2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "mission_desc.h"
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#include "nel/misc/string_conversion.h"
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namespace MISSION_DESC
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{
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NL_BEGIN_STRING_CONVERSION_TABLE (TStepType)
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NL_STRING_CONVERSION_TABLE_ENTRY( KillCreature )
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NL_STRING_CONVERSION_TABLE_ENTRY( Talk )
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NL_STRING_CONVERSION_TABLE_ENTRY( Target )
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NL_STRING_CONVERSION_TABLE_ENTRY( SkillProgress )
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NL_STRING_CONVERSION_TABLE_ENTRY( Craft )
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NL_STRING_CONVERSION_TABLE_ENTRY( Harvest )
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NL_STRING_CONVERSION_TABLE_ENTRY( BuyItem )
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NL_STRING_CONVERSION_TABLE_ENTRY( SellItem )
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NL_STRING_CONVERSION_TABLE_ENTRY( KillNpc )
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NL_STRING_CONVERSION_TABLE_ENTRY( GiveItem )
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NL_STRING_CONVERSION_TABLE_ENTRY( NbStepTypes )
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NL_END_STRING_CONVERSION_TABLE(TStepType, StepTypeConversion, NbStepTypes)
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NL_BEGIN_STRING_CONVERSION_TABLE (TRewardType)
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NL_STRING_CONVERSION_TABLE_ENTRY( Seeds )
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NL_STRING_CONVERSION_TABLE_ENTRY( Sp )
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NL_STRING_CONVERSION_TABLE_ENTRY( ZCBuilding )
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NL_STRING_CONVERSION_TABLE_ENTRY( NbReward )
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NL_END_STRING_CONVERSION_TABLE(TRewardType, RewardTypeConversion, NbReward)
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const std::string & toString(TStepType type)
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{
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return StepTypeConversion.toString( type );
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}
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TStepType toStepType( const std::string & str )
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{
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return StepTypeConversion.fromString( str );
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}
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const std::string & toString(TRewardType type)
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{
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return RewardTypeConversion.toString( type );
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}
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TRewardType toRewardType( const std::string & str )
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{
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return RewardTypeConversion.fromString( str );
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}
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TClientMissionType getClientMissionType(TIconId iconId)
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{
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nlctassert(sizeof(IconToClientMissionType)/sizeof(IconToClientMissionType[0]) == NumIcons);
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if(iconId<0 || iconId>=NumIcons)
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return Mission;
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else
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return IconToClientMissionType[iconId];
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}
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}
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