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115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_DEBUG_CLIENT_H
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#define NL_DEBUG_CLIENT_H
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/////////////
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// INCLUDE //
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/////////////
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#include "nel/misc/types_nl.h"
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// Game Share
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#include "game_share/entity_types.h"
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////////////
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// GLOBAL //
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////////////
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// Verbose enum
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enum TVerbose
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{
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VerboseNone = 0x00000000,
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VerboseMagic = 0x00000001,
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VerboseAnim = 0x00000002,
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VerboseAll = 0xFFFFFFFF
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};
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extern uint32 Verbose;
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extern bool VerboseAnimSelection;
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extern bool VerboseAnimUser;
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extern bool VerboseVP;
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extern CLFECOMMON::TCLEntityId WatchedEntitySlot;
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extern uint64 IngameEnterTime;
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///////////////
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// FUNCTIONS //
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///////////////
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void initDebugMemory();
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double memoryUsedSinceLastCall();
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/// Set an output file to log debugs. (empty to as nlwarning).
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void setDebugOutput(const std::string &filename);
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/// Push a string in a debug stack but will display only if there is a debug string in the stack when flush.
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void pushInfoStr(const std::string &str);
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/// Push a string in a debug stack.
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void pushDebugStr(const std::string &str);
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/// Display 'title' and a warning for each element in the Debug Stack.
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void flushDebugStack(const std::string &title);
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/**
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* <Class description>
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CDebugClient
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{
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public:
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/// Constructor
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CDebugClient();
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};
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// Display streaming debug page
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void displayStreamingDebug ();
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// Display Net debug page
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void displayNetDebug ();
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// return a string with \n separated to get information about the client at the moment 't'
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// it is used by the bug_report and when the client crashs
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std::string getDebugInformation();
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// Start the ingame time counter
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void resetIngameTime ();
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// Get ingame time
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uint64 ingameTime0 ();
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uint64 ingameTime1 ();
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// Must verbose VP?
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bool verboseVPAdvanceTest(class CEntityCL *en, uint32 form);
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inline bool verboseVP(class CEntityCL * /* en */, uint32 /* form */=0)
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{
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return VerboseVP;
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// TestYoyo
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//return verboseVPAdvanceTest(en, form);
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}
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// Debug report
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void crashLogAddServerHopEvent();
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void crashLogAddFarTpEvent();
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void crashLogAddReselectPersoEvent();
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#endif // NL_DEBUG_CLIENT_H
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/* End of debug_client.h */
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