2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ---------------------------------------------------------------------------
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// Includes
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// ---------------------------------------------------------------------------
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#include "nel/misc/types_nl.h"
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#include "nel/misc/file.h"
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2016-03-19 15:21:06 +00:00
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#include "nel/misc/common.h"
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2012-05-29 13:31:11 +00:00
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#include "nel/misc/path.h"
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#include "nel/misc/bitmap.h"
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#include "nel/misc/events.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/event_server.h"
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#include "nel/misc/event_listener.h"
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#include "nel/3d/nelu.h"
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#include "nel/3d/driver.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/text_context.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/event_mouse_listener.h"
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#ifdef NL_OS_WINDOWS
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2014-06-18 10:40:53 +00:00
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# ifndef NL_COMP_MINGW
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# define NOMINMAX
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# endif
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2012-05-29 13:31:11 +00:00
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# include <windows.h>
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#endif // NL_OS_WINDOWS
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#ifndef CV_DIR
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# define CV_DIR "."
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#endif
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using namespace std;
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using namespace NL3D;
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using namespace NLMISC;
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// ---------------------------------------------------------------------------
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struct SDispCS
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{
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string Name;
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CInstanceGroup *pIG;
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};
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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char *readLine (char*out, char*in)
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{
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out[0] = 0;
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while ((*in != '\r') && (*in != '\n') && (*in != 0))
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{
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*out = *in;
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++out;
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++in;
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*out = 0;
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}
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while ((*in == '\r') || (*in == '\n'))
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++in;
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return in;
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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CInstanceGroup* LoadInstanceGroup(const char* sFilename)
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{
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CIFile file;
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CInstanceGroup *newIG = new CInstanceGroup;
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if( file.open( CPath::lookup( string(sFilename) ) ) )
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{
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try
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{
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// Serial the skeleton
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newIG->serial (file);
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// All is good
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}
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catch (const Exception &)
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{
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// Cannot save the file
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delete newIG;
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return NULL;
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}
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}
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return newIG;
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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void LoadSceneScript (const char *ScriptName, CScene* pScene, vector<SDispCS> &DispCS, CVector &CameraStart,
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vector<CInstanceGroup*> &vIGs)
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{
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char nameIG[256];
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float posx, posy, posz;
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float roti, rotj, rotk;
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2016-03-19 15:21:06 +00:00
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FILE *f = nlfopen (CPath::lookup(ScriptName), "rb");
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2012-05-29 13:31:11 +00:00
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fseek (f, 0, SEEK_END);
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uint file_size = ftell (f);
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fseek (f, 0, SEEK_SET);
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char *file_buf = (char*)malloc(file_size+1);
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if (fread (file_buf, 1, file_size, f) != file_size)
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nlwarning("Can't read %d elements", file_size);
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file_buf[file_size] = 0;
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++file_size;
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fclose (f);
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char *buf_ptr = file_buf;
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sint nLastNbPlus = 0;
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vector<CInstanceGroup*> pile;
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pile.clear ();
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pile.push_back (pScene->getGlobalInstanceGroup());
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pile.push_back (pScene->getGlobalInstanceGroup());
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do
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{
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char Line[256], *line_ptr;
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sint nNbPlus = 0;
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line_ptr = &Line[0];
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buf_ptr = readLine (line_ptr, buf_ptr);
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while ((*line_ptr == '\t') || (*line_ptr == ' ') || (*line_ptr == '+'))
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{
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if (*line_ptr == '+')
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++nNbPlus;
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++line_ptr;
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}
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if (strlen (line_ptr) == 0)
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continue;
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if (*line_ptr == '/')
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continue;
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posx = posy = posz = roti = rotj = rotk = 0.0f;
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sscanf (line_ptr, "%s %f %f %f %f %f %f", nameIG, &posx, &posy, &posz, &roti, &rotj, &rotk);
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if (stricmp (nameIG, "CAMERA_START") == 0)
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{
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CameraStart = CVector(posx, posy, posz);
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}
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else
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{
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if (nLastNbPlus >= nNbPlus)
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for (int i = 0; i < ((nLastNbPlus-nNbPlus)+1); ++i)
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pile.pop_back();
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nLastNbPlus = nNbPlus;
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CInstanceGroup *father = pile.back();
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CInstanceGroup *ITemp = LoadInstanceGroup (nameIG);
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if (ITemp != NULL)
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{
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SDispCS dcsTemp;
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dcsTemp.Name = "";
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for (sint32 i = 0; i < (1+nNbPlus); ++i)
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dcsTemp.Name += " ";
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dcsTemp.Name += nameIG;
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dcsTemp.pIG = ITemp;
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DispCS.push_back (dcsTemp);
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ITemp->createRoot (*pScene);
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ITemp->setPos (CVector(posx, posy, posz));
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ITemp->setRotQuat (ITemp->getRotQuat() * CQuat(CVector::I, roti));
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ITemp->setRotQuat (ITemp->getRotQuat() * CQuat(CVector::J, rotj));
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ITemp->setRotQuat (ITemp->getRotQuat() * CQuat(CVector::K, rotk));
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ITemp->setClusterSystemForInstances (father);
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ITemp->addToScene (*pScene);
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vIGs.push_back (ITemp);
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}
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pile.push_back (ITemp);
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}
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}
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//while (strlen(buf_ptr) > 0);
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while (buf_ptr < (file_buf+file_size-1));
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free (file_buf);
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}
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// ---------------------------------------------------------------------------
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// Main
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// ---------------------------------------------------------------------------
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#ifdef NL_OS_WINDOWS
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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#else
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int main()
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#endif
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{
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double rGlobalTime = 0;
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double rOldGlobalTime = 0;
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double rDeltaTime = 0;
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vector<SDispCS> DispCS;
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bool bAutoDetect = true;
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bool bDisplay = true;
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sint32 nSelected = 0;
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SDispCS dcsTemp;
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vector<CInstanceGroup*> vAllIGs;
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// 2 dynamics objects
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CTransformShape *pDynObj_InRoot;
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CTransformShape *pDynObj_InCS;
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CNELU::init (800, 600, CViewport(), 32, true);
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CNELU::Scene->enableLightingSystem(true);
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CNELU::Scene->setAmbientGlobal(CRGBA(128,128,128));
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CPath::addSearchPath(CV_DIR);
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CPath::addSearchPath(CV_DIR"/shapes");
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CPath::addSearchPath(CV_DIR"/groups");
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CPath::addSearchPath(CV_DIR"/fonts");
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CFontManager FontManager;
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CTextContext TextContext;
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TextContext.init (CNELU::Driver, &FontManager);
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TextContext.setFontGenerator (NLMISC::CPath::lookup("n019003l.pfb"));
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TextContext.setHotSpot (CComputedString::TopLeft);
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TextContext.setColor (CRGBA(255,255,255));
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TextContext.setFontSize (20);
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CEvent3dMouseListener MouseListener;
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MouseListener.addToServer (CNELU::EventServer);
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MouseListener.setFrustrum (CNELU::Camera->getFrustum());
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MouseListener.setMouseMode (CEvent3dMouseListener::firstPerson);
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CNELU::Camera->setTransformMode (ITransformable::DirectMatrix);
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// Force to automatically find the cluster system
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CNELU::Camera->setClusterSystem ((CInstanceGroup*)-1);
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CClipTrav *pClipTrav = (CClipTrav*)&(CNELU::Scene->getClipTrav());
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dcsTemp.Name = "Root";
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dcsTemp.pIG = NULL;
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DispCS.push_back (dcsTemp);
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// Add all instance that create the scene
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// --------------------------------------
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// Beginning of script reading
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CVector CameraStart;
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LoadSceneScript ("main.cvs", CNELU::Scene, DispCS, CameraStart, vAllIGs);
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CMatrix m = MouseListener.getViewMatrix();
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m.setPos (CameraStart);
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MouseListener.setMatrix (m);
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// End of script reading
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// Put a dynamic object in the root
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pDynObj_InRoot = CNELU::Scene->createInstance ("sphere01.shape");
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pDynObj_InRoot->setPos (0.0f, 0.0f, 0.0f);
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// Put a dynamic object inside
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pDynObj_InCS = CNELU::Scene->createInstance ("sphere01.shape");
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pDynObj_InCS->setPos (50.0f, 50.0f, 25.0f);
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// No automatic detection for moving objects - setup in street
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pDynObj_InCS->setClusterSystem (vAllIGs[0]);
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// Main loop
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do
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{
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rGlobalTime = CTime::ticksToSecond(CTime::getPerformanceTime());
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rDeltaTime = rGlobalTime - rOldGlobalTime;
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rOldGlobalTime = rGlobalTime;
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pDynObj_InRoot->setPos (-20.0f+20.0f*sinf((float)rGlobalTime),
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-20.0f+20.0f*cosf((float)rGlobalTime*1.2f),
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20.0f*sinf((float)rGlobalTime*1.1f+0.5f));
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pDynObj_InCS->setPos (25.0f+5.0f*sinf((float)rGlobalTime*1.4f),
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-25.0f+5.0f*cosf((float)rGlobalTime*1.3f),
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25.0f+2.0f*sinf((float)rGlobalTime*1.2f+0.7f));
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CNELU::Scene->animate ((float)rGlobalTime);
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CNELU::EventServer.pump();
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CNELU::clearBuffers (CRGBA(0,0,0));
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CNELU::Scene->render ();
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// -----------------------------------------------------
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// -----------------------------------------------------
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if (bDisplay)
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{
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vector<CCluster*> vCluster;
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DispCS[0].pIG = pClipTrav->RootCluster->Group;
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TextContext.setColor (CRGBA(255,255,255,255));
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if (bAutoDetect)
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{
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TextContext.printfAt (0, 1, "AutoDetect : ON");
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pClipTrav->fullSearch (vCluster, pClipTrav->CamPos);
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for (uint32 i = 0; i < DispCS.size(); ++i)
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{
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TextContext.setColor (CRGBA(255,255,255,255));
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for( uint32 j = 0; j < vCluster.size(); ++j)
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{
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if (DispCS[i].pIG == vCluster[j]->Group)
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{
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TextContext.setColor (CRGBA(255,0,0,255));
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break;
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}
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}
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TextContext.printfAt (0, 1-(i+2)*0.028f, DispCS[i].Name.c_str());
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}
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}
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else
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{
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TextContext.printfAt (0, 1, "AutoDetect : OFF");
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CInstanceGroup *pCurIG = CNELU::Camera->getClusterSystem();
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for (uint32 i = 0; i < DispCS.size(); ++i)
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{
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if (DispCS[i].pIG == pCurIG)
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TextContext.setColor (CRGBA(255,0,0,255));
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else
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TextContext.setColor (CRGBA(255,255,255,255));
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TextContext.printfAt (0, 1-(i+2)*0.028f, DispCS[i].Name.c_str());
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}
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TextContext.setColor (CRGBA(255,255,255,255));
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pClipTrav->Accel.select (pClipTrav->CamPos, pClipTrav->CamPos);
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CQuadGrid<CCluster*>::CIterator itAcc = pClipTrav->Accel.begin();
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while (itAcc != pClipTrav->Accel.end())
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{
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CCluster *pCluster = *itAcc;
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if (pCluster->Group == pClipTrav->Camera->getClusterSystem())
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if (pCluster->isIn (pClipTrav->CamPos))
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{
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vCluster.push_back (pCluster);
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}
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++itAcc;
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}
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2014-07-19 12:01:03 +00:00
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if (vCluster.empty() && (DispCS[0].pIG == pCurIG))
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2012-05-29 13:31:11 +00:00
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{
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|
|
|
vCluster.push_back (pClipTrav->RootCluster);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
TextContext.setColor (CRGBA(255,255,255,255));
|
|
|
|
|
|
|
|
string sAllClusters = "";
|
|
|
|
for( uint32 j = 0; j < vCluster.size(); ++j)
|
|
|
|
{
|
|
|
|
sAllClusters += vCluster[j]->Name;
|
|
|
|
if (j < (vCluster.size()-1))
|
|
|
|
sAllClusters += ", ";
|
|
|
|
}
|
|
|
|
TextContext.printfAt (0, 1-0.028f, sAllClusters.c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
// -----------------------------------------------------
|
|
|
|
// -----------------------------------------------------
|
|
|
|
|
|
|
|
CNELU::Driver->swapBuffers ();
|
|
|
|
|
|
|
|
// Keys management
|
|
|
|
// ---------------
|
|
|
|
|
|
|
|
if (CNELU::AsyncListener.isKeyDown (KeySHIFT))
|
|
|
|
MouseListener.setSpeed (50.0f);
|
|
|
|
else
|
|
|
|
MouseListener.setSpeed (10.0f);
|
|
|
|
|
|
|
|
CNELU::Camera->setMatrix (MouseListener.getViewMatrix());
|
|
|
|
|
|
|
|
if (CNELU::AsyncListener.isKeyPushed(KeyL))
|
|
|
|
{
|
|
|
|
CNELU::Driver->setPolygonMode (IDriver::Line);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CNELU::AsyncListener.isKeyPushed (KeyP))
|
|
|
|
{
|
|
|
|
CNELU::Driver->setPolygonMode (IDriver::Filled);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CNELU::AsyncListener.isKeyPushed (KeyTAB))
|
|
|
|
bDisplay = !bDisplay;
|
|
|
|
|
|
|
|
if (CNELU::AsyncListener.isKeyPushed (KeyA))
|
|
|
|
{
|
|
|
|
if (bAutoDetect)
|
|
|
|
{
|
|
|
|
bAutoDetect = false;
|
|
|
|
CNELU::Camera->setClusterSystem (NULL);
|
|
|
|
nSelected = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bAutoDetect = true;
|
|
|
|
CNELU::Camera->setClusterSystem ((CInstanceGroup*)-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!bAutoDetect)
|
|
|
|
{
|
|
|
|
if (CNELU::AsyncListener.isKeyPushed (KeyZ))
|
|
|
|
{
|
|
|
|
nSelected--;
|
|
|
|
if(nSelected == -1)
|
|
|
|
nSelected = (sint32)DispCS.size()-1;
|
|
|
|
}
|
|
|
|
if (CNELU::AsyncListener.isKeyPushed (KeyS))
|
|
|
|
{
|
|
|
|
nSelected++;
|
|
|
|
if(nSelected == (sint32)DispCS.size())
|
|
|
|
nSelected = 0;
|
|
|
|
}
|
|
|
|
CNELU::Camera->setClusterSystem (DispCS[nSelected].pIG);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
while ((!CNELU::AsyncListener.isKeyPushed(KeyESCAPE)) && CNELU::Driver->isActive());
|
|
|
|
|
|
|
|
return EXIT_SUCCESS;
|
|
|
|
}
|