TilePixelSize*2);
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float CLandscapeGlobals::Far0Dist= 200; // 200m.
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float CLandscapeGlobals::Far1Dist= 400; // 400m.
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float CLandscapeGlobals::FarTransition= 10; // Alpha transition= 10m.
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bool CLandscapeGlobals::VertexProgramEnabled= false;
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CFarVertexBufferInfo CLandscapeGlobals::CurrentFar0VBInfo;
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CFarVertexBufferInfo CLandscapeGlobals::CurrentFar1VBInfo;
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CNearVertexBufferInfo CLandscapeGlobals::CurrentTileVBInfo;
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CLandscapeVBAllocator *CLandscapeGlobals::CurrentFar0VBAllocator= NULL;
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CLandscapeVBAllocator *CLandscapeGlobals::CurrentFar1VBAllocator= NULL;
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CLandscapeVBAllocator *CLandscapeGlobals::CurrentTileVBAllocator= NULL;
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IDriver *CLandscapeGlobals::PatchCurrentDriver= NULL;
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CIndexBuffer CLandscapeGlobals::PassTriArray("CLandscapeGlobals::PassTriArray");
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CIndexBufferReadWrite CLandscapeGlobals::PassTriArrayIBA;
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uint NL3D_LandscapeGlobals_PassNTri= 0;
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void *NL3D_LandscapeGlobals_PassTriCurPtr= NULL;
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CIndexBuffer::TFormat NL3D_LandscapeGlobals_PassTriFormat= CIndexBuffer::IndicesUnknownFormat;
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} // NL3D
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