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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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131 lines
3.1 KiB
INI
131 lines
3.1 KiB
INI
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# *** OPTIONS CONFIGURATION ***
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# *** PROCESS CONFIG ***
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process_to_complete = font,skel,swt,shape,map,smallbank,farbank,tiles,displace,ligo,zone,ig,rbank,zone_light,ig_light,anim,ps,interface,veget,vegetset,pacs_prim,clodbank
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# *** PROCESS TIMEOUT ***
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skel_export_timeout = 60000
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swt_export_timeout = 60000
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shape_export_timeout = 3600000
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zone_export_timeout = 1800000
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zone_build_depend_timeout = 1800000
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zone_build_weld_timeout = 60000
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zone_build_light_timeout = 600000
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zone_build_ig_light_timeout = 600000
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smallbank_build_timeout = 60000
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farbank_build_timeout = 180000
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anim_export_timeout = 1800000
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ig_export_timeout = 600000
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maps_build_timeout = 10000
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cmb_export_timeout = 60000
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rbank_build_tessel_timeout = 60000
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rbank_build_smooth_timeout = 60000
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rbank_build_proclocal_timeout = 60000
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rbank_build_procglobal_timeout = 1800000
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rbank_build_indoor_timeout = 1800000
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ligo_export_timeout = 3600000
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ligo_build_timeout = 1800000
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pacs_prim_export_timeout = 60000
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# *** LANDSCAPE NAME ***
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landscape_name = snowballs
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# *** COARSE MESH TEXTURE NAME ***
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coarse_mesh_texture_names = nel_coarse_mesh0
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coarse_mesh_texture_names = nel_coarse_mesh1
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# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
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multiple_tiles_postfix =
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# *** ZONE REGIONS ( up-left, down-right ) ***
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zone_region = 1_aa, 8_am
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# *** SHAPE EXPORT OPTIONS ***
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# Compute lightmaps ?
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shape_export_opt_export_lighting = true
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# Cast shadow in lightmap ?
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shape_export_opt_shadow = true
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# Lighting limits. 0 : normal, 1 : soft shadows
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shape_export_opt_lighting_limit = 0
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# Lightmap lumel size
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shape_export_opt_lumel_size = 0.25
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# Oversampling value. Can be 1, 2, 4 or 8
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shape_export_opt_oversampling = 1
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# Does the lightmaps export must generate logs ?
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shape_export_opt_lightmap_log = false
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# Coarse mesh texture mul size
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texture_mul_size_value = 1.5
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# *** RBANK EXPORT OPTIONS ***
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# Region to compute ( ALPHA UPPER CASE! )
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rbank_zone_ul = 01_AA
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rbank_zone_dr = 08_AM
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# Options
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rbank_reduce_surfaces = 1
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rbank_smooth_borders = 1
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rbank_compute_elevation = 0
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rbank_compute_levels = 0
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rbank_link_elements = 1
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rbank_cut_edges = 1
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rbank_use_zone_square = 0
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# Output names
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rbank_rbank_name = snowballs
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# Import ig pathes
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rbank_ig_path = ../ig/ig_other
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rbank_ig_path = ../ig/ig_land
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# Import shape pathes
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rbank_shape_path = ../shape/shape
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rbank_shape_path = ../shape/shape_with_coarse_mesh
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# *** LIGO OPTIONS ***
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ligo_export_colormap = colormap_snowballs.tga
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ligo_export_heightmap1 = big_snowballs.tga
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ligo_export_zfactor1 = 1.0
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ligo_export_heightmap2 = noise_snowballs.tga
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ligo_export_zfactor2 = 0.5
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ligo_export_land = snowballs.land
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ligo_export_one_pass = 1
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# *** IG OPTIONS ***
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leveldesign_igexport_continent_dir = "\\server\leveldesign\World\Lesfalaises(matis)";
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# *** CLODBANK OPTIONS ***
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clod_config_file = test_clod/clod_config_example.cfg
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clod_bank_file_name = testYoyo.clodbank
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# *** MAPS OPTIONS ***
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reduce_bitmap_factor = 0
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# *** SHADOW SKIN OPTIONS ***
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build_shadow_skin= 1
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build_shadow_skin_ratio= 25
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build_shadow_skin_maxface= 2000
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