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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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533 lines
16 KiB
C++
533 lines
16 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "id_impulsions.h"
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#include "uid_impulsions.h"
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#include "game_share/generic_xml_msg_mngr.h"
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#include "game_share/sphrase_com.h"
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#include "game_share/synchronised_message.h"
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#include "entity_container.h"
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#include "frontend_service.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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extern CGenericXmlMsgHeaderManager GenericXmlMsgHeaderMngr;
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extern NLNET::TServiceId SelfServiceId;
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void cbImpulsionIdGatewayOpen( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId );
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void cbImpulsionIdGatewayMessage( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId );
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void cbImpulsionIdGatewayClose( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId );
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/*
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* Callbacks of messages with special data handling
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*/
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//-----------------------------------------------
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// impulsionRdy :
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//
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//-----------------------------------------------
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void impulsionRdy( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
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{
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// Tell EGS that the character is ready. When processing this message, the EGS will
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// add the entity into mirror. Thus the sending must be done using sendMessageViaMirror
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// for proper synchronization
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CMessage msgout("RDY");
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msgout.serial( sender );
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sendMessageViaMirror("EGS", msgout);
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/* // Forward message from client to IOS (for string info)
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CMessage msgout2("READY_STRING");
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msgout2.serial( sender );
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uint8 nbBitsToSkip = (uint8)bms.getPosInBit(); // instead of deleting the bits already read by the GenericXMLManager, tell how many there are
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msgout2.serial( nbBitsToSkip );
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msgout2.serialMemStream( bms );
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CUnifiedNetwork::getInstance()->send("IOS", msgout2 );
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*/
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}
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//-----------------------------------------------
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// impulsionCmd : send a command to be executed on the destination
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//
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//-----------------------------------------------
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void impulsionCmd( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
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{
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bool addentity;
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string dest, cmd, arg;
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try
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{
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bms.serial(addentity);
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bms.serial(dest);
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bms.serial(cmd);
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bms.serial(arg);
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}
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catch( Exception& e )
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{
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nlwarning("<impulsionCmd> %s",e.what());
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return;
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}
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nlinfo("<impulsionCmd> CMD received : %s %s to %s",cmd.c_str(), arg.c_str(), dest.c_str());
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CMessage msgout("EXEC_COMMAND");
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string res;
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res = cmd + " ";
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if (addentity)
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{
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res += sender.toString() + " ";
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}
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res += arg;
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msgout.serial (res);
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nlinfo("<impulsionCmd> CMD forwarded : '%s'",res.c_str());
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CUnifiedNetwork::getInstance()->send(dest, msgout);
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}
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//-----------------------------------------------
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// impulsionAdmin OUTOFDATE
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//
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//-----------------------------------------------
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/*void impulsionAdmin( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
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{
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string cmd, arg;
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bool onTarget;
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try
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{
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bms.serial(onTarget);
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bms.serial(cmd);
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bms.serial(arg);
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}
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catch( Exception& e )
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{
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nlwarning("<impulsionAdmin> %s",e.what());
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return;
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}
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nlinfo ("User %s wants to execute '%s' '%s' from the client, forward it to the EGS", sender.toString().c_str(), cmd.c_str(), arg.c_str());
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CMessage msgout("CLIENT:COMMAND:ADMIN");
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msgout.serial (sender);
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msgout.serial (onTarget);
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msgout.serial (cmd);
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msgout.serial (arg);
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CUnifiedNetwork::getInstance()->send("EGS", msgout);
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}*/
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//-----------------------------------------------
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// impulsionStringRequestId
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//
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//-----------------------------------------------
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//void impulsionStringRequestId( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
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//{
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// uint32 stringId;
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// try
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// {
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// bms.serial(stringId);
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// }
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// catch( Exception& e )
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// {
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// nlwarning("<impulsionStringRequestId> %s", e.what());
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// return;
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// }
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//
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// CMessage msgout( "STRING_RQ_ID" );
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// msgout.serial( sender );
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// msgout.serial( stringId );
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// CUnifiedNetwork::getInstance()->send("IOS", msgout);
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//
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//}
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//-----------------------------------------------
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// impulsionPhraseLearn : learn a phrase
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//-----------------------------------------------
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void impulsionPhraseLearn( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
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{
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uint16 phraseId;
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CSPhraseCom phraseDesc;
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try
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{
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bms.serial( phraseId );
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bms.serial( phraseDesc );
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}
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catch( Exception& e )
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{
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nlwarning("<impulsionPhraseLearn> %s",e.what());
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return;
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}
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CMessage msgout("CLIENT:PHRASE:LEARN");
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msgout.serial( sender );
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msgout.serial( phraseId );
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msgout.serial( phraseDesc );
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CUnifiedNetwork::getInstance()->send("EGS", msgout);
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}
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//-----------------------------------------------
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// impulsionPhraseMemorize : memorize a phrase
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//-----------------------------------------------
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void impulsionPhraseMemorize( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
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{
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uint8 set,slot;
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uint16 phraseId;
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CSPhraseCom phraseDesc;
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try
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{
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bms.serial( set );
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bms.serial( slot );
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bms.serial( phraseId );
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bms.serial( phraseDesc );
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}
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catch( Exception& e )
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{
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nlwarning("<impulsionPhraseMemorize> %s",e.what());
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return;
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}
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CMessage msgout("CLIENT:PHRASE:MEMORIZE");
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msgout.serial( sender );
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msgout.serial( set );
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msgout.serial( slot );
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msgout.serial( phraseId );
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msgout.serial( phraseDesc );
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CUnifiedNetwork::getInstance()->send("EGS", msgout);
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}
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//-----------------------------------------------
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// impulsionExecuteFaber : client execute faber phrase
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//-----------------------------------------------
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void impulsionExecuteFaber( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
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{
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NLMISC::CSheetId craftPlan;
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uint8 memory, slot;
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std::vector< CFaberMsgItem > rmSelected;
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std::vector< CFaberMsgItem > rmFormulaSelected;
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try
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{
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bms.serial( craftPlan );
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bms.serial( memory );
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bms.serial( slot );
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bms.serialCont( rmSelected );
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bms.serialCont( rmFormulaSelected );
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}
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catch( Exception& e )
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{
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nlwarning("<impulsionExecuteFaber> %s",e.what());
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return;
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}
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CMessage msgout("CLIENT:PHRASE:EXECUTE_FABER");
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msgout.serial( sender );
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msgout.serial( craftPlan );
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msgout.serial( memory );
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msgout.serial( slot );
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msgout.serialCont( rmSelected );
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msgout.serialCont( rmFormulaSelected );
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CUnifiedNetwork::getInstance()->send("EGS", msgout);
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}
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//-----------------------------------------------
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// cbImpulsionGetNpcIconDesc
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//-----------------------------------------------
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void cbImpulsionGetNpcIconDesc( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
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{
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try
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{
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vector<uint32> npcKeys;
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uint8 nb8;
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bms.serial( nb8 );
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npcKeys.resize( nb8 );
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for (uint i=0; i!=(uint)nb8; ++i)
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{
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bms.serial( npcKeys[i] );
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}
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CMessage msgout("CLIENT:NPC_ICON:GET_DESC");
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msgout.serial( sender );
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msgout.serialCont( npcKeys );
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CUnifiedNetwork::getInstance()->send("EGS", msgout);
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//nldebug("Forwarding GET_DESC to EGS (%hu NPCs)", nb8 );
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}
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catch ( Exception& e )
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{
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nlwarning("<cbImpulsionGetNpcIconDesc> %s", e.what());
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return;
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}
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}
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/*
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* General receiving function for impulsions by CEntityId from client to server
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*/
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void routeImpulsionIdFromClient( NLMISC::CBitMemStream& bms, const NLMISC::CEntityId& sender, const NLMISC::TGameCycle& gamecycle )
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{
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string msgName;
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try
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{
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/* // Check player behaviour in case the player is stunned
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const TDataSetRow& dataSetRow = TheDataset.getDataSetRow( sender );
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if ( dataSetRow.isValid() )
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{
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CMirrorPropValueRO<bool> stunned( TheDataset, dataSetRow, DSPropertyStunned );
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if ( stunned() )
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{
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nldebug("Entity %s is stunned, reject impulsion", sender.toString().c_str());
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return;
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}
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}
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*/
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// Decode XML header
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CGenericXmlMsgHeaderManager::CNodeId msgNodeId = GenericXmlMsgHeaderMngr.getNodeId(bms, msgName);
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// check if message decoded safely
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if (!msgNodeId.isValid())
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{
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nlwarning("Unable to decode message from sender %s", sender.toString().c_str());
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}
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else
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{
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// get format and sendto of message
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const CGenericXmlMsgHeaderManager::TMessageFormat &format = GenericXmlMsgHeaderMngr.getNodeFormat(msgNodeId);
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const string &sendto = GenericXmlMsgHeaderMngr.getNodeSendTo(msgNodeId);
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// check sendto
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if (sendto == "")
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{
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TImpulsionIdCb cb = (TImpulsionIdCb)(GenericXmlMsgHeaderMngr.getNodeUserData(msgNodeId, 0));
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if (cb != NULL)
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{
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cb(sender, bms, gamecycle, SelfServiceId);
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//nldebug( "RTG: Routed impulsion %s via user callback [%s]", msgName.c_str(), sender.toString().c_str() );
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}
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else
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{
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// Try with the "impulsions uid" callbacks.
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// After a CEntityId has been stored for a user, the FS routes all by id. The client
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// may want to send a message that has a uid callback.
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// Warning: the message should contain the character index, as the FS callback knows only the userId
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TImpulsionUidCb ucb = (TImpulsionUidCb)(GenericXmlMsgHeaderMngr.getNodeUserData(msgNodeId, 1));
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if (ucb != NULL)
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{
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ucb((uint32)(sender.getShortId() >> 4), bms, gamecycle);
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nldebug( "RTG: Routed impulsion %s (redir uid) via user callback [%s]", msgName.c_str(), sender.toString().c_str() );
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}
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else
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{
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nlwarning( "RTG: Can't route impulsion %s [%s], no 'sendto' nor user callback", msgName.c_str(), sender.toString().c_str() );
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return;
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}
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}
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}
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else
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{
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// create forward message
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CMessage msgout("CLIENT:"+msgName);
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msgout.serial(const_cast<CEntityId&>(sender));
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if (GenericXmlMsgHeaderMngr.nodeUsesCycle(msgNodeId))
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msgout.serial(const_cast<NLMISC::TGameCycle&>(gamecycle));
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union
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{
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bool b;
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uint8 u8;
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uint16 u16;
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uint32 u32;
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uint64 u64;
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sint8 s8;
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sint16 s16;
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sint32 s32;
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sint64 s64;
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float f;
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double d;
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} store;
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CEntityId e;
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string s;
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ucstring ucs;
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uint i;
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// for each message field, serial in and serial out
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for (i=0; i<format.size(); ++i)
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{
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switch (format[i].Type)
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{
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case CGenericXmlMsgHeaderManager::Bool:
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bms.serial(store.b);
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msgout.serial(store.b);
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break;
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case CGenericXmlMsgHeaderManager::Uint8:
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bms.serial(store.u8);
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msgout.serial(store.u8);
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break;
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case CGenericXmlMsgHeaderManager::Uint16:
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bms.serial(store.u16);
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msgout.serial(store.u16);
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break;
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case CGenericXmlMsgHeaderManager::Uint32:
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bms.serial(store.u32);
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msgout.serial(store.u32);
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break;
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case CGenericXmlMsgHeaderManager::Uint64:
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bms.serial(store.u64);
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msgout.serial(store.u64);
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break;
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case CGenericXmlMsgHeaderManager::Sint8:
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bms.serial(store.s8);
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msgout.serial(store.s8);
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break;
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case CGenericXmlMsgHeaderManager::Sint16:
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bms.serial(store.s16);
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msgout.serial(store.s16);
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break;
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case CGenericXmlMsgHeaderManager::Sint32:
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bms.serial(store.s32);
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msgout.serial(store.s32);
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break;
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case CGenericXmlMsgHeaderManager::Sint64:
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bms.serial(store.s64);
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msgout.serial(store.s64);
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break;
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case CGenericXmlMsgHeaderManager::BitSizedUint:
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bms.serial(store.u32, format[i].BitSize);
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if (format[i].BitSize <= 8)
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{
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store.u8 = (uint8)store.u32;
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msgout.serial(store.u8);
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}
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else if (format[i].BitSize <= 16)
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{
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store.u16 = (uint16)store.u32;
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msgout.serial(store.u16);
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}
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else
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{
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msgout.serial(store.u32);
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}
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break;
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case CGenericXmlMsgHeaderManager::Float:
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bms.serial(store.f);
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msgout.serial(store.f);
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break;
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case CGenericXmlMsgHeaderManager::Double:
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||
|
bms.serial(store.d);
|
||
|
msgout.serial(store.d);
|
||
|
break;
|
||
|
case CGenericXmlMsgHeaderManager::EntityId:
|
||
|
bms.serial(e);
|
||
|
msgout.serial(e);
|
||
|
break;
|
||
|
case CGenericXmlMsgHeaderManager::String:
|
||
|
bms.serial(s);
|
||
|
msgout.serial(s);
|
||
|
break;
|
||
|
case CGenericXmlMsgHeaderManager::UCString:
|
||
|
bms.serial(ucs);
|
||
|
msgout.serial(ucs);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// send message to concerned service
|
||
|
//CUnifiedNetwork::getInstance()->send(sendto, msgout );
|
||
|
sendMessageViaMirror( sendto, msgout ); // because of guild management
|
||
|
//nldebug( "RTG: Routed impulsion %s to %s [%s]", msgName.c_str(), sendto.c_str(), sender.toString().c_str() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// transfer the message to the BBS
|
||
|
/*if( BBSUp )
|
||
|
{
|
||
|
CMessage msgout("IMPULSION_ID");
|
||
|
|
||
|
msgout.serial( sender );
|
||
|
msgout.serialCont( v );
|
||
|
msgout.serial( gamecycle );
|
||
|
|
||
|
CUnifiedNetwork::getInstance()->send("BBS", msgout);
|
||
|
}*/
|
||
|
}
|
||
|
catch( Exception& e )
|
||
|
{
|
||
|
nlwarning("<routeImpulsionIdFromClient> %s %s", msgName.c_str(), e.what() );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
} // cbImpulsionId //
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Receiving function for impulsions by CEntityId, with slot translation, from client to server
|
||
|
*/
|
||
|
void routeImpulsionIdSlotFromClient( const uint32& targetLootHarvest, const TDataSetRow& targetIndex, const TDataSetRow& senderIndex, const NLMISC::TGameCycle& )
|
||
|
{
|
||
|
if ( targetLootHarvest == 0 )
|
||
|
{
|
||
|
// TARGET
|
||
|
CMessage msgout( "TARGET" );
|
||
|
msgout.serial( const_cast<TDataSetRow&>(senderIndex),
|
||
|
const_cast<TDataSetRow&>(targetIndex) ); // the gamecycle is not used by EGS
|
||
|
CUnifiedNetwork::getInstance()->send( "EGS", msgout );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// PICKUP (loot/harvest)
|
||
|
CMessage msgout( "ITEM_PICK_UP" );
|
||
|
const CEntityId& senderId = TheDataset.getEntityId( senderIndex );
|
||
|
const CEntityId& pickedId = TheDataset.getEntityId( targetIndex );
|
||
|
msgout.serial( const_cast<CEntityId&>(senderId),
|
||
|
const_cast<CEntityId&>(pickedId) );
|
||
|
uint8 lootHarvestState = (uint8)targetLootHarvest; // targetLootHarvest is one from LHSTATE::TLHState
|
||
|
msgout.serial( lootHarvestState );
|
||
|
CUnifiedNetwork::getInstance()->send( "EGS", msgout );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Map the callbacks for messages with special data handling
|
||
|
*/
|
||
|
void initImpulsionId()
|
||
|
{
|
||
|
GenericXmlMsgHeaderMngr.setUserData("CONNECTION:READY", (uint64)impulsionRdy, 0);
|
||
|
GenericXmlMsgHeaderMngr.setUserData("DEBUG:CMD", (uint64)impulsionCmd, 0);
|
||
|
// GenericXmlMsgHeaderMngr.setUserData("COMMAND:ADMIN", (uint64)impulsionAdmin, 0);
|
||
|
// GenericXmlMsgHeaderMngr.setUserData("STRING_MANAGER:STRING_RQ", (uint64)impulsionStringRequestId, 0);
|
||
|
GenericXmlMsgHeaderMngr.setUserData("PHRASE:LEARN", (uint64)impulsionPhraseLearn, 0);
|
||
|
GenericXmlMsgHeaderMngr.setUserData("PHRASE:MEMORIZE", (uint64)impulsionPhraseMemorize, 0);
|
||
|
GenericXmlMsgHeaderMngr.setUserData("PHRASE:EXECUTE_FABER", (uint64)impulsionExecuteFaber, 0);
|
||
|
GenericXmlMsgHeaderMngr.setUserData("MODULE_GATEWAY:FEOPEN", (uint64)cbImpulsionIdGatewayOpen, 0);
|
||
|
GenericXmlMsgHeaderMngr.setUserData("MODULE_GATEWAY:GATEWAY_MSG", (uint64)cbImpulsionIdGatewayMessage, 0);
|
||
|
GenericXmlMsgHeaderMngr.setUserData("MODULE_GATEWAY:FECLOSE", (uint64)cbImpulsionIdGatewayClose, 0);
|
||
|
GenericXmlMsgHeaderMngr.setUserData("NPC_ICON:GET_DESC", (uint64)cbImpulsionGetNpcIconDesc, 0);
|
||
|
}
|
||
|
|