khanat-code-old/code/nel/samples/pacs
2010-05-12 16:15:48 +02:00
..
shapes Fixed: #890 Ryzom Client Build Fix - _Bool is a keyword in C99 (patch provided by rti) 2010-05-12 16:15:48 +02:00
CMakeLists.txt Fixed: #890 Ryzom Client Build Fix - _Bool is a keyword in C99 (patch provided by rti) 2010-05-12 16:15:48 +02:00
main.cpp Fixed: #890 Ryzom Client Build Fix - _Bool is a keyword in C99 (patch provided by rti) 2010-05-12 16:15:48 +02:00
Makefile.am Fixed: #890 Ryzom Client Build Fix - _Bool is a keyword in C99 (patch provided by rti) 2010-05-12 16:15:48 +02:00
object.cpp Fixed: #890 Ryzom Client Build Fix - _Bool is a keyword in C99 (patch provided by rti) 2010-05-12 16:15:48 +02:00
object.h Fixed: #890 Ryzom Client Build Fix - _Bool is a keyword in C99 (patch provided by rti) 2010-05-12 16:15:48 +02:00
pacs_sample.vcproj Fixed: #890 Ryzom Client Build Fix - _Bool is a keyword in C99 (patch provided by rti) 2010-05-12 16:15:48 +02:00
readme.txt Fixed: #890 Ryzom Client Build Fix - _Bool is a keyword in C99 (patch provided by rti) 2010-05-12 16:15:48 +02:00

This sample show how to use PACS to move primitives and test collisions
against others.

For the time, collisions against the landscape are not shown in this 
sample. But they are managed by PACS too.

This sample show:

- Create a simple 3d client
- Creating varius PACS primitives
- Managing a static world image
- Managing several dynamic world image
- Moving PACS primitives
- Managing collisions
- Get triggered informations by collisions (flashes)

----------------

KEYS ARE : 

INSERT / DELETE		:	Add and remove primitives
ALT + LEFT MOUSE	:	Rotate
WHEEL MOUSE			:	Zoom
SPACE				:	Caos
TAB					:	Change controled primitive
ESC					:	Quit