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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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440 lines
13 KiB
C++
440 lines
13 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "world_entity.h"
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#include "sheets.h"
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#include "world_position_manager.h"
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#include "gpm_service.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLPACS;
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#define DUMP_VAR(var) log->displayNL("%28s: %s", #var, toString(var).c_str());
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#define DUMP_VARPTR(var) log->displayNL("%28s: %s", #var, toStringPtr(var).c_str());
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/****************************************************************\
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****************************************************************
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CWorldEntity
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****************************************************************
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\****************************************************************/
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// Static entity allocator
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CBlockMemory<CWorldEntity> CWorldEntity::_EntityAllocator;
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template<class T>
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void registerEntityProperty(const string &propertyName, CMirrorPropValue1DS<T> *property, const CEntityId &id)
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{
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// TODO: optimize: use entity index instead of Id, prop index instead of name
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property->init( TheDataset, id, propertyName );
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}
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/// Creates a new entity (new equivalent). This must be initialised later using init();
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CWorldEntity* CWorldEntity::create()
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{
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CWorldEntity* entity = _EntityAllocator.allocate();
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if (entity != NULL)
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{
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entity->ListIterator = CWorldPositionManager::_EntityList.insert(CWorldPositionManager::_EntityList.end(), entity);
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entity->PrimIterator = CWorldPositionManager::_PrimitivedList.end();
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}
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return entity;
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}
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/// Removes an entity (delete equivalent).
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void CWorldEntity::remove(CWorldEntity* entity)
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{
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CWorldPositionManager::_EntityList.erase(entity->ListIterator);
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if (entity->PrimIterator != CWorldPositionManager::_PrimitivedList.end())
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{
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CWorldPositionManager::_PrimitivedList.erase(entity->PrimIterator);
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}
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_EntityAllocator.free(entity);
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}
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/****************************************************************\
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init
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\****************************************************************/
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void CWorldEntity::init( const CEntityId& id, const TDataSetRow &index )
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{
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Id = id;
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Index = index;
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// Keep properties local for invisible group entities (aiVision).
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// This is obsolete, as aiVision are not used anymore. Because these entities were not
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// in mirror, their property values always stayed in temp storage. All the code was
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// the same for aiVision and visible entities, i.e. we used the CMirrorPropValueAlice.
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// Now the 'Alice' version is not needed anymore, because all entities go into
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// registerEntityProperty().
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// if ( Id.getType() != RYZOMID::aiVision )
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// {
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registerEntityProperty("X", &X, id);
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registerEntityProperty("Y", &Y, id);
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registerEntityProperty("Z", &Z, id);
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registerEntityProperty("LocalX", &LocalX, id);
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registerEntityProperty("LocalY", &LocalY, id);
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registerEntityProperty("LocalZ", &LocalZ, id);
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registerEntityProperty("Theta", &Theta, id);
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registerEntityProperty("Sheet", &Sheet, id);
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registerEntityProperty("TickPos", &Tick, id);
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registerEntityProperty("Cell", &Cell, id);
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registerEntityProperty("VisionCounter", &VisionCounter, id);
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registerEntityProperty("WhoSeesMe", &WhoSeesMe, id);
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if (Cell > 0)
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{
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nlwarning("Entity %s Cell is preset to %d which should be 0 or negative, forced to 0", id.toString().c_str(), Cell());
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Cell = 0;
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}
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// }
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// else
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// Cell = -1;
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//IsStaticObject = false;
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//IsInvisible = false;
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//IsAgent = false;
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//IsTrigger = false;
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//IsInvisibleToPlayer = false;
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RefCounter = 0;
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TickLock = 0;
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TempVisionState = false;
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TempControlInVision = false;
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TempParentInVision = false;
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HasVision = false;
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Previous = NULL;
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Next = NULL;
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PlayerInfos = NULL;
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Parent = NULL;
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Control = NULL;
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PosInitialised = false;
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Continent = INVALID_CONTINENT_INDEX;
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MoveContainer = NULL;
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Primitive = NULL;
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UsePrimitive = false;
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ForceUsePrimitive = false;
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ForceDontUsePrimitive = false;
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VisionCounter = (uint8)0x0;
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PlayersSeeingMe = 0;
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ClosestPlayer = NULL;
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CellPtr = NULL;
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PatatEntryIndex = 0;
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if (id.getType() == RYZOMID::object )
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{
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_Type = Object;
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}
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else if (id.getType() == RYZOMID::player)
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{
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_Type = Player;
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}
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else if (id.getType() == RYZOMID::trigger)
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{
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_Type = Trigger;
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}
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else if ( (id.getType() >= RYZOMID::npc ) || ( id.getType() <= RYZOMID::flora) )
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{
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_Type = AI;
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}
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else
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{
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_Type = Unknown;
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}
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// commented, now set by the EGS
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//WhoSeesMe = 0xffffffff;
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CheckMotion = true;
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} // CWorldEntity constructor
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/****************************************************************\
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CWorldEntity destructor
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\****************************************************************/
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CWorldEntity::~CWorldEntity()
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{
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// the Primitive should have been removed in the UMoveContainer, and so is already deleted
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} // CWorldEntity destructor
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/**
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* Display debug
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*/
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void CWorldEntity::display(NLMISC::CLog *log) const
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{
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if (this == NULL)
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log->displayNL("CWorldEntity::display called on NULL");
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log->displayNL("--- Display Entity %s E%u ---", Id.toString().c_str(), Index.getIndex());
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DUMP_VAR(X());
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DUMP_VAR(Y());
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DUMP_VAR(Z());
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DUMP_VAR(LocalX());
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DUMP_VAR(LocalY());
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DUMP_VAR(LocalZ());
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DUMP_VAR(Theta());
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DUMP_VAR(Sheet());
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DUMP_VAR(Tick());
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DUMP_VAR(Cell());
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DUMP_VAR(VisionCounter());
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DUMP_VAR(WhoSeesMe());
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DUMP_VAR(PatatEntryIndex);
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DUMP_VARPTR(CellPtr);
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DUMP_VAR(PosInitialised);
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DUMP_VAR(Continent);
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DUMP_VARPTR(Primitive);
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DUMP_VARPTR(MoveContainer);
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DUMP_VAR(UsePrimitive);
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DUMP_VAR(ForceUsePrimitive);
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DUMP_VAR(ForceDontUsePrimitive);
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DUMP_VAR(TickLock);
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DUMP_VARPTR((CWorldEntity*)Previous);
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DUMP_VARPTR((CWorldEntity*)Next);
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DUMP_VARPTR((CWorldEntity*)Parent);
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DUMP_VARPTR((CWorldEntity*)Control);
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DUMP_VAR(HasVision);
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DUMP_VAR(CheckMotion);
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DUMP_VAR(TempVisionState);
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DUMP_VAR(RefCounter);
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log->displayNL("--- End of Display ---");
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if (PlayerInfos != NULL)
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PlayerInfos->display(log);
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}
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/****************************************************************\
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create primitive for fiche type entity
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\****************************************************************/
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void CWorldEntity::createPrimitive(NLPACS::UMoveContainer *pMoveContainer, uint8 worldImage)
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{
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UMovePrimitive *primitive;
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if (PrimIterator != CWorldPositionManager::_PrimitivedList.end())
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{
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CWorldPositionManager::_PrimitivedList.erase(PrimIterator);
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PrimIterator = CWorldPositionManager::_PrimitivedList.end();
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}
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if (!UsePrimitive && !ForceUsePrimitive)
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{
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nlwarning("Entity %s asked to create a PACS primitive, whereas shouldn't not, abort", Id.toString().c_str());
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return;
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}
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if (pMoveContainer == NULL)
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{
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nlwarning("pMoveContainer == NULL in createPrimitive()");
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return;
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}
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// if a primitive already exists
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if (Primitive != NULL)
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{
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// previous move container must not be null
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if (MoveContainer == NULL)
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{
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nlwarning("MoveContainer == NULL in createPrimitive()");
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return;
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}
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// check the previous move container is different (otherwise does not create a primitive)
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if (MoveContainer == pMoveContainer)
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return;
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// depending on the type of the previous primitive, creates a copy of it
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if (Primitive->isCollisionable())
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{
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primitive = pMoveContainer->addCollisionablePrimitive(CWorldPositionManager::_FirstDynamicWorldImage, CWorldPositionManager::_NbDynamicWorldImages, Primitive);
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}
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else
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{
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primitive = pMoveContainer->addNonCollisionablePrimitive(Primitive);
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}
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// removes previous primitive
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MoveContainer->removePrimitive(Primitive);
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// and set new one as entity primitive
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Primitive = primitive;
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MoveContainer = pMoveContainer;
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if (Primitive == NULL)
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{
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MoveContainer = NULL;
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nlwarning("Can't create PACS primitive for entity %s", Id.toString().c_str());
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return;
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}
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PrimIterator = CWorldPositionManager::_PrimitivedList.insert(CWorldPositionManager::_PrimitivedList.end(), this);
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// and leave...
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return;
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}
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Primitive = NULL;
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MoveContainer = NULL;
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const CSheets::CSheet *sheet = CSheets::lookup(CSheetId(Sheet()));
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float primRadius = 0.5f;
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float primHeight = 2.0f;
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if (sheet != NULL)
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{
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primRadius = sheet->Radius * sheet->Scale;
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primHeight = sheet->Height * sheet->Scale;
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}
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primitive = pMoveContainer->addNonCollisionablePrimitive();
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if (primitive == NULL)
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{
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nlwarning("Can't create PACS primitive for entity %s", Id.toString().c_str());
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return;
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}
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primitive->UserData = ((uint64)(Index.getIndex()) << 16);
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//nldebug("Set entity E%u to %"NL_I64"d", Index.getIndex(), primitive->UserData);
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primitive->setPrimitiveType( UMovePrimitive::_2DOrientedCylinder );
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primitive->setReactionType( UMovePrimitive::Slide );
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primitive->setTriggerType( UMovePrimitive::NotATrigger );
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primitive->setCollisionMask( 0xffffffff );
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primitive->setOcclusionMask( 0x00000000 );
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primitive->setObstacle( false );
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primitive->setAbsorbtion( 0 );
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primitive->setHeight( primHeight );
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primitive->setRadius( primRadius-0.1f ); // decrease primitive usable radius to lessen pacs load (avoid collision test)
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Primitive = primitive;
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MoveContainer = pMoveContainer;
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PrimIterator = CWorldPositionManager::_PrimitivedList.insert(CWorldPositionManager::_PrimitivedList.end(), this);
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}
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/****************************************************************\
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removePrimitive
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\****************************************************************/
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void CWorldEntity::removePrimitive()
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{
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if (PrimIterator != CWorldPositionManager::_PrimitivedList.end())
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{
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CWorldPositionManager::_PrimitivedList.erase(PrimIterator);
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PrimIterator = CWorldPositionManager::_PrimitivedList.end();
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}
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if (MoveContainer != NULL && Primitive != NULL)
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{
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MoveContainer->removePrimitive(Primitive);
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Primitive = NULL;
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MoveContainer = NULL;
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}
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else if (MoveContainer != NULL && Primitive == NULL || MoveContainer == NULL && Primitive != NULL)
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{
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nlwarning("Entity %s asked to remove PACS primitive, unable to continue (MoveContainer=%p, Primitive=%p)", Id.toString().c_str(), MoveContainer, Primitive);
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}
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}
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/****************************************************************\
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updatePositionUsingMovePrimitive
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\****************************************************************/
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void CWorldEntity::updatePositionUsingMovePrimitive(uint wi)
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{
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if (Primitive == NULL || Continent == INVALID_CONTINENT_INDEX || Continent == NO_CONTINENT_INDEX)
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return;
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NLPACS::UGlobalRetriever *retriever = CWorldPositionManager::getContinentContainer().getRetriever(Continent);
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if (retriever == NULL)
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return;
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NLPACS::UGlobalPosition gp;
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Primitive->getGlobalPosition(gp, wi);
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bool interior = retriever->isInterior(gp);
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bool local = localMotion();
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float dummy;
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bool water = retriever->isWaterPosition(gp, dummy);
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NLMISC::CVectorD pos = Primitive->getFinalPosition(wi);
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setPosition((sint32)(pos.x*1000), (sint32)(pos.y*1000), (sint32)(pos.z*1000), local, interior, water);
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}
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/****************************************************************\
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****************************************************************
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CPlayerInfos
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****************************************************************
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\****************************************************************/
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// Static player allocator
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CBlockMemory<CPlayerInfos> CPlayerInfos::_PlayerAllocator;
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void CPlayerInfos::display(CLog *log) const
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{
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if (this == NULL)
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log->displayNL("CPlayerInfos::display called on NULL");
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log->displayNL("--- Display PlayerInfos %s E%u ---", _PlayerId.toString().c_str(), (Entity != NULL ? Entity->Index.getIndex() : 0));
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DUMP_VAR(FeId.get());
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DUMP_VAR(LastVisionTick);
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DUMP_VAR(DelayVision);
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DUMP_VAR(ActivateSlot0);
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DUMP_VAR(DesactivateSlot0);
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DUMP_VAR(Slot0Active);
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DUMP_VAR(WhoICanSee);
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#ifdef RECORD_LAST_PLAYER_POSITIONS
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log->displayNL("Last positions recorded:");
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uint i;
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for (i=0; i<DistanceHistory.size(); ++i)
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log->displayNL("(%+9.3f,%+9.3f,%+9.3f) %d ticks", DistanceHistory[i].first.x, DistanceHistory[i].first.y, DistanceHistory[i].first.z, DistanceHistory[i].second);
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#endif
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log->displayNL("--- End of Display ---");
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}
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