khanat-opennel-code/code/ryzom/client/src/actions.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "actions.h"
#include "events_listener.h"
#include "interface_v3/interface_manager.h"
using namespace std;
using namespace NLMISC;
extern CEventsListener EventsListener;
////////////
// GLOBAL //
////////////
// Hierarchical timer
H_AUTO_DECL ( RZ_Client_Actions_Context_Mngr_Update )
static bool getParam (CBaseAction::CParameter::TType type, ucstring &paramName, ucstring &paramValue, const std::string &argu, uint paramId);
/////////////////////////////////////////////////////
/////////////////////////////////////////////////////
// CAction //////////////////////////////////////////
/////////////////////////////////////////////////////
/////////////////////////////////////////////////////
//---------------------------------------------------
// CAction :
// Constructor
//---------------------------------------------------
CAction::CAction()
{
Valide = false;
Repeat = false;
KeyDown = true;
KeyUp = false;
}// CAction //
void CAction::runAction ()
{
CInterfaceManager *IM = CInterfaceManager::getInstance ();
if (IM)
{
IM->runActionHandler (Name.Name, NULL, Name.Argu);
}
}
/////////////////////////////////////////////////////
/////////////////////////////////////////////////////
// CActionsManager //////////////////////////////////
/////////////////////////////////////////////////////
/////////////////////////////////////////////////////
//---------------------------------------------------
// CActionsManager :
// Constructor
//---------------------------------------------------
CActionsManager::CActionsManager()
{
clear ();
_Enabled = false;
}// CActionsManager //
//---------------------------------------------------
// addAction :
// Add a new Action in the context.
//---------------------------------------------------
bool CActionsManager::addAction(const CAction::CName &name)
{
// Try to allocate memory for action
CAction action;
action.Name = name;
// Find the base action
const CBaseAction *baseAction = getBaseAction(name);
if (baseAction)
{
// Copy the repeat flag
action.Repeat = baseAction->Repeat;
action.KeyUp = baseAction->KeyUp;
action.KeyDown = baseAction->KeyDown;
}
// Try to insert the new action.
pair<TActionsMap::iterator, bool> p = _Actions.insert(TActionsMap::value_type(name, action));
if (!p.second)
{
nlwarning ("Action (%s %s) already exist in the action manager.", name.Name.c_str (), name.Argu.c_str ());
}
return p.second;
}// addAction //
// ***************************************************************************
CAction* CActionsManager::getAction(const CAction::CName &name)
{
TActionsMap::iterator it = _Actions.find(name);
if (it == _Actions.end()) return NULL;
return &(it->second);
}
// ***************************************************************************
void CActionsManager::clear ()
{
_Actions.clear ();
_ActionForceDisplay.clear ();
_ActionCombo.clear ();
_ComboAction.clear ();
_KeyAction.clear ();
_WatchedActions.clear ();
_ActionCategory.clear ();
_Categories.clear ();
}
// ***************************************************************************
void CActionsManager::removeCombo (const CCombo &combo)
{
// Get the old action of the combo
TComboActionMap::iterator itePreviousCombo = _ComboAction.find (combo);
if (itePreviousCombo != _ComboAction.end ())
{
const CAction::CName oldName = itePreviousCombo->second;
// Remove all affected keys
TKeyActionMap::iterator ite = _KeyAction.find (combo.Key);
while ((ite != _KeyAction.end ()) && (ite->first == combo.Key))
{
TKeyActionMap::iterator copyToDelete = ite;
ite++;
if (copyToDelete->second == oldName)
_KeyAction.erase (copyToDelete);
}
// Remove the action
_ActionCombo.erase (oldName);
// Remove the combo
_ComboAction.erase (itePreviousCombo);
}
}
// ***************************************************************************
void CActionsManager::removeAllCombos()
{
_Actions.clear ();
_ActionCombo.clear ();
_ComboAction.clear ();
_KeyAction.clear ();
_WatchedActions.clear ();
_ActionForceDisplay.clear();
}
// ***************************************************************************
bool CActionsManager::addCombo(const CAction::CName &name, const CCombo &combo, bool createAction)
{
// If createAction == "true" -> Create the Action before to add te combo.
if(createAction)
addAction(name);
// Erase previous values
TActionComboMap::iterator itePreviousCombo = _ActionCombo.find (name);
if (itePreviousCombo != _ActionCombo.end ())
{
// Remove the old action affected to the combo
removeCombo (itePreviousCombo->second);
}
// Remove the new combo
removeCombo (combo);
_ComboAction.insert (TComboActionMap::value_type (combo, name));
_ActionCombo.insert (TActionComboMap::value_type (name, combo));
_KeyAction.insert (TKeyActionMap::value_type (combo.Key, name));
return true;
}// addCombo //
// ***************************************************************************
bool CActionsManager::valide(const CAction::CName &name) const
{
// Recover the pointer on "actionName" if it exists.
TActionsMap::const_iterator it = _Actions.find(name);
if(it != _Actions.end())
{
return it->second.Valide;
}
// No action of this name found.
else
return false;
}// valide //
// ***************************************************************************
bool CActionsManager::isActionPresentInContext(const CAction::CName &name) const
{
CInterfaceManager *im = CInterfaceManager::getInstance();
if (!im->isInGame()) return true; // no filtering done when outgame, because actions.xml not loaded yet (no base actions where added)
{
const CBaseAction *baseAction = getBaseAction(name);
if (!baseAction) return false;
// see if action valid in current context
if (!ActionsContext.matchContext(baseAction->Contexts)) return false;
// all parameters must be valid in current context
for (uint i=0; i<baseAction->Parameters.size (); i++)
{
const CBaseAction::CParameter &parameter = baseAction->Parameters[i];
if (parameter.Type == CBaseAction::CParameter::Constant)
{
ucstring paramName;
ucstring paramValue = parameter.DefaultValue;
// Get the param from the argu
getParam (parameter.Type, paramName, paramValue, name.Argu, i);
bool found = true;
for (uint k = 0; k < parameter.Values.size(); ++k)
{
if (parameter.Values[k].Value == paramValue.toUtf8())
{
if (!ActionsContext.matchContext(parameter.Values[k].Contexts)) return false;
found = true;
break;
}
}
if (!found) return false;
}
}
return true;
}
}// valide //
// ***************************************************************************
bool CActionsManager::keyPushed (const CEventKeyDown &keyDown)
{
bool actionExist = false;
if (_Enabled)
{
CCombo combo;
combo.Key = keyDown.Key;
combo.KeyButtons = keyDown.Button;
// Scan action binded to this key
TKeyActionMap::iterator iteKeyAction = _KeyAction.find (keyDown.Key);
while ((iteKeyAction != _KeyAction.end ()) && (iteKeyAction->first == keyDown.Key))
{
if (isActionPresentInContext(iteKeyAction->second))
{
// Add it to the set of actions to watch
_WatchedActions.insert (*iteKeyAction);
}
iteKeyAction++;
}
// Update special valide actions
updateKeyButton (keyDown.Button);
// Get the key down
TComboActionMap::iterator ite = _ComboAction.find (combo);
if (ite != _ComboAction.end ())
{
// Get the action
TActionsMap::iterator iteAction = _Actions.find (ite->second);
nlassert (iteAction != _Actions.end ());
if (isActionPresentInContext(iteAction->first))
{
// Run the action
if (iteAction->second.KeyDown && (iteAction->second.Repeat || keyDown.FirstTime))
{
iteAction->second.runAction ();
}
// The action exist
actionExist = true;
}
else
{
// The action exist
actionExist = false;
}
}
}
return actionExist;
}
// ***************************************************************************
void CActionsManager::keyReleased (const CEventKeyUp &keyUp)
{
if (_Enabled)
{
// Update special keys state
updateKeyButton (keyUp.Button);
// For each watched actions
TKeyActionMap::iterator iteWatchedAction = _WatchedActions.begin ();
while (iteWatchedAction != _WatchedActions.end ())
{
TKeyActionMap::iterator iteToDelete = iteWatchedAction++;
// Get the combo for this action
TActionComboMap::iterator iteCombo = _ActionCombo.find (iteToDelete->second);
nlassert (iteCombo != _ActionCombo.end());
// This combo released ?
if (iteCombo->second.Key == keyUp.Key)
{
// Get the action
TActionsMap::iterator iteAction = _Actions.find (iteToDelete->second);
nlassert (iteAction != _Actions.end());
// Remove this action from watching
_WatchedActions.erase (iteToDelete);
// Invalidate the action
bool LastValid = iteAction->second.Valide;
iteAction->second.Valide = false;
if ((LastValid == true) && (iteAction->second.Valide == false))
{
// Run the action
if (iteAction->second.KeyUp)
{
iteAction->second.runAction ();
}
}
}
}
}
}
// ***************************************************************************
void CActionsManager::releaseAllKeyNoRunning()
{
// For each watched actions
TKeyActionMap::iterator iteWatchedAction = _WatchedActions.begin ();
while (iteWatchedAction != _WatchedActions.end ())
{
TKeyActionMap::iterator iteToDelete = iteWatchedAction++;
// Invalidate the action
TActionsMap::iterator iteAction = _Actions.find (iteToDelete->second);
nlassert (iteAction != _Actions.end());
iteAction->second.Valide = false;
// Remove this action from watching
_WatchedActions.erase (iteToDelete);
}
}
// ***************************************************************************
sint getMatchingNote (sint keyButton, sint newButton)
{
// At least all the needed key
if ((keyButton & newButton) != keyButton)
return -1;
// If exactly the same, we want it
if (keyButton == newButton)
return 10;
// Else count the number of bits used
const uint flags[3] = { ctrlKeyButton, shiftKeyButton, altKeyButton };
sint count = 0;
for (uint i=0; i<3; i++)
{
if (keyButton & flags[i])
count++;
}
return count;
}
// ***************************************************************************
void CActionsManager::updateKeyButton (NLMISC::TKeyButton newButtons)
{
// For each watched actions
TKeyActionMap::iterator iteWatchedAction = _WatchedActions.begin ();
while (iteWatchedAction != _WatchedActions.end ())
{
// First action for this key
TKeyActionMap::iterator iteWatchedActionBegin = iteWatchedAction;
// Current Key
NLMISC::TKey key = iteWatchedAction->first;
// Best matching action
CAction *bestMatching = NULL;
sint bestMatchingNote = -1;
// For each action with the same key, search the best combo
while ((iteWatchedAction != _WatchedActions.end ()) && (key == iteWatchedAction->first))
{
// Get the action combo
TActionComboMap::iterator iteCombo = _ActionCombo.find (iteWatchedAction->second);
if (iteCombo == _ActionCombo.end())
nlwarning("try to find Name:%s , Argu:%s",iteWatchedAction->second.Name.c_str(), iteWatchedAction->second.Argu.c_str());
nlassert (iteCombo != _ActionCombo.end());
// Get the matching note
sint matchingNote = getMatchingNote (iteCombo->second.KeyButtons, newButtons);
if (matchingNote > bestMatchingNote)
{
// Get the action
TActionsMap::iterator iteAction = _Actions.find (iteWatchedAction->second);
nlassert (iteAction != _Actions.end());
// Memorise the best action
bestMatching = &(iteAction->second);
bestMatchingNote = matchingNote;
}
iteWatchedAction++;
}
// Invalide or valide actions
while (iteWatchedActionBegin != iteWatchedAction)
{
// Get the action
TActionsMap::iterator iteAction = _Actions.find (iteWatchedActionBegin->second);
nlassert (iteAction != _Actions.end());
// Valide or invalide it
bool LastValid = iteAction->second.Valide;
iteAction->second.Valide = (&(iteAction->second) == bestMatching);
if ((LastValid == true) && (iteAction->second.Valide == false))
{
// Run the action on keyup
if (iteAction->second.KeyUp)
{
iteAction->second.runAction ();
}
}
iteWatchedActionBegin++;
}
}
}
// ***************************************************************************
void CCombo::init (NLMISC::TKey key, NLMISC::TKeyButton keyButtons)
{
Key = key;
KeyButtons = keyButtons;
}
// ***************************************************************************
ucstring CCombo::toUCString() const
{
ucstring ret;
if ((KeyButtons & shiftKeyButton) && (Key != 0x10))
ret += CI18N::get("uiKeySHIFT") + "+";
if ((KeyButtons & ctrlKeyButton) && (Key != 0x11))
ret += CI18N::get("uiKeyCONTROL") + "+";
if ((KeyButtons & altKeyButton) && (Key != 0x12))
ret += CI18N::get("uiKeyMENU") + "+";
if (CI18N::hasTranslation("ui"+CEventKey::getStringFromKey(Key)))
ret += CI18N::get("ui"+CEventKey::getStringFromKey(Key));
else
ret += CEventKey::getStringFromKey(Key);
return ret;
}
// ***************************************************************************
const std::vector<CCategory> &CActionsManager::getCategories () const
{
return _Categories;
}
// ***************************************************************************
void CActionsManager::reserveCategories (uint space)
{
_Categories.reserve (space);
}
// ***************************************************************************
void CActionsManager::addCategory (const CCategory &category)
{
_Categories.push_back (category);
// Add an entry in the map to get the base action by the action name
uint i;
for (i=0; i<category.BaseActions.size (); i++)
{
CCategoryLocator locator;
locator.CategoryId = (uint)_Categories.size ()-1;
locator.BaseActionId = i;
_ActionCategory.insert (TActionBaseActionMap::value_type (category.BaseActions[i].Name, locator));
}
}
// ***************************************************************************
void CActionsManager::removeCategory (const string &catName)
{
// Search the category
uint i, catNb;
for (catNb=0; catNb < _Categories.size(); ++catNb)
if (_Categories[catNb].Name == catName)
break;
if (catNb == _Categories.size()) return;
// Remove all entries in the map to get the base action by the action name
for (i=0; i<_Categories[catNb].BaseActions.size (); i++)
{
CCategoryLocator locator;
locator.CategoryId = catNb;
locator.BaseActionId = i;
_ActionCategory.erase (_Categories[catNb].BaseActions[i].Name);
}
_Categories.erase (_Categories.begin()+catNb);
}
// ***************************************************************************
void CActionsManager::enable (bool enable)
{
_Enabled = enable;
}
// ***************************************************************************
// CBaseAction
// ***************************************************************************
CBaseAction::CBaseAction ()
{
Repeat = false;
KeyDown = true;
KeyUp = false;
WaitForServer = false;
Macroisable= true;
}
// ***************************************************************************
bool CBaseAction::isUsableInCurrentContext() const
{
if (ActionsContext.matchContext(Contexts))
{
bool cteParamFound = false;
bool matchingParamFound = false;
// now, see if for all the constant parameter for this action,
// at least one is valid in current context
for (uint l = 0; l < Parameters.size(); ++l)
{
const CParameter &param = Parameters[l];
if (param.Type == CParameter::Constant)
{
cteParamFound = true;
for (uint m = 0; m < param.Values.size(); ++m)
{
if (ActionsContext.matchContext(param.Values[m].Contexts))
{
matchingParamFound = true;
break;
}
}
}
if (matchingParamFound) break;
}
if (!cteParamFound || matchingParamFound) return true;
}
return false;
}
// ***************************************************************************
CBaseAction::CParameter::CParameter ()
{
// Visible = true;
Type = Constant;
}
// ***************************************************************************
static bool getParam (CBaseAction::CParameter::TType type, ucstring &paramName, ucstring &paramValue, const std::string &argu, uint paramId)
{
const string separator = "|";
const string equal_separator = "=";
// Go to param start
uint index = 0;
string::size_type pos = 0;
while (index != paramId)
{
// Not found ?
pos = argu.find_first_of(separator, pos);
if (pos == string::npos)
return false;
pos++;
index++;
}
// Pos is valid ?
if (pos < argu.size ())
{
// End
string::size_type end = argu.find_first_of(separator, pos);
if (end == string::npos)
end = argu.size();
// Look for a '='
string::size_type equal = argu.find_first_of(equal_separator, pos);
if ((equal != string::npos) && (equal >= end))
equal = string::npos;
// Equal is present ?
if (equal != string::npos)
{
// Extract parameter name
paramName = argu.substr(pos, equal-pos);
pos = equal+1;
}
// Value ?
if(type==CBaseAction::CParameter::User || type==CBaseAction::CParameter::UserName)
paramValue.fromUtf8(argu.substr(pos, end-pos));
else
paramValue = argu.substr(pos, end-pos);
// Ok
return true;
}
return false;
}
ucstring CBaseAction::getActionLocalizedText (const CAction::CName &name) const
{
// Action base name
ucstring temp = CI18N::get(LocalizedName);
// Get the parameter
uint i;
for (i=0; i<Parameters.size (); i++)
{
bool parameterOk = false;
const CParameter &parameter = Parameters[i];
ucstring paramName;
ucstring paramValue;
// Get the param from the argu
if (getParam (parameter.Type, paramName, paramValue, name.Argu, i))
{
switch (parameter.Type)
{
case CParameter::Hidden:
if ((ucstring (parameter.DefaultValue) == paramValue) && (ucstring (parameter.Name) == paramName))
parameterOk = true;
break;
case CParameter::Constant:
{
uint j;
for (j=0; j<parameter.Values.size (); j++)
{
// This value ?
const CParameter::CValue &value = parameter.Values[j];
if (ucstring(value.Value) == paramValue)
{
temp += " ";
if ((value.LocalizedValue.size() >= 2) &&
(value.LocalizedValue[0]=='u') && (value.LocalizedValue[1]=='i'))
temp += CI18N::get(value.LocalizedValue);
else
temp += value.LocalizedValue;
parameterOk = true;
break;
}
}
}
break;
case CParameter::User:
case CParameter::UserName:
temp += " ";
temp += paramValue;
parameterOk = true;
break;
}
// Parameter not found ? Next base action..
if (!parameterOk)
break;
}
}
// Found ?
if (i==Parameters.size ())
return temp;
return ucstring("");
}
// ***************************************************************************
// CActionsManager
// ***************************************************************************
const CActionsManager::TComboActionMap &CActionsManager::getComboActionMap () const
{
return _ComboAction;
}
// ***************************************************************************
const CActionsManager::TActionComboMap &CActionsManager::getActionComboMap () const
{
return _ActionCombo;
}
// ***************************************************************************
const CActionsManager::CCategoryLocator *CActionsManager::getActionLocator (const CAction::CName &name) const
{
// Look for the base action
TActionBaseActionMap::const_iterator ite = _ActionCategory.find (name.Name);
while ((ite != _ActionCategory.end ()) && (ite->first == name.Name))
{
// Ref on the base action
const CBaseAction &baseAction = _Categories[ite->second.CategoryId].BaseActions[ite->second.BaseActionId];
// Check parameters
uint i;
for (i=0; i<baseAction.Parameters.size (); i++)
{
bool parameterOk = false;
const CBaseAction::CParameter &parameter = baseAction.Parameters[i];
ucstring paramName;
ucstring paramValue;
// Get the param from the argu
if (getParam (parameter.Type, paramName, paramValue, name.Argu, i))
{
switch (parameter.Type)
{
case CBaseAction::CParameter::Hidden:
if ((ucstring (parameter.DefaultValue) == paramValue) && (ucstring (parameter.Name) == paramName))
parameterOk = true;
break;
case CBaseAction::CParameter::Constant:
{
// If the value of the action param match with one of the values of the base action param so its ok
uint j;
for (j=0; j<parameter.Values.size (); j++)
{
const CBaseAction::CParameter::CValue &value = parameter.Values[j];
if (ucstring(value.Value) == paramValue)
{
parameterOk = true;
break;
}
}
}
break;
case CBaseAction::CParameter::User:
case CBaseAction::CParameter::UserName:
parameterOk = true;
break;
}
}
// Parameter not found ? Next base action..
if (!parameterOk)
break;
}
// Found ?
if (i==baseAction.Parameters.size ())
return &ite->second;
ite++;
}
return NULL;
}
// ***************************************************************************
const CBaseAction *CActionsManager::getBaseAction (const CAction::CName &name) const
{
const CCategoryLocator *pCL = getActionLocator(name);
if (pCL == NULL) return NULL;
return &_Categories[pCL->CategoryId].BaseActions[pCL->BaseActionId];
}
// ***************************************************************************
void CActionsManager::removeBaseAction(const CAction::CName &name)
{
const CCategoryLocator *pCL = getActionLocator(name);
if (pCL == NULL)
{
nlwarning("Action %s %s not found.", name.Name.c_str(), name.Argu.c_str());
return;
}
std::vector<CBaseAction> &baseActions = _Categories[pCL->CategoryId].BaseActions;
baseActions.erase(baseActions.begin() + pCL->BaseActionId);
}
// ***************************************************************************
const CCategory *CActionsManager::getCategory (const CAction::CName &name) const
{
const CCategoryLocator *pCL = getActionLocator(name);
if (pCL == NULL) return NULL;
return &_Categories[pCL->CategoryId];
}
// ***************************************************************************
void CActionsManager::forceDisplayForAction(const CAction::CName &name, bool state)
{
if(state)
_ActionForceDisplay.insert(name);
else
_ActionForceDisplay.erase(name);
}
// ***************************************************************************
bool CActionsManager::isActionDisplayForced(const CAction::CName &name) const
{
return _ActionForceDisplay.find(name)!=_ActionForceDisplay.end();
}
// ***************************************************************************
ucstring CActionsManager::getActionLocalizedText (const CAction::CName &name) const
{
const CBaseAction *baseAction= getBaseAction(name);
if(!baseAction)
return ucstring();
return baseAction->getActionLocalizedText(name);
}
// ***************************************************************************
// CActionsContext
// ***************************************************************************
CActionsContext::CActionsContext()
{
_Context = "game";
}
bool CActionsContext::addActionsManager (CActionsManager *actionManager, const std::string &category)
{
return _ActionsManagers.insert (TActionsManagerMap::value_type(category, actionManager)).second;
}
// ***************************************************************************
CActionsManager *CActionsContext::getActionsManager (const std::string &category) const
{
TActionsManagerMap::const_iterator ite = _ActionsManagers.find (category);
if (ite != _ActionsManagers.end())
return ite->second;
else
{
ite = _ActionsManagers.find ("");
if (ite != _ActionsManagers.end())
return ite->second;
return NULL;
}
}
// ***************************************************************************
bool CActionsContext::matchContext(const std::string &contexts) const
{
std::vector<std::string> contextList;
splitString(contexts, ",", contextList);
for (uint k = 0; k < contextList.size(); ++k)
{
std::string currContext = contextList[k];
while(strFindReplace(currContext, " ", ""));
while(strFindReplace(currContext, "\t", ""));
if (nlstricmp(currContext, _Context) == 0) return true;
}
return false;
}
// ***************************************************************************
void CActionsContext::removeAllCombos()
{
for (TActionsManagerMap::iterator it = _ActionsManagers.begin(); it != _ActionsManagers.end(); ++it)
{
it->second->removeAllCombos();
}
}
// ***************************************************************************