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69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include <nel/cegui/nellogger.h>
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// STL includes
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// NeL includes
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#include <nel/misc/debug.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace CEGUI {
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NeLLogger::NeLLogger()
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{
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}
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NeLLogger::~NeLLogger()
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{
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}
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void NeLLogger::logEvent(const String& message, LoggingLevel level)
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{
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if (getLoggingLevel() >= level) switch (level)
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{
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case Insane:
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nldebug("%s", message.c_str());
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break;
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case Informative:
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case Standard:
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nlinfo("%s", message.c_str());
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break;
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#if ((CEGUI_VERSION_MAJOR > 0) || ((CEGUI_VERSION_MAJOR >= 0) && (CEGUI_VERSION_MINOR >= 6)))
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case Warnings:
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#endif
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case Errors:
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nlwarning("%s", message.c_str());
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break;
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}
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}
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void NeLLogger::setLogFilename(const String& filename, bool append)
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{
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// do nothing
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}
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} /* namespace CEGUI */
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/* end of file */
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