khanat-code-old/code/ryzom/common/data_common/chat/egs_effect_static.txt
2015-12-18 13:02:31 +01:00

115 lines
5.8 KiB
Text
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# entity resists to a STUN
EGS_EFFECT_U_STUN_RESIST_E "&BC&You resist a stunning shot from $0e."
EGS_EFFECT_STUN_RESIST "&RG&Your enemy resists the shock and is not stunned."
# furie meurtrière / murderous frenzy
EGS_EFFECT_U_ENTER_FRENZY "&BC&You enter a fury."
EGS_EFFECT_ENTER_FRENZY_E "&BC&$0e enters a fury."
EGS_EFFECT_U_LEAVE_FRENZY "&BC&Your fury ends, your mind is clear again."
EGS_EFFECT_LEAVES_FRENZY_E "&BC&$0e leaves fury."
EGS_EFFECT_U_FEAR_FRENZY_E "&RG&$0e's rage makes you panic !"
EGS_EFFECT_FEAR_FRENZY "&BC&Your enemy panics at your rage."
EGS_EFFECT_U_RESIST_FEAR_FRENZY_E "&BC&You keep cool before $0e's rage."
EGS_EFFECT_RESIST_FEAR_FRENZY "&RG&Your enemy keeps cool before your rage."
EGS_EFFECT_U_FEAR_FRENZY_END "&BC&The fear effect ceases and you regain your cool."
EGS_EFFECT_FEAR_FRENZY_END "&RG&Your enemy regains his cool."
# coup saignant
EGS_EFFECT_U_RESIST_BLEED_E "&BC&You resist a Bloody Strike from $0e."
EGS_EFFECT_RESISTS_BLEED "&RG&Your enemy has resisted and doesn't bleed."
EGS_EFFECT_U_BLEED_E "&RG&You bleed as a result of $0e's blow "
EGS_EFFECT_BLEED "&BC&You bleed."
EGS_EFFECT_U_BLEED_END "&BC&You stop bleeding."
EGS_EFFECT_BLEED_END "&BC&Your enemy stops bleeding."
EGS_EFFECT_U_LOSE_HP_BLEED "&RG&You lose hit points as a result of your bleeding."
EGS_EFFECT_LOSE_HP_BLEED "&BC&Your enemy loses hit points because of his bleeding."
# EGS_EFFECT_U_FEAR_FRENZY_END "&BC&The fear effect ceases and you regain your cool."
# EGS_EFFECT_FEAR_FRENZY_END "&RG&Your enemy regains his cool."
# Peur (lacération)
EGS_EFFECT_U_RESIST_FEAR_E "&BC&You overcome your fear of $0e."
EGS_EFFECT_RESISTS_FEAR "&RG&Your enemy resists and is not affraid of you"
EGS_EFFECT_U_FEAR_E "&RG&You are affraid of $0e"
EGS_EFFECT_FEAR "&BC&Your enemy is affraid of you"
EGS_EFFECT_U_FEAR_END "&BC&Your fear ends."
EGS_EFFECT_FEAR_END "&RG&Your enemy's fear ends."
# Furious boost
EGS_EFFECT_YOU_FURIOUS_BOOST "&VE&Your organism regenerates more quickly."
EGS_EFFECT_FURIOUS_BOOST_E "&VE&The organism of $0e regenerates more quickly."
EGS_EFFECT_YOU_FURIOUS_BOOST_END "&BC&The regeneration of your organism is back to normal."
EGS_EFFECT_FURIOUS_BOOST_END_E "&BC&The organism of $0e no longer regenerates more quickly."
# Major Furious boost
EGS_EFFECT_YOU_MAJOR_FURIOUS_BOOST "&VE&Your organism regenerates more quickly."
EGS_EFFECT_MAJOR_FURIOUS_BOOST_E "&VE&The organism of $0e regenerates more quickly."
EGS_EFFECT_YOU_MAJOR_FURIOUS_BOOST_END "&BC&The regeneration of your organism is back to normal."
EGS_EFFECT_MAJOR_FURIOUS_BOOST_END_E "&BC&The organism of $0e no longer regenerates more quickly."
# Rapid Burst
EGS_EFFECT_YOU_RAPID_BURST "&VE&Your stamina regenerates more quickly."
EGS_EFFECT_RAPID_BURST_E "&VE&The stamina of $0e regenerates more quickly."
EGS_EFFECT_YOU_RAPID_BURST_END "&BC&The regeneration of your stamina is back to normal."
EGS_EFFECT_RAPID_BURST_END_E "&BC&The stamina of $0e no longer regenerates more quickly."
# Major Rapid Burst
EGS_EFFECT_YOU_MAJOR_RAPID_BURST "&VE&Your stamina regenerates very quickly."
EGS_EFFECT_MAJOR_RAPID_BURST_E "&VE&The stamina of $0e regenerates very quickly."
EGS_EFFECT_YOU_MAJOR_RAPID_BURST_END "&BC&The regeneration of your stamina is back to normal."
EGS_EFFECT_MAJOR_RAPID_BURST_END_E "&BC&The stamina of $0e no longer regenerates very quickly."
# Wind Shear (combat en milieu lacustre)
EGS_EFFECT_YOU_WIND_SHEAR "&BC&You have lured your enemy onto difficult ground, the enemys attacks are diminished."
EGS_EFFECT_WIND_SHEAR_E "&RG&$0e has lured you onto difficult ground, your attacks are diminished."
EGS_EFFECT_YOU_WIND_SHEAR_END "&RG&Your enemy recovers his balance."
EGS_EFFECT_WIND_SHEAR_END "&BC&You recover your balance."
# Wind buffet (desequilibre en milieu lacustre)
EGS_EFFECT_YOU_WIND_BUFFET "&BC&Your enemy is off balance, his strikes are less powerful."
EGS_EFFECT_WIND_BUFFET_E "&RG&$0e throws you off balance, your strikes lose force."
EGS_EFFECT_YOU_WIND_BUFFET_END "&RG&Your enemy recovers his balance."
EGS_EFFECT_WIND_BUFFET_END "&BC&You recover your balance."
# bullyragging (insultes)
EGS_EFFECT_YOU_BULLYRAGGING "&BC&Your insults destabilize your enemy."
EGS_EFFECT_BULLYRAGGING_E "&RG&$0e throws you off balance, your strikes are less powerful."
EGS_EFFECT_YOU_BULLYRAGGING_END "&RG&Your enemy recovers his balance."
EGS_EFFECT_BULLYRAGGING_END "&BC&You recover your balance."
# bullyragging blast (grosse insulte)
EGS_EFFECT_YOU_BULLYRAGGING_BLAST "&BC&Your insults destabilize your enemy."
EGS_EFFECT_BULLYRAGGING_BLAST_E "&RG&$0e throws you off balance, your strikes are less powerful."
EGS_EFFECT_YOU_BULLYRAGGING_BLAST_END "&RG&Your enemy recovers his balance."
EGS_EFFECT_BULLYRAGGING_BLAST_END "&BC&You recover your balance."
# blinding blade parry (parade mineure à la main gauche)
EGS_EFFECT_YOU_BLINDING_BLADE_PARRY "&BC&You start parrying attacks against you."
EGS_EFFECT_BLINDING_BLADE_PARRY_E "&RG&$0e starts parrying your attacks."
EGS_EFFECT_YOU_BLINDING_BLADE_PARRY_END "&BC&You stop parrying the attacks against you."
EGS_EFFECT_BLINDING_BLADE_PARRY_END_E "&BC&$0e stops parrying your attacks against him."
# lightning parry (parade majeure à la main gauche/tous les ennemis)
EGS_EFFECT_YOU_LIGHTNING_PARRY "&BC&You start parrying attacks against you."
EGS_EFFECT_LIGHTNING_PARRY_E "&RG&$0e starts parrying your attacks."
EGS_EFFECT_YOU_LIGHTNING_PARRY_END "&BC&You stop parrying the attacks against you."
EGS_EFFECT_LIGHTNING_PARRY_END_E "&BC&$0e stops parrying your attacks against him."
# minor/major sylphic sideslip (esquive mineure/majeure)
EGS_EFFECT_U_SYLPHIC_SIDESLIP "&BC&Your sharp reflexes enable you to dodge the blows."
EGS_EFFECT_SYLPHIC_SIDESLIP_E "&RG&$0e dodges the blows against him."
EGS_EFFECT_U_SYLPHIC_SIDESLIP_END "&BC&You stop dodging the blows."
EGS_EFFECT_SYLPHIC_SIDESLIP_END_E "&BC&$0e stops dodging the blows."