khanat-opennel-code/code/ryzom/common/src/game_share/r2_ligo_config.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
#include "stdpch.h"
#include "game_share/r2_ligo_config.h"
#include "nel/misc/sstring.h"
namespace R2
{
uint32 CR2LigoConfig::getFileStaticAliasMapping(const std::string &fileName) const
{
uint32 filesize = 8;// strlen("r2.0000.");
if ( fileName.size() > filesize &&
fileName.substr(0, 3) == "r2.")
{
NLMISC::CSString instanceNumber(fileName.substr(3,4));
uint32 instance = instanceNumber.atoui();
TScenarioType type;
if (fileName[8] == 'a') { type = Act;}
else type = Base;
return getStaticAliasMapping(instance, type);
}
return this->CLigoConfig::getFileStaticAliasMapping(fileName);
}
uint32 CR2LigoConfig::getStaticAliasMapping(uint32 aiInstance, TScenarioType type) const
{
uint32 instance = aiInstance * 2;
if (type == Act) { instance +=1; }
return (1 << (getStaticAliasSize() - 1) ) + instance;
}
}