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222 lines
6.5 KiB
C++
222 lines
6.5 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/flare_shape.h"
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#include "nel/3d/flare_model.h"
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#include "nel/3d/scene.h"
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#include "nel/3d/driver.h"
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#include "nel/3d/mesh.h"
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#include "nel/3d/shape_bank.h"
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namespace NL3D {
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// ***************************************************************************************************************
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CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White),
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_DazzleColor(NLMISC::CRGBA::Black),
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_SizeDisappear(0.f),
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_ScaleWhenDisappear(false),
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_AngleDisappear(0.f),
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_Persistence(1),
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_Spacing(1),
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_Attenuable(false),
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_AttenuationRange (1.0f),
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_FirstFlareKeepSize(false),
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_DazzleEnabled(false),
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_DazzleAttenuationRange(0.f),
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_MaxViewDistRatio (0.9f),
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_InfiniteDist(false),
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_OcclusionMeshNotFound(false),
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_OcclusionTestMeshInheritScaleRot(false),
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_LookAtMode(true)
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{
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// init default pos
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for (uint k = 0; k < MaxFlareNum; ++k)
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{
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_Tex [k] = NULL;
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_Size[k] = 1.f;
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_Pos[k] = k * (1.f / MaxFlareNum);
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}
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_DefaultPos.setDefaultValue(CVector::Null);
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setDistMax(1000);
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}
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// ***************************************************************************************************************
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void CFlareShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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// Version 4 : - added occlusion test mesh, size reduction, angle modification when object is occluded
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// - added lookat mode for first flare
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sint ver = f.serialVersion(5);
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f.serial(_Color, _Persistence, _Spacing);
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f.serial(_Attenuable);
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if (_Attenuable)
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{
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f.serial(_AttenuationRange);
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}
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f.serial(_FirstFlareKeepSize);
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if (f.isReading() && ver <= 4)
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{
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_FirstFlareKeepSize = false;
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}
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for (uint k = 0; k < MaxFlareNum; ++k)
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{
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ITexture *tex = _Tex[k];
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f.serialPolyPtr(tex);
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if (f.isReading())
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{
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_Tex[k] = tex;
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}
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f.serial(_Size[k], _Pos[k]);
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}
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f.serial(_InfiniteDist);
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if (!_InfiniteDist)
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{
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f.serial(_MaxViewDist, _MaxViewDistRatio);
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}
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f.serial(_DazzleEnabled);
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if (_DazzleEnabled)
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{
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f.serial(_DazzleColor, _DazzleAttenuationRange);
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}
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f.serial(_InfiniteDist);
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if (ver >= 2)
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{
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f.serial( _DistMax );
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}
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if (ver >= 4)
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{
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f.serial(_OcclusionTestMeshName);
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f.serial(_ScaleWhenDisappear);
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f.serial(_SizeDisappear);
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f.serial(_AngleDisappear);
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f.serial(_OcclusionTestMeshInheritScaleRot);
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f.serial(_LookAtMode);
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}
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}
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// ***************************************************************************************************************
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CTransformShape *CFlareShape::createInstance(CScene &scene)
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{
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CFlareModel *fm = NLMISC::safe_cast<CFlareModel *>(scene.createModel(FlareModelClassId) );
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fm->Shape = this;
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fm->_Scene = &scene;
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// set default pos
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fm->ITransformable::setPos( _DefaultPos.getDefaultValue() );
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return fm;
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}
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// ***************************************************************************************************************
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float CFlareShape::getNumTriangles (float distance)
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{
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float count = 0;
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for (uint k = 0; k < MaxFlareNum; ++k)
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{
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if (_Tex[k]) count += 2;
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}
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return count;
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}
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// ***************************************************************************************************************
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bool CFlareShape::clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix)
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{
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// compute flare pos in world basis :
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const NLMISC::CVector pos = worldMatrix.getPos();
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for (std::vector<NLMISC::CPlane>::const_iterator it = pyramid.begin(); it != pyramid.end(); ++it)
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{
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if ((*it) * pos > _Size[0])
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{
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//nlwarning("clipped");
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return false;
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}
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}
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return true;
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}
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// ***************************************************************************************************************
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void CFlareShape::getAABBox(NLMISC::CAABBox &bbox) const
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{
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// the flare himself is a point
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bbox.setCenter(CVector::Null);
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bbox.setHalfSize(CVector::Null);
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}
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// ***************************************************************************************************************
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void CFlareShape::flushTextures (IDriver &driver, uint selectedTexture)
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{
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// Flush each texture
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for (uint tex=0; tex<MaxFlareNum; tex++)
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{
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if (_Tex[tex] != NULL)
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{
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// Select the good texture
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_Tex[tex]->selectTexture (selectedTexture);
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// Flush texture
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driver.setupTexture (*_Tex[tex]);
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}
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}
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}
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// ***************************************************************************************************************
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void CFlareShape::setOcclusionTestMeshName(const std::string &shapeName)
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{
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if (shapeName == _OcclusionTestMeshName) return;
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_OcclusionTestMeshName = shapeName;
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_OcclusionTestMesh = NULL;
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}
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// ***************************************************************************************************************
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CMesh *CFlareShape::getOcclusionTestMesh(CShapeBank &sb)
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{
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if (_OcclusionTestMesh) return _OcclusionTestMesh;
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if (_OcclusionMeshNotFound) return NULL;
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if (_OcclusionTestMeshName.empty()) return NULL;
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if (sb.getPresentState(_OcclusionTestMeshName)!=CShapeBank::Present)
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{
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sb.load(_OcclusionTestMeshName);
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if (sb.getPresentState(_OcclusionTestMeshName)!=CShapeBank::Present)
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{
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_OcclusionMeshNotFound = true;
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return NULL;
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}
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}
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IShape *mesh = sb.addRef(_OcclusionTestMeshName);
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if (!mesh)
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{
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_OcclusionMeshNotFound = true;
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return NULL;
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}
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_OcclusionTestMesh = dynamic_cast<CMesh *>(mesh);
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if (!_OcclusionTestMesh)
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{
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_OcclusionMeshNotFound = true;
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nlwarning("%s is not a mesh. Mesh required for occlusion testing", _OcclusionTestMeshName.c_str());
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sb.release(mesh);
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return NULL;
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}
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return _OcclusionTestMesh;
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}
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} // NL3D
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