mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 08:28:44 +00:00
385 lines
12 KiB
C
385 lines
12 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef CL_ENTITIES_H
|
||
|
#define CL_ENTITIES_H
|
||
|
|
||
|
|
||
|
/////////////
|
||
|
// INCLUDE //
|
||
|
/////////////
|
||
|
|
||
|
// Client
|
||
|
#include "ground_fx_manager.h"
|
||
|
#include "projectile_manager.h"
|
||
|
#include "user_entity.h"
|
||
|
// Some constants
|
||
|
#include "game_share/mission_desc.h"
|
||
|
#include "game_share/inventories.h"
|
||
|
// Misc.
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
#include "nel/misc/stream.h"
|
||
|
#include "nel/misc/time_nl.h"
|
||
|
#include "nel/misc/vector.h"
|
||
|
#include "nel/misc/file.h"
|
||
|
#include "nel/misc/aabbox.h"
|
||
|
#include "nel/misc/cdb_leaf.h"
|
||
|
// 3D
|
||
|
#include "nel/3d/u_instance.h"
|
||
|
// Std.
|
||
|
#include <vector>
|
||
|
|
||
|
|
||
|
///////////
|
||
|
// CLASS //
|
||
|
///////////
|
||
|
class CEntityCL;
|
||
|
class CUserEntity;
|
||
|
struct TNewEntityInfo;
|
||
|
|
||
|
/*
|
||
|
* Enum for entity selection
|
||
|
*/
|
||
|
class CEntityFilterFlag
|
||
|
{
|
||
|
public:
|
||
|
enum TFlag
|
||
|
{
|
||
|
NotUser = 1 << 0,
|
||
|
Friend = 1 << 1,
|
||
|
Enemy = 1 << 2,
|
||
|
Alive = 1 << 3,
|
||
|
Dead = 1 << 4,
|
||
|
Player = 1 << 5, // ok if entity is a Player (not user)
|
||
|
NonPlayer = 1 << 6, // ok if entity is a non-player (ie a bot, whaterver Npc fauna etc...)
|
||
|
|
||
|
NoFilter = 0 // no filter
|
||
|
};
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
* Class to make cache entities
|
||
|
*/
|
||
|
class CEntityReference
|
||
|
{
|
||
|
public:
|
||
|
CEntityReference (uint slot, CEntityCL *entity)
|
||
|
{
|
||
|
Slot = slot;
|
||
|
Entity = entity;
|
||
|
}
|
||
|
|
||
|
CEntityCL *Entity;
|
||
|
uint Slot;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
* Class to make cache shape instances
|
||
|
*/
|
||
|
class CShapeInstanceReference
|
||
|
{
|
||
|
public:
|
||
|
CShapeInstanceReference (NL3D::UInstance instance, const string &text, const string &url, bool bbox_active=true)
|
||
|
{
|
||
|
Instance = instance;
|
||
|
ContextText = text;
|
||
|
ContextURL = url;
|
||
|
BboxActive = bbox_active;
|
||
|
}
|
||
|
|
||
|
NL3D::UInstance Instance;
|
||
|
string ContextText;
|
||
|
string ContextURL;
|
||
|
bool BboxActive;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Class to manage entities and shapes instances.
|
||
|
* \author Guillaume PUZIN
|
||
|
* \author Nevrax France
|
||
|
* \date 2001
|
||
|
*/
|
||
|
class CEntityManager : public NLMISC::IStreamable
|
||
|
{
|
||
|
private:
|
||
|
typedef std::vector<CEntityCL *> TEntities;
|
||
|
// Contain all entities.
|
||
|
TEntities _Entities;
|
||
|
// maximum number of entities.
|
||
|
uint32 _NbMaxEntity;
|
||
|
/// Nb Entities really allocated.
|
||
|
uint32 _EntitiesAllocated;
|
||
|
|
||
|
/// Entity caches
|
||
|
std::vector<CEntityReference> _ActiveEntities;
|
||
|
std::vector<CEntityReference> _VisibleEntities;
|
||
|
|
||
|
/// Shapes Instances caches
|
||
|
std::vector<CShapeInstanceReference> _ShapeInstances;
|
||
|
bool _InstancesRemoved;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
NLMISC::TGameCycle GC;
|
||
|
sint64 Value;
|
||
|
} TProperty;
|
||
|
typedef std::map<uint32, TProperty> TProperties;
|
||
|
typedef std::map<uint32, TProperties> TBackupedChanges;
|
||
|
TBackupedChanges _BackupedChanges;
|
||
|
|
||
|
// ground FXs
|
||
|
CGroundFXManager _GroundFXManager;
|
||
|
// Handle of each entity in the ground fx manager
|
||
|
std::vector<CGroundFXManager::TEntityHandle> _EntityGroundFXHandle;
|
||
|
|
||
|
// For selection. NB: the pointer is just a cache. Must not be accessed
|
||
|
CEntityCL *_LastEntityUnderPos;
|
||
|
|
||
|
NL3D::UInstance _LastInstanceUnderPos;
|
||
|
|
||
|
// DB node pointers used to update some entity flags
|
||
|
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _MissionTargetTitleDB[MAX_NUM_MISSIONS][MAX_NUM_MISSION_TARGETS];
|
||
|
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberUidDB[8]; // MaxNumPeopleInTeam in people_interaction.h
|
||
|
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberNameDB[8]; // MaxNumPeopleInTeam in people_interaction.h
|
||
|
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastUidDB[MAX_INVENTORY_ANIMAL];
|
||
|
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastStatusDB[MAX_INVENTORY_ANIMAL];
|
||
|
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastTypeDB[MAX_INVENTORY_ANIMAL];
|
||
|
|
||
|
//////////////
|
||
|
//// DEBUG ///
|
||
|
uint _NbUser;
|
||
|
uint _NbPlayer;
|
||
|
uint _NbChar;
|
||
|
// For loging the property stage changes of the watched entity
|
||
|
struct CStageSetLog
|
||
|
{
|
||
|
bool Enabled;
|
||
|
CLFECOMMON::TCLEntityId LastEntityLoged;
|
||
|
// start time of recording for the last entity
|
||
|
sint32 StartGameCycle;
|
||
|
sint64 StartLocalTime;
|
||
|
CStageSet::TStageSet StageSet;
|
||
|
|
||
|
CStageSetLog()
|
||
|
{
|
||
|
Enabled= false;
|
||
|
LastEntityLoged= CLFECOMMON::INVALID_SLOT;
|
||
|
}
|
||
|
};
|
||
|
CStageSetLog _LogStageChange;
|
||
|
|
||
|
private:
|
||
|
/// Reset Counters
|
||
|
void resetCounters() {_EntitiesAllocated = 0; _NbUser = 0; _NbPlayer = 0; _NbChar = 0;}
|
||
|
|
||
|
|
||
|
public:
|
||
|
NLMISC_DECLARE_CLASS(CEntityManager);
|
||
|
|
||
|
/// Constructor.
|
||
|
CEntityManager();
|
||
|
/// Destructor.
|
||
|
~CEntityManager();
|
||
|
|
||
|
/**
|
||
|
* Initialize some dynamic parameters.
|
||
|
* \param uint nbMaxEntity : maximum number of entities allocated.
|
||
|
*/
|
||
|
void initialize(uint nbMaxEntity);
|
||
|
|
||
|
// get ground fx manager
|
||
|
CGroundFXManager &getGroundFXManager() { return _GroundFXManager; }
|
||
|
|
||
|
/// Free the class and all the components.
|
||
|
void release();
|
||
|
|
||
|
/// Release + initialize
|
||
|
void reinit();
|
||
|
|
||
|
|
||
|
CShapeInstanceReference createInstance(const string& shape, const CVector &pos, const string &text, const string &url, bool active=true);
|
||
|
bool removeInstances();
|
||
|
bool instancesRemoved();
|
||
|
CShapeInstanceReference getShapeInstanceUnderPos(float x, float y);
|
||
|
|
||
|
/**
|
||
|
* Create an entity according to the slot and the form.
|
||
|
* \param uint slot : slot for the entity.
|
||
|
* \param uint32 form : form to create the entity.
|
||
|
* \param TClientDataSetIndex : persitent id while the entity is connected.
|
||
|
* \return CEntityCL * : pointer on the new entity.
|
||
|
*/
|
||
|
CEntityCL *create(uint slot, uint32 form, const TNewEntityInfo& newEntityInfo);
|
||
|
|
||
|
/**
|
||
|
* Delete an entity.
|
||
|
* \return bool : 'true' if the entity has been correctly removed.
|
||
|
*/
|
||
|
bool remove(uint slot, bool warning);
|
||
|
/// Remove the collision for all entities.
|
||
|
void removeCollision();
|
||
|
/// Re-load animations (remove and load).
|
||
|
void reloadAnims();
|
||
|
|
||
|
/**
|
||
|
* Get a pointer on an entity according to the asked slot.
|
||
|
* \param uint slot : the asked slot.
|
||
|
*/
|
||
|
CEntityCL *entity(uint slot);
|
||
|
|
||
|
/**
|
||
|
* Return if there is an entity near a door.
|
||
|
* \param float openingDist : near is when you are under the 'openingDist'.
|
||
|
* \param const CVector& posDoor1 : first door position.
|
||
|
* \param const CVector& posDoor2 : second door position.
|
||
|
* \return bool ; 'true' if any entity is near one of the door.
|
||
|
*/
|
||
|
bool entitiesNearDoors(float openingDist, const NLMISC::CVector& posDoor1, const NLMISC::CVector& posDoor2);
|
||
|
|
||
|
/**
|
||
|
* Get the entity under the (2d) position. Return NULL if no entity under this position.
|
||
|
* NB: the UserEntity can NOT be returned. But if the code has find it, isPlayerUnderCursor is set to true
|
||
|
* NB: somewhat slow. should be called ONLY ONCE per frame.
|
||
|
* NB: unselectable entities are not returned
|
||
|
*/
|
||
|
CEntityCL *getEntityUnderPos(float x, float y, float distSelection, bool &isPlayerUnderCursor);
|
||
|
|
||
|
/**
|
||
|
* Get the entity (not user) in the camera. Return NULL if not entity under this position.
|
||
|
* \param flags a ORed of CEntityFilterFlag::TFlag
|
||
|
* \param distSelection don't go beyond
|
||
|
* \param precEntity is used for Cyclic management. If found in the select list, get the next one, else get the first.
|
||
|
*/
|
||
|
CEntityCL *getEntityInCamera(uint flags, float distSelection, CLFECOMMON::TCLEntityId precEntity);
|
||
|
|
||
|
/// Get an entity by name. Returns NULL if the entity is not found.
|
||
|
CEntityCL *getEntityByName (uint32 stringId) const;
|
||
|
|
||
|
/** Get an entity by name. Returns NULL if the entity is not found.
|
||
|
* \param name of the entity to find
|
||
|
* \param caseSensitive type of test to perform
|
||
|
* \param complete : if true, the name must match the full name of the entity.
|
||
|
*/
|
||
|
CEntityCL *getEntityByName (const ucstring &name, bool caseSensitive, bool complete) const;
|
||
|
|
||
|
/// Get an entity by dataset index. Returns NULL if the entity is not found.
|
||
|
CEntityCL *getEntityByCompressedIndex(TDataSetIndex compressedIndex) const;
|
||
|
|
||
|
/// Return number of entities allocated.
|
||
|
uint nbEntitiesAllocated() const {return _EntitiesAllocated;}
|
||
|
/// Return the number of user allocated.
|
||
|
uint nbUser() const {return _NbUser;}
|
||
|
/// Return the number of player allocated.
|
||
|
uint nbPlayer() const {return _NbPlayer;}
|
||
|
/// Return the number of character allocated.
|
||
|
uint nbChar() const {return _NbChar;}
|
||
|
|
||
|
|
||
|
|
||
|
/// Continent has changed.
|
||
|
void changeContinent();
|
||
|
|
||
|
/**
|
||
|
* Update the entity (position\animation).
|
||
|
*/
|
||
|
void updatePreCamera();
|
||
|
void updatePostCamera(uint clippedUpdateTime, const std::vector<NLMISC::CPlane> &clippingPlanes, const NLMISC::CVector &camPos);
|
||
|
void updatePostRender();
|
||
|
|
||
|
/**
|
||
|
* Method to update the visual property 'prop' for the entity in 'slot'.
|
||
|
* \param uint slot : slot of the entity to update.
|
||
|
* \param uint prop : the property to udapte.
|
||
|
*/
|
||
|
void updateVisualProperty(const NLMISC::TGameCycle &gameCycle, const uint &slot, const uint &prop, const NLMISC::TGameCycle &predictedInterval = 0);
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
void applyBackupedProperties(uint slot);
|
||
|
|
||
|
/// Return the reference for all entities in the vision. An entity object, for a slot, is not allocated if not visible.
|
||
|
TEntities &entities() {return _Entities;}
|
||
|
|
||
|
/// Manage PACS Triggers.
|
||
|
void managePACSTriggers();
|
||
|
///
|
||
|
void removeColUserOther();
|
||
|
void restoreColUserOther();
|
||
|
|
||
|
// For Sound Reset/Reload
|
||
|
void resetAllSoundAnimId();
|
||
|
|
||
|
///////////
|
||
|
// DEBUG //
|
||
|
///////////
|
||
|
/// Write a file with the position of all entities.
|
||
|
void writeEntities();
|
||
|
/// Dump entities state.
|
||
|
void dump(class NLMISC::IStream &f);
|
||
|
/// Dump entities state (XML Format).
|
||
|
void dumpXML(class NLMISC::IStream &f);
|
||
|
/// Log Watched Entity Stages Change
|
||
|
void startLogStageChange(sint32 currentGameCycle, sint64 currentLocalTime);
|
||
|
void logStageChange(sint64 currentLocalTime);
|
||
|
void stopLogStageChange();
|
||
|
bool isLogingStageChange() const;
|
||
|
sint32 getLogStageChangeStartCycle() const;
|
||
|
sint64 getLogStageChangeStartLocalTime() const;
|
||
|
|
||
|
/// Serialize entities.
|
||
|
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
|
||
|
|
||
|
// remove all attached fx of all entities (so that they can be reloaded)
|
||
|
virtual void removeAllAttachedFX();
|
||
|
|
||
|
/**
|
||
|
* If the slot leads to a CCharacterCL compatible with mission icon, and
|
||
|
* who isFriend(), perform releaseInSceneInterfaces() and buildInSceneInterface().
|
||
|
* Otherwise, do nothing.
|
||
|
*/
|
||
|
void refreshInsceneInterfaceOfFriendNPC(uint slot);
|
||
|
|
||
|
inline NLMISC::CCDBNodeLeaf *getMissionTargetTitleDB(int mission, int target) { return _MissionTargetTitleDB[mission][target]; }
|
||
|
inline NLMISC::CCDBNodeLeaf *getGroupMemberUidDB(int member) { return _GroupMemberUidDB[member]; }
|
||
|
inline NLMISC::CCDBNodeLeaf *getGroupMemberNameDB(int member) { return _GroupMemberNameDB[member]; }
|
||
|
inline NLMISC::CCDBNodeLeaf *getBeastUidDB(int beast) { return _BeastUidDB[beast]; }
|
||
|
inline NLMISC::CCDBNodeLeaf *getBeastStatusDB(int beast) { return _BeastStatusDB[beast]; }
|
||
|
inline NLMISC::CCDBNodeLeaf *getBeastTypeDB(int beast) { return _BeastTypeDB[beast]; }
|
||
|
|
||
|
private:
|
||
|
|
||
|
// NB: don't return unselectable entities
|
||
|
void getEntityListForSelection(std::vector<CEntityCL*> &entities, uint flags);
|
||
|
|
||
|
void updateEntitiesIsInTeam();
|
||
|
|
||
|
/// Log entities Property Stages Change
|
||
|
void logPropertyChange(CLFECOMMON::TCLEntityId who, const CStage &oldStage, const CStage &newStage,
|
||
|
const NLMISC::CVectorD &precOldPos, const NLMISC::CVectorD &precNewPos, sint32 relGameCycle, sint64 relLocalTime);
|
||
|
};
|
||
|
|
||
|
extern CEntityManager EntitiesMngr;
|
||
|
|
||
|
|
||
|
|
||
|
#endif // CL_ENTITIES_H
|
||
|
|
||
|
/* End of entities.h */
|