2010-05-06 00:08:41 +00:00
|
|
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "std3d.h"
|
|
|
|
|
|
|
|
#include "nel/3d/portal.h"
|
|
|
|
#include "nel/misc/string_mapper.h"
|
|
|
|
#include "nel/misc/matrix.h"
|
|
|
|
#include "nel/misc/stream.h"
|
|
|
|
#include "nel/misc/polygon.h"
|
|
|
|
#include "nel/misc/triangle.h"
|
|
|
|
#include "nel/3d/scene.h"
|
|
|
|
#include "nel/3d/transform_shape.h"
|
|
|
|
#include "nel/3d/mesh_instance.h"
|
|
|
|
|
|
|
|
using namespace NLMISC;
|
|
|
|
using namespace std;
|
|
|
|
|
|
|
|
namespace NL3D
|
|
|
|
{
|
|
|
|
|
|
|
|
// 0.5 cm of precision
|
|
|
|
#define PORTALPRECISION 0.005
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
CPortal::CPortal()
|
|
|
|
{
|
|
|
|
/* ***********************************************
|
|
|
|
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
|
|
|
|
* It can be loaded/called through CAsyncFileManager for instance
|
|
|
|
* ***********************************************/
|
|
|
|
|
|
|
|
_Clusters[0] = _Clusters[1] = NULL;
|
|
|
|
_Opened = true;
|
|
|
|
_OcclusionModelId = CStringMapper::map("no occlusion");
|
|
|
|
_OpenOcclusionModelId = CStringMapper::map("no occlusion");
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPortal::setOcclusionModel(const std::string &occlusionModel)
|
|
|
|
{
|
|
|
|
_OcclusionModelId = CStringMapper::map(occlusionModel);
|
|
|
|
}
|
|
|
|
const std::string &CPortal::getOcclusionModel()
|
|
|
|
{
|
|
|
|
return CStringMapper::unmap(_OcclusionModelId);
|
|
|
|
}
|
|
|
|
NLMISC::TStringId CPortal::getOcclusionModelId()
|
|
|
|
{
|
|
|
|
return _OcclusionModelId;
|
|
|
|
}
|
|
|
|
void CPortal::setOpenOcclusionModel(const std::string &occlusionModel)
|
|
|
|
{
|
|
|
|
_OpenOcclusionModelId = CStringMapper::map(occlusionModel);
|
|
|
|
}
|
|
|
|
const std::string &CPortal::getOpenOcclusionModel()
|
|
|
|
{
|
|
|
|
return CStringMapper::unmap(_OpenOcclusionModelId);
|
|
|
|
}
|
|
|
|
NLMISC::TStringId CPortal::getOpenOcclusionModelId()
|
|
|
|
{
|
|
|
|
return _OpenOcclusionModelId;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CPortal::clipPyramid (CVector &observer, std::vector<CPlane> &pyramid)
|
|
|
|
{
|
|
|
|
if (!_Opened || _Poly.size()<3)
|
|
|
|
return false;
|
|
|
|
// Clip portal with pyramid
|
|
|
|
CPolygon p;
|
|
|
|
p.Vertices = _Poly;
|
2010-05-13 20:14:36 +00:00
|
|
|
p.clip( &pyramid[1], (uint)pyramid.size()-1 );
|
2010-05-06 00:08:41 +00:00
|
|
|
|
|
|
|
// Construct pyramid with clipped portal
|
|
|
|
if( p.Vertices.size() > 2 )
|
|
|
|
{
|
|
|
|
uint i;
|
|
|
|
// Found the right orientation
|
|
|
|
CVector n = (p.Vertices[1]-p.Vertices[0])^(p.Vertices[2]-p.Vertices[0]);
|
|
|
|
if( ((observer-p.Vertices[0])*n) < 0.0f )
|
|
|
|
{
|
|
|
|
// Invert vertices
|
|
|
|
for( i = 0; i < (p.Vertices.size()/2); ++i )
|
|
|
|
{
|
|
|
|
CVector tmp = p.Vertices[i];
|
|
|
|
p.Vertices[i] = p.Vertices[p.Vertices.size()-1-i];
|
|
|
|
p.Vertices[p.Vertices.size()-1-i] = tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Make pyramid : preserve 0 and 1 plane which are near and far plane
|
|
|
|
pyramid.resize (p.Vertices.size()+2);
|
|
|
|
for( i = 0; i < (p.Vertices.size()); ++i )
|
|
|
|
{
|
|
|
|
pyramid[i+2].make( observer, p.Vertices[i], p.Vertices[(i+1)%p.Vertices.size()] );
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CPortal::isInFront (CVector &v)
|
|
|
|
{
|
|
|
|
if( _Poly.size()<3 )
|
|
|
|
return false;
|
|
|
|
CVector v1 = _Poly[1] - _Poly[0];
|
|
|
|
CVector v2 = _Poly[2] - _Poly[0];
|
|
|
|
CVector n = v1^v2;
|
|
|
|
CVector pv = v - _Poly[0];
|
|
|
|
return ((n*pv) > 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPortal::resetClusterLinks()
|
|
|
|
{
|
|
|
|
_Clusters[0] = _Clusters[1] = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CPortal::setCluster(CCluster *cluster)
|
|
|
|
{
|
|
|
|
if( _Clusters[0] == NULL )
|
|
|
|
{
|
|
|
|
_Clusters[0] = cluster;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if( _Clusters[1] == NULL )
|
|
|
|
{
|
|
|
|
_Clusters[1] = cluster;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
uint8 CPortal::getNbCluster()
|
|
|
|
{
|
|
|
|
uint8 nRet = 0;
|
|
|
|
if( _Clusters[0] != NULL )
|
|
|
|
nRet++;
|
|
|
|
if( _Clusters[1] != NULL )
|
|
|
|
nRet++;
|
|
|
|
return nRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CPortal::setPoly(const std::vector<CVector> &poly)
|
|
|
|
{
|
|
|
|
uint i;
|
|
|
|
|
|
|
|
if( poly.size() < 3 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Check if the polygon is a plane
|
|
|
|
CPlane p;
|
|
|
|
p.make( poly[0], poly[1], poly[2] );
|
|
|
|
p.normalize();
|
|
|
|
float dist;
|
|
|
|
for( i = 0; i < (poly.size()-3); ++i )
|
|
|
|
{
|
|
|
|
dist = fabsf(p*poly[i+3]);
|
|
|
|
if( dist > PORTALPRECISION )
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if the polygon is convex
|
|
|
|
/// \todo check if the polygon has the good orientation
|
|
|
|
/*
|
|
|
|
CPlane p2;
|
|
|
|
for( i = 0; i < (poly.size()-1); ++i )
|
|
|
|
{
|
|
|
|
p2.make( poly[i], poly[i+1], poly[i]+p.getNormal() );
|
|
|
|
for( j = 0; j < poly.size(); ++j )
|
|
|
|
if( (j != i) && (j != i+1) )
|
|
|
|
{
|
|
|
|
if( p2*poly[j] < 0.0f )
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}*/
|
|
|
|
|
|
|
|
// Set the value
|
|
|
|
_LocalPoly = poly;
|
|
|
|
_Poly = poly;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPortal::getPoly(std::vector<NLMISC::CVector> &dest) const
|
|
|
|
{
|
|
|
|
dest = _LocalPoly;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPortal::serial (NLMISC::IStream& f)
|
|
|
|
{
|
|
|
|
/* ***********************************************
|
|
|
|
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
|
|
|
|
* It can be loaded/called through CAsyncFileManager for instance
|
|
|
|
* ***********************************************/
|
|
|
|
|
|
|
|
int version = f.serialVersion (1);
|
|
|
|
|
|
|
|
f.serialCont (_LocalPoly);
|
|
|
|
if (f.isReading())
|
|
|
|
_Poly = _LocalPoly;
|
|
|
|
f.serial (_Name);
|
|
|
|
|
|
|
|
if (version >= 1)
|
|
|
|
{
|
|
|
|
if (f.isReading())
|
|
|
|
{
|
|
|
|
std::string occName;
|
|
|
|
f.serial(occName);
|
|
|
|
if (occName.empty())
|
|
|
|
occName = "no occlusion";
|
|
|
|
_OcclusionModelId = CStringMapper::map(occName);
|
|
|
|
|
|
|
|
f.serial(occName);
|
|
|
|
if (occName.empty())
|
|
|
|
occName = "no occlusion";
|
|
|
|
_OpenOcclusionModelId = CStringMapper::map(occName);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
std::string occName = CStringMapper::unmap(_OcclusionModelId);
|
|
|
|
if (occName == "no occlusion")
|
|
|
|
occName = "";
|
|
|
|
f.serial(occName);
|
|
|
|
occName = CStringMapper::unmap(_OpenOcclusionModelId);
|
|
|
|
if (occName == "no occlusion")
|
|
|
|
occName = "";
|
|
|
|
f.serial(occName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPortal::setWorldMatrix (const CMatrix &WM)
|
|
|
|
{
|
|
|
|
for (uint32 i = 0; i < _LocalPoly.size(); ++i)
|
|
|
|
_Poly[i] = WM.mulPoint(_LocalPoly[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CPortal::clipRay(const NLMISC::CVector &startWorld, const NLMISC::CVector &endWorld)
|
|
|
|
{
|
|
|
|
if(_Poly.size()<3)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Avoid precision problem, make local to poly
|
|
|
|
const CVector &refVert= _Poly[0];
|
|
|
|
CVector start= startWorld - refVert;
|
|
|
|
CVector end= endWorld - refVert;
|
|
|
|
|
|
|
|
// compute the plane of this poly, local to polygon
|
|
|
|
CPlane plane;
|
|
|
|
plane.make(CVector::Null, _Poly[1] - refVert, _Poly[2] - refVert);
|
|
|
|
CVector normal = plane.getNormal();
|
|
|
|
|
|
|
|
float np1 = normal*end;
|
|
|
|
float np2 = np1-normal*start;
|
|
|
|
|
|
|
|
if (np2 == 0.0f)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
float lambda = (plane.d+np1)/np2;
|
|
|
|
|
|
|
|
// Checks the intersection belongs to the segment
|
|
|
|
if (lambda < 0 || lambda > 1.0f)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// The intersection on the plane
|
|
|
|
CVector hit = start*lambda+end*(1.0f-lambda);
|
|
|
|
|
|
|
|
// Do convex test on each border
|
|
|
|
sint sign= 0;
|
2010-05-13 20:14:36 +00:00
|
|
|
uint polySize= (uint)_Poly.size();
|
2010-05-06 00:08:41 +00:00
|
|
|
for(uint i=0;i<polySize;i++)
|
|
|
|
{
|
|
|
|
const CVector v0= _Poly[i] - refVert;
|
|
|
|
const CVector v1= _Poly[(i+1)%polySize] - refVert;
|
|
|
|
float d = ((v1-v0)^normal)*(hit-v0);
|
|
|
|
if(d<0)
|
|
|
|
{
|
|
|
|
if(sign==1)
|
|
|
|
return false;
|
|
|
|
else
|
|
|
|
sign=-1;
|
|
|
|
}
|
|
|
|
else if(d>0)
|
|
|
|
{
|
|
|
|
if(sign==-1)
|
|
|
|
return false;
|
|
|
|
else
|
|
|
|
sign=1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// all on same side, ok!
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} // NL3D
|